codecombat/app/lib/sprites/SpriteBuilder.coffee

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2014-01-03 13:32:13 -05:00
module.exports = class SpriteBuilder
constructor: (@thangType, @options) ->
raw = _.cloneDeep(@thangType.get('raw'))
@shapeStore = raw.shapes
@containerStore = raw.containers
@animationStore = raw.animations
setOptions: (@options) ->
buildMovieClip: (animationName, movieClipArgs...) ->
animData = @animationStore[animationName]
console.log "couldn't find animData from", @animationStore, "for", animationName unless animData
locals = {}
_.extend locals, @buildMovieClipShapes(animData.shapes)
_.extend locals, @buildMovieClipContainers(animData.containers)
_.extend locals, @buildMovieClipAnimations(animData.animations)
_.extend locals, @buildMovieClipGraphics(animData.graphics)
anim = new createjs.MovieClip()
movieClipArgs ?= []
labels = {}
labels[animationName] = 0
anim.initialize(
movieClipArgs[0] ? createjs.MovieClip.INDEPENDENT, # mode
movieClipArgs[1] ? 0, # start position
movieClipArgs[2] ? true, # loops
labels)
for tweenData in animData.tweens
tween = createjs.Tween
for func in tweenData
args = _.cloneDeep(func.a)
@dereferenceArgs(args, locals)
tween = tween[func.n](args...)
anim.timeline.addTween(tween)
anim.nominalBounds = new createjs.Rectangle(