2014-09-17 18:47:25 -04:00
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SpriteBoss = require 'lib/surface/SpriteBoss'
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Camera = require 'lib/surface/Camera'
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World = require 'lib/world/world'
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ThangType = require 'models/ThangType'
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treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type')
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ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
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ogreFangriderThangType = new ThangType(require 'test/app/fixtures/ogre-fangrider.thang.type')
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describe 'SpriteBoss', ->
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spriteBoss = null
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canvas = null
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stage = null
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# This suite just creates and renders the stage once, and then has each of the tests
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# check the resulting data for the whole thing, without changing anything.
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init = (done) ->
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return done() if spriteBoss
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t = new Date()
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canvas = $('<canvas width="800" height="600"></canvas>')
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camera = new Camera(canvas)
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2014-09-18 14:04:16 -04:00
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# Create an initial, simple world with just trees
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2014-09-17 18:47:25 -04:00
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world = new World()
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world.thangs = [
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2014-09-18 14:04:16 -04:00
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# Set trees side by side with different render strategies
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{id: 'Tree 1', spriteName: 'Tree 1', exists: true, pos: {x:10, y:-8}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
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{id: 'Tree 2', spriteName: 'Full Render Tree', exists: true, pos: {x:8, y:-8}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
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# Include a tree whose existence will change so we can test removing sprites
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{id: 'Tree Will Disappear', spriteName: 'Tree 1', exists: true, pos: {x:0, y:0}, action: 'idle', health: 20, maxHealth: 20, rotation: Math.PI/2, acts: true }
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2014-09-17 18:47:25 -04:00
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]
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world.thangMap = {}
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world.thangMap[thang.id] = thang for thang in world.thangs
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2014-09-18 14:04:16 -04:00
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# Set up thang types. Mix renderStrategies.
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fullRenderOgreMunchkinThangType = ogreMunchkinThangType.clone()
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fullRenderOgreMunchkinThangType.set({name:'Full Render Ogre', slug:'full-render-ogre'})
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fullRenderTreeThangType = treeThangType.clone()
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fullRenderTreeThangType.set({name:'Full Render Tree', slug:'full-render-tree'})
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2014-09-17 18:47:25 -04:00
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ogreMunchkinThangType.set('renderStrategy', 'container')
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ogreFangriderThangType.set('renderStrategy', 'container')
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treeThangType.set('renderStrategy', 'container')
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2014-09-18 14:04:16 -04:00
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thangTypes = [treeThangType, ogreMunchkinThangType, ogreFangriderThangType, fullRenderOgreMunchkinThangType, fullRenderTreeThangType]
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2014-09-17 18:47:25 -04:00
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2014-09-18 14:04:16 -04:00
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# Build the Stage and SpriteBoss.
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2014-09-18 14:12:18 -04:00
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window.stage = stage = new createjs.SpriteStage(canvas[0])
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2014-09-17 18:47:25 -04:00
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options = {
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camera: camera
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surfaceLayer: stage
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surfaceTextLayer: new createjs.Container()
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world: world
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thangTypes: thangTypes
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}
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window.spriteBoss = spriteBoss = new SpriteBoss(options)
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2014-09-18 14:04:16 -04:00
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2014-09-17 18:47:25 -04:00
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defaultLayer = spriteBoss.spriteLayers.Default
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defaultLayer.buildAsync = false # cause faster
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2014-09-18 14:04:16 -04:00
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# Don't have the layer automatically draw for move_fore, instead have it notified from WebGLSprites that
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# this animation or its containers are needed.
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# defaultLayer.setDefaultActions(_.without defaultLayer.defaultActions, 'move_fore')
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# Render the simple world with just trees
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2014-09-17 18:47:25 -04:00
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spriteBoss.update(true)
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2014-09-17 19:06:23 -04:00
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defaultLayer.once 'new-spritesheet', ->
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2014-09-18 14:04:16 -04:00
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# Now make the world a little more complicated.
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2014-09-17 19:06:23 -04:00
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world.thangs = world.thangs.concat [
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2014-09-18 14:04:16 -04:00
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# four cardinal ogres, to test movement rotation and placement around a center point.
