codecombat/app/views/play/level/control_bar_view.coffee

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View = require 'views/kinds/CocoView'
template = require 'templates/play/level/control_bar'
DocsModal = require './modal/docs_modal'
MultiplayerModal = require './modal/multiplayer_modal'
ReloadModal = require './modal/reload_modal'
module.exports = class ControlBarView extends View
id: "control-bar-view"
template: template
subscriptions:
'bus:player-states-changed': 'onPlayerStatesChanged'
events:
'click #multiplayer-button': ->
window.tracker?.trackEvent 'Clicked Multiplayer', level: @worldName, label: @worldName
@showMultiplayerModal()
'click #docs-button': ->
window.tracker?.trackEvent 'Clicked Docs', level: @worldName, label: @worldName
@showGuideModal()
'click #restart-button': ->
window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName
@showRestartModal()
'click': -> Backbone.Mediator.publish 'focus-editor'
constructor: (options) ->
@worldName = options.worldName
@session = options.session
@level = options.level
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@playableTeams = options.playableTeams
@ladderGame = options.ladderGame
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super options
setBus: (@bus) ->
onPlayerStatesChanged: (e) ->
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# TODO: this doesn't fire any more. Replacement?
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return unless @bus is e.bus
numPlayers = _.keys(e.players).length
return if numPlayers is @numPlayers
@numPlayers = numPlayers
text = 'Multiplayer'
text += " (#{numPlayers})" if numPlayers > 1
$('#multiplayer-button', @$el).text(text)
getRenderData: (c={}) ->
super c
c.worldName = @worldName
c.multiplayerEnabled = @session.get('multiplayer')
c.ladderGame = @ladderGame
c.homeLink = "/"
levelID = @level.get('slug')
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if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena"]
levelID = 'brawlwood' if levelID is 'brawlwood-tutorial'
c.homeLink = "/play/ladder/" + levelID
c
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showGuideModal: ->
options = {docs: @level.get('documentation'), supermodel: @supermodel}
@openModalView(new DocsModal(options))
showMultiplayerModal: ->
@openModalView(new MultiplayerModal(session: @session, playableTeams: @playableTeams, level: @level, ladderGame: @ladderGame))
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showRestartModal: ->
@openModalView(new ReloadModal())