codecombat/app/templates/clans/clan-details.jade

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extends /templates/base
block content
.modal#editNameModal
.modal-dialog
.modal-header
button.close(data-dismiss='modal')
span ×
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h3.modal-title(data-i18n="clans.edit_clan_name") Edit Clan Name
.modal-body
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input.edit-name-input(type='text', value="#{clan.get('name')}")
.modal-footer
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button.btn(data-dismiss='modal', data-i18n="modal.close") Close
button.btn.edit-name-save-btn(data-i18n="common.save_changes") Save changes
.modal#editDescriptionModal
.modal-dialog
.modal-header
button.close(data-dismiss='modal')
span ×
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h3.modal-title(data-i18n="clans.edit_clan_description") Edit Clan Description
.modal-body
textarea.edit-description-input(rows=2)= clan.get('description')
.modal-footer
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button.btn(data-dismiss='modal', data-i18n="modal.close") Close
button.btn.edit-description-save-btn(data-i18n="common.save_changes") Save changes
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if clan
h1 #{clan.get('name')}
if clan.get('type') === 'private'
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small(data-i18n="clans.private") (private)
if clan.get('ownerID') === me.id
span.spl
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button.btn.btn-xs.edit-name-btn(data-toggle='modal', data-target='#editNameModal', data-i18n="clans.edit_name") edit name
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if clan.get('description')
.clan-description
each line in clan.get('description').split('\n')
p= line
if clan.get('ownerID') === me.id
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button.btn.btn-xs.edit-description-btn(data-toggle='modal', data-target='#editDescriptionModal', data-i18n="clans.edit_description") edit description
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h5(data-i18n="clans.summary") Summary
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table.table.table-condensed.stats-table
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if owner
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tr
td
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span.spr(data-i18n="clans.chieftain") Chieftain
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td
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span.spr.player-hero-icon(data-memberid="#{clan.get('ownerID')}")
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a(href="/user/#{clan.get('ownerID')}")= owner.get('name')
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if stats.averageLevel
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tr
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td(data-i18n="clans.average_level") Average Level
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td= stats.averageLevel
if stats.averageAchievements && clan.get('type') === 'public'
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tr
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td(data-i18n="clans.average_achievements") Average Achievements
td= stats.averageAchievements
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p
if isOwner
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button.btn.btn-xs.btn-warning.delete-clan-btn(data-i18n="clans.delete_clan") Delete Clan
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else if isMember
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button.btn.btn-xs.btn-warning.leave-clan-btn(data-i18n="clans.leave_clan") Leave Clan
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else
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button.btn.btn-lg.btn-success.join-clan-btn(data-i18n="clans.join_clan") Join Clan
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if clan.get('ownerID') === me.id || clan.get('type') === 'public'
div
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span.spl.spr.join-link-prompt(data-i18n="clans.invite_1") Invite:
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input.join-clan-link(type="text", readonly, value="#{joinClanLink}")
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.small(data-i18n="clans.invite_2") *Invite players to this Clan by sending them this link.
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if members
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h3
span.spr(data-i18n="clans.members") Members
span (#{members.length})
//- Premium dashboard
if clan.get('dashboardType') === 'premium'
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table.table.table-condensed
thead
tr
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th
span.member-header.spr(data-i18n="resources.hero") Hero
if memberSort === 'nameAsc'
span.member-header.glyphicon.glyphicon-chevron-up
else if memberSort === 'nameDesc'
span.member-header.glyphicon.glyphicon-chevron-down
th
span.progress-header.spr(data-i18n="clans.progress") Progress
if memberSort === 'progressAsc'
span.progress-header.glyphicon.glyphicon-chevron-up
else if memberSort === 'progressDesc'
span.progress-header.glyphicon.glyphicon-chevron-down
else
span(style='padding-left:16px;')
span.spl.progress-key.progress-key-complete(data-i18n="clans.complete_1") complete
