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extends /templates/base
block content
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h1(data-i18n="legal.page_title")
| Legal
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hr
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p(data-i18n="legal.opensource_intro").lead
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| CodeCombat is completely open source.
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p
span(data-i18n="legal.opensource_description_prefix")
| Check out
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a(href="https://github.com/codecombat/codecombat", data-i18n="legal.github_url")
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| our GitHub
span ,
span(data-i18n="legal.opensource_description_center")
| and help out if you like! CodeCombat is built on
| dozens of open source projects, and we love them. See
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a(href="https://github.com/codecombat/codecombat/wiki/Archmage-Home", data-i18n="legal.archmage_wiki_url")
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| our Archmage wiki
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span.spl(data-i18n="legal.opensource_description_suffix")
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| for a list of the software that makes this game possible.
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hr
div.aside.well
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h3(data-i18n="legal.practices_title")
| Respectful Best Practices
p(data-i18n="legal.practices_description")
| These are our promises to you, the player, in slightly less legalese.
h4(data-i18n="legal.privacy_title")
| Privacy
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p(data-i18n="legal.privacy_description")
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| We will not sell any of your personal information.
h4(data-i18n="legal.security_title")
| Security
p(data-i18n="legal.security_description")
| We strive to keep your personal information safe.
| As an open source project, our site is freely open
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| to anyone to review and improve our security systems.
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h4(data-i18n="legal.email_title")
| Email
p
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span.spr(data-i18n="legal.email_description_prefix")
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| We will not inundate you with spam. Through
a(href='/account/settings', data-i18n="legal.email_settings_url")
| your email settings
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span.spl(data-i18n="legal.email_description_suffix")
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| or through links in the emails we send,
| you can change your preferences and easily unsubscribe at any time.
h4(data-i18n="legal.cost_title")
| Cost
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p(data-i18n="legal.cost_description")
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| CodeCombat is free to play in the dungeon campaign, with a $9.99 USD/mo subscription for access to later campaigns and 3500 bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee.
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h2(data-i18n="legal.copyrights_title")
| Copyrights and Licenses
h3(data-i18n="legal.contributor_title")
| Contributor License Agreement
p
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span.spr(data-i18n="legal.contributor_description_prefix")
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| All contributions, both on the site and on our GitHub repository, are subject to our
a(href="/cla", data-i18n="legal.cla_url")
| CLA
span ,
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span(data-i18n="legal.contributor_description_suffix")
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| to which you should agree before contributing.
h3(data-i18n="legal.code_title")
| Code - MIT
p
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span.spr(data-i18n="legal.code_description_prefix")
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| All code owned by CodeCombat or hosted on codecombat.com,
| both in the GitHub repository or in the codecombat.com database,
| is licensed under the
a(href="http://opensource.org/licenses/MIT", data-i18n="legal.mit_license_url")
| MIT license
span .
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span(data-i18n="legal.code_description_suffix")
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| This includes all code in Systems and Components that are
| made available by CodeCombat for the purpose of creating levels.
h3(data-i18n="legal.art_title")
| Art/Music - Creative Commons
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p
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span.spr(data-i18n="legal.art_description_prefix")
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| All common content is available under the
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a(href="https://creativecommons.org/licenses/by/4.0/", data-i18n="legal.cc_license_url")
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| Creative Commons Attribution 4.0 International License
span .
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span(data-i18n="legal.art_description_suffix")
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| Common content is anything made generally available by CodeCombat
| for the purpose of creating Levels. This includes:
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ul
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li(data-i18n="legal.art_music") Music
li(data-i18n="legal.art_sound") Sound
li(data-i18n="legal.art_artwork") Artwork
li(data-i18n="legal.art_sprites") Sprites
li(data-i18n="legal.art_other")
| Any and all other non-code creative works that
| are made available when creating Levels.
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p(data-i18n="legal.art_access")
| Currently there is no universal, easy system for fetching these assets.
| In general, fetch them from the URLs as used by the site,
| contact us for assistance, or help us in extending the site
| to make these assets more easily accessible.
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p(data-i18n="legal.art_paragraph_1")
| For attribution, please name and link to codecombat.com near
| where the source is used or where appropriate for the medium. For example:
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ul
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li(data-i18n="legal.use_list_1")
| If used in a movie or another game, include codecombat.com in the credits.
li(data-i18n="legal.use_list_2")
| If used on a website, include a link near the usage,
| for example underneath an image, or in a general attributions
| page where you might also mention other Creative Commons works
| and open source software being used on the site. Something that's
| already clearly referencing CodeCombat, such as a blog post mentioning
| CodeCombat, does not need some separate attribution.
p(data-i18n="legal.art_paragraph_2")
| If the content being used is created not by CodeCombat
| but instead by a user of codecombat.com,
| attribute them instead, and follow attribution directions
| provided in that resource's description if there are any.
h3(data-i18n="legal.rights_title")
| Rights Reserved
p(data-i18n="legal.rights_desc")
| All rights are reserved for Levels themselves. This includes
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ul
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li(data-i18n="legal.rights_scripts") Scripts
li(data-i18n="legal.rights_unit") Unit configuration
li(data-i18n="legal.rights_description") Description
li(data-i18n="legal.rights_writings") Writings
li(data-i18n="legal.rights_media")
| Media (sounds, music) and any other creative
| content made specifically for that Level and
| not made generally available when creating Levels.
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p(data-i18n="legal.rights_clarification")
| To clarify, anything that is made available in the Level Editor
| for the purpose of making levels is under CC, whereas the content
| created with the Level Editor or uploaded in the course of creation of
| Levels is not.
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h3(data-i18n="legal.nutshell_title")
| In a Nutshell
p(data-i18n="legal.nutshell_description")
| Any resources we provide in the Level Editor are
| free to use as you like for creating Levels.
| But we reserve the right to restrict distribution of
| the Levels themselves (that are created on codecombat.com)
| so that they may be charged for in the future,
| if that's what ends up happening.
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hr
p(data-i18n="legal.canonical") The English version of this document is the definitive, canonical version.
| If there are any discrepencies between translations, the English document takes precedence.