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{id: 'Ogre N', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:0, y:8}, action: 'move', health: 10, maxHealth: 10, rotation: -Math.PI/2, acts: true, scaleFactorX: 1.5 }
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{id: 'Ogre W', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-8, y:0}, action: 'move', health: 5, maxHealth: 10, rotation: 0, acts: true, scaleFactorY: 1.5 }
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{id: 'Ogre E', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:8, y:0}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI, acts: true, alpha: 0.5 }
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2014-09-17 19:06:23 -04:00
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{id: 'Ogre S', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:0, y:-8}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI/2, acts: true }
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2014-09-18 14:04:16 -04:00
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# Set ogres side by side with different render strategies
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2014-09-18 14:12:18 -04:00
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{id: 'FROgre', spriteName: 'Full Render Ogre', exists: true, pos: {x:-10, y:-8}, action: 'idle', health: 10, maxHealth: 10, rotation: 0, acts: true, alpha: 0.5 }
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2014-09-18 14:04:16 -04:00
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{id: 'NotFROgre', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-8, y:-8}, action: 'idle', health: 10, maxHealth: 10, rotation: 0, acts: true }
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# A line of ogres overlapping to test child ordering
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2014-09-17 19:06:23 -04:00
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{id: 'Ogre 1', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-14, y:0}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
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{id: 'Ogre 2', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-13.5, y:1}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
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{id: 'Ogre 3', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-13, y:2}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
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{id: 'Ogre 4', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-12.5, y:3}, action: 'die', health: 5, maxHealth: 10, rotation: 0, acts: true }
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2014-09-18 14:04:16 -04:00
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# Throw in a ThangType that contains nested MovieClips
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2014-09-17 19:06:23 -04:00
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{id: 'Fangrider 1', spriteName: 'Ogre Fangrider', exists: true, pos: {x:8, y:8}, action: 'move', health: 20, maxHealth: 20, rotation: 0, acts: true }
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]
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2014-09-18 14:04:16 -04:00
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_.find(world.thangs, {id: 'Tree Will Disappear'}).exists = false
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2014-09-17 19:06:23 -04:00
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world.thangMap[thang.id] = thang for thang in world.thangs
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spriteBoss.update(true)
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defaultLayer.once 'new-spritesheet', ->
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done()
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2014-09-18 14:12:18 -04:00
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# showMe() # Uncomment to display this world when you run any of these tests.
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2014-09-17 18:47:25 -04:00
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beforeEach (done) -> init(done)
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showMe = ->
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canvas.css('position', 'absolute').css('index', 1000).css('background', 'white')
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$('body').append(canvas)
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ticks = 0
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listener = {
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handleEvent: ->
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return if ticks >= 100
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ticks += 1
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console.log 'update'
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stage.update()
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}
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createjs.Ticker.addEventListener "tick", listener
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$('body').append($('<div style="position: absolute; top: 295px; left: 395px; height: 10px; width: 10px; background: red;"></div>'))
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it 'rotates and animates sprites according to thang rotation', ->
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expect(spriteBoss.sprites['Ogre N'].imageObject.currentAnimation).toBe('move_fore')
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expect(spriteBoss.sprites['Ogre E'].imageObject.currentAnimation).toBe('move_side')
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expect(spriteBoss.sprites['Ogre W'].imageObject.currentAnimation).toBe('move_side')
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expect(spriteBoss.sprites['Ogre S'].imageObject.currentAnimation).toBe('move_back')
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expect(spriteBoss.sprites['Ogre E'].imageObject.scaleX).toBeLessThan(0)
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expect(spriteBoss.sprites['Ogre W'].imageObject.scaleX).toBeGreaterThan(0)
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it 'positions sprites according to thang pos', ->
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expect(spriteBoss.sprites['Ogre N'].imageObject.x).toBe(0)
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expect(spriteBoss.sprites['Ogre N'].imageObject.y).toBeCloseTo(-60)
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expect(spriteBoss.sprites['Ogre E'].imageObject.x).toBeCloseTo(80)
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expect(spriteBoss.sprites['Ogre E'].imageObject.y).toBe(0)
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expect(spriteBoss.sprites['Ogre W'].imageObject.x).toBe(-80)
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expect(spriteBoss.sprites['Ogre W'].imageObject.y).toBeCloseTo(0)
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expect(spriteBoss.sprites['Ogre S'].imageObject.x).toBe(0)
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expect(spriteBoss.sprites['Ogre S'].imageObject.y).toBeCloseTo(60)
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it 'scales sprites according to thang scaleFactorX and scaleFactorY', ->
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2014-09-18 14:12:49 -04:00
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expect(spriteBoss.sprites['Ogre N'].imageObject.scaleX).toBe(spriteBoss.sprites['Ogre N'].baseScaleX * 1.5)
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expect(spriteBoss.sprites['Ogre W'].imageObject.scaleY).toBe(spriteBoss.sprites['Ogre N'].baseScaleY * 1.5)
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2014-09-17 18:47:25 -04:00
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it 'sets alpha based on thang alpha', ->
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expect(spriteBoss.sprites['Ogre E'].imageObject.alpha).toBe(0.5)
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it 'orders sprites in the layer based on thang pos.y\'s', ->
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container = spriteBoss.spriteLayers.Default.spriteContainer
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l = spriteBoss.spriteLayers.Default.spriteContainer.children
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i1 = container.getChildIndex(_.find(container.children, (c) -> c.sprite.thang.id is 'Ogre 1'))
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i2 = container.getChildIndex(_.find(container.children, (c) -> c.sprite.thang.id is 'Ogre 2'))
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i3 = container.getChildIndex(_.find(container.children, (c) -> c.sprite.thang.id is 'Ogre 3'))
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i4 = container.getChildIndex(_.find(container.children, (c) -> c.sprite.thang.id is 'Ogre 4'))
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expect(i1).toBeGreaterThan(i2)
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expect(i2).toBeGreaterThan(i3)
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expect(i3).toBeGreaterThan(i4)
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2014-09-17 19:06:23 -04:00
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it 'only contains children Sprites and SpriteContainers whose spritesheet matches the Layer', ->
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defaultLayerContainer = spriteBoss.spriteLayers.Default.spriteContainer
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for c in defaultLayerContainer.children
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expect(c.spriteSheet).toBe(defaultLayerContainer.spriteSheet)
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