span.progress-key.progress-key-started(data-i18n="clans.started_1") started
span.progress-key(data-i18n="clans.not_started_1") not started
input.expand-progress-checkbox(type='checkbox')
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span.spl.expand-progress-label(data-i18n="clans.exp_levels") Expand levels
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tbody
each member in members
tr
td
div
span.hero-icon-cell
span.spr.player-hero-icon(data-memberid="#{member.id}")
span.code-language-cell
if memberLanguageMap && memberLanguageMap[member.id]
span.code-language-cell(style="background-image: url(/images/common/code_languages/#{memberLanguageMap[member.id]}_small.png)", title=memberLanguageMap[member.id])
div
a(href="/user/#{member.id}")= member.get('name') || 'Anoner'
div Level #{member.level()}
if isOwner && member.id !== clan.get('ownerID')
button.btn.btn-xs.btn-warning.remove-member-btn(data-id="#{member.id}", data-i18n="clans.rem_hero") Remove Hero
td.progress-cell
.level-progression-concepts Concepts
each concept in conceptsProgression
if userConceptsMap[member.id] && userConceptsMap[member.id][concept] === 'complete'
span.spr.progress-level-cell.progress-level-cell-complete(data-i18n="concepts." + concept)
else if userConceptsMap[member.id] && userConceptsMap[member.id][concept] === 'started'
span.spr.progress-level-cell.progress-level-cell-started(data-i18n="concepts." + concept)
else
span.spr.progress-level-cell.progress-level-cell-not-started(data-i18n="concepts." + concept)
.level-progression-levels Levels
each campaign in campaignLevelProgressions
if lastUserCampaignLevelMap[member.id] && lastUserCampaignLevelMap[member.id][campaign.ID]
div.level-progression-campaign= campaign.name
- var i = 0
each level in campaign.levels
- i++
- var state = null, levelInfo = null
if memberLevelStateMap[member.id][level.slug]
- levelInfo = memberLevelStateMap[member.id][level.slug].levelInfo
- state = memberLevelStateMap[member.id][level.slug].state
if state === 'complete'
span.progress-level-cell.progress-level-cell-complete(data-level-info=levelInfo) #{i}
if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1
span.spl #{level.name}
.level-popup-container
h3 #{i}. #{levelInfo.level}
p
div
span(data-i18n="clans.status") Status
span.spr :
span(data-i18n="clans.complete_2") Complete
div
span(data-i18n="clans.playtime") Playtime
span : #{levelInfo.playtime}s
div
span(data-i18n="clans.last_played") Last played
span : #{levelInfo.changed}
if isOwner || me.isAdmin()
strong(data-i18n="clans.view_solution") Click to view solution.
else if state === 'started'
span.progress-level-cell.progress-level-cell-started(data-level-info=levelInfo) #{i}
if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1
span.spl #{level.name}
.level-popup-container
h3 #{i}. #{level.name}
p
div
span(data-i18n="clans.status") Status
span.spr :
span(data-i18n="clans.started_2") Started
div
span(data-i18n="clans.playtime") Playtime
span : #{levelInfo.playtime}s
div
span(data-i18n="clans.last_played") Last played
span : #{levelInfo.changed}
if isOwner || me.isAdmin()
strong(data-i18n="clans.view_solution") Click to view solution.
else
span.progress-level-cell.level-progression-level-not-started #{i}
if showExpandedProgress || i === 1 || i === lastUserCampaignLevelMap[member.id][campaign.ID].index + 1
span.spl #{level.name}
.level-popup-container
h3 #{i}. #{level.name}
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div
span(data-i18n="clans.status") Status
span.spr :
span(data-i18n="clans.not_started_2") Not Started
if lastUserCampaignLevelMap[member.id][campaign.ID].levelSlug === level.slug
- break
//- Basic dashboard
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else
table.table.table-striped.table-condensed
thead
tr
th
th
th.name-cell(data-i18n="clans.name") Name
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th.level-cell(data-i18n="resources.level") Level
th.achievements-cell(data-i18n="play.achievements") Achievements
th.latest-achievement-cell(data-i18n="clans.latest_achievement") Latest Achievement
th.remove-member-cell
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tbody
each member in members
tr
td.hero-icon-cell
span.spr.player-hero-icon(data-memberid="#{member.id}")
td.code-language-cell
if memberLanguageMap && memberLanguageMap[member.id]
span.code-language-cell(style="background-image: url(/images/common/code_languages/#{memberLanguageMap[member.id]}_small.png)", title=memberLanguageMap[member.id])
td.name-cell
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a(href="/user/#{member.id}")= member.get('name') || 'Anoner'
td.level-cell= member.level()
td.achievements-cell
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if memberAchievementsMap && memberAchievementsMap[member.id]
| #{memberAchievementsMap[member.id].length}
td.latest-achievement-cell
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if memberAchievementsMap && memberAchievementsMap[member.id] && memberAchievementsMap[member.id].length
span= memberAchievementsMap[member.id][0].get('achievementName')
td.remove-member-cell
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if isOwner && member.id !== clan.get('ownerID')
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button.btn.btn-xs.btn-warning.remove-member-btn(data-id="#{member.id}", data-i18n="clans.rem_hero") Remove Hero