codecombat/app/lib/LevelSetupManager.coffee

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CocoClass = require 'core/CocoClass'
PlayHeroesModal = require 'views/play/modal/PlayHeroesModal'
InventoryModal = require 'views/play/menu/InventoryModal'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
SuperModel = require 'models/SuperModel'
ThangType = require 'models/ThangType'
lastHeroesEarned = me.get('earned')?.heroes ? []
lastHeroesPurchased = me.get('purchased')?.heroes ? []
module.exports = class LevelSetupManager extends CocoClass
constructor: (@options) ->
super()
@supermodel = @options.supermodel ? new SuperModel()
@session = @options.session
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unless @level = @options.level
@loadLevel()
if @session
@fillSessionWithDefaults()
else
@loadSession()
loadLevel: ->
levelURL = "/db/level/#{@options.levelID}"
@level = new Level().setURL levelURL
@level = @supermodel.loadModel(@level, 'level').model
onLevelSync = ->
return if @destroyed
if @waitingToLoadModals
@waitingToLoadModals = false
@loadModals()
onLevelSync.call @ if @level.loaded
loadSession: ->
sessionURL = "/db/level/#{@options.levelID}/session"
#sessionURL += "?team=#{@team}" if @options.team # TODO: figure out how to get the teams for multiplayer PVP hero style
@session = new LevelSession().setURL sessionURL
onSessionSync = ->
return if @destroyed
@session.url = -> '/db/level.session/' + @id
@fillSessionWithDefaults()
@listenToOnce @session, 'sync', onSessionSync
@session = @supermodel.loadModel(@session, 'level_session').model
onSessionSync.call @ if @session.loaded
fillSessionWithDefaults: ->
heroConfig = _.merge {}, me.get('heroConfig'), @session.get('heroConfig')
@session.set('heroConfig', heroConfig)
if @level.loaded
@loadModals()
else
@waitingToLoadModals = true
loadModals: ->
# build modals and prevent them from disappearing.
if @level.get('slug') is 'zero-sum'
sorcerer = '52fd1524c7e6cf99160e7bc9'
if @session.get('creator') is '532dbc73a622924444b68ed9' # Wizard Dude gets his own avatar
sorcerer = '53e126a4e06b897606d38bef'
@session.set 'heroConfig', {"thangType":sorcerer,"inventory":{"misc-0":"53e2396a53457600003e3f0f","programming-book":"546e266e9df4a17d0d449be5","minion":"54eb5dbc49fa2d5c905ddf56","feet":"53e214f153457600003e3eab","right-hand":"54eab7f52b7506e891ca7202","left-hand":"5463758f3839c6e02811d30f","wrists":"54693797a2b1f53ce79443e9","gloves":"5469425ca2b1f53ce7944421","torso":"546d4a549df4a17d0d449a97","neck":"54693274a2b1f53ce79443c9","eyes":"546941fda2b1f53ce794441d","head":"546d4ca19df4a17d0d449abf"}}
@onInventoryModalPlayClicked()
return
if @level.get('type', true) in ['course', 'course-ladder']
@onInventoryModalPlayClicked()
return
@heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', level: @level, hadEverChosenHero: @options.hadEverChosenHero})
@inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, level: @level})
@heroesModalDestroy = @heroesModal.destroy
@inventoryModalDestroy = @inventoryModal.destroy
@heroesModal.destroy = @inventoryModal.destroy = _.noop
@listenTo @heroesModal, 'confirm-click', @onHeroesModalConfirmClicked
@listenToOnce @heroesModal, 'hero-loaded', @onceHeroLoaded
@listenTo @inventoryModal, 'choose-hero-click', @onChooseHeroClicked
@listenTo @inventoryModal, 'play-click', @onInventoryModalPlayClicked
@modalsLoaded = true
if @waitingToOpen
@waitingToOpen = false
@open()
open: ->
return @waitingToOpen = true unless @modalsLoaded
firstModal = if @options.hadEverChosenHero then @inventoryModal else @heroesModal
if (not _.isEqual(lastHeroesEarned, me.get('earned')?.heroes ? []) or
not _.isEqual(lastHeroesPurchased, me.get('purchased')?.heroes ? []))
console.log 'Showing hero picker because heroes earned/purchased has changed.'
firstModal = @heroesModal
else if allowedHeroSlugs = @level.get 'allowedHeroes'
unless _.find(allowedHeroSlugs, (slug) -> ThangType.heroes[slug] is me.get('heroConfig')?.thangType)
firstModal = @heroesModal
lastHeroesEarned = me.get('earned')?.heroes ? []
lastHeroesPurchased = me.get('purchased')?.heroes ? []
@options.parent.openModalView(firstModal)
# @inventoryModal.onShown() # replace?
@playSound 'game-menu-open'
#- Modal events
onceHeroLoaded: (e) ->
@inventoryModal.setHero(e.hero) if window.currentModal is @inventoryModal
onHeroesModalConfirmClicked: (e) ->
@options.parent.openModalView(@inventoryModal)
@inventoryModal.render()
@inventoryModal.didReappear()
@inventoryModal.onShown()
@inventoryModal.setHero(e.hero) if e.hero
window.tracker?.trackEvent 'Choose Inventory', category: 'Play Level'
onChooseHeroClicked: ->
@options.parent.openModalView(@heroesModal)
@heroesModal.render()
@heroesModal.didReappear()
@inventoryModal.endHighlight()
window.tracker?.trackEvent 'Change Hero', category: 'Play Level'
onInventoryModalPlayClicked: ->
@navigatingToPlay = true
PlayLevelView = 'views/play/level/PlayLevelView'
LadderView = 'views/ladder/LadderView'
viewClass = if @options.levelPath is 'ladder' then LadderView else PlayLevelView
Backbone.Mediator.publish 'router:navigate', {
route: "/play/#{@options.levelPath || 'level'}/#{@options.levelID}"
viewClass: viewClass
viewArgs: [{supermodel: @supermodel}, @options.levelID]
}
destroy: ->
@heroesModalDestroy?.call @heroesModal unless @heroesModal?.destroyed
@inventoryModalDestroy?.call @inventoryModal unless @inventoryModal?.destroyed
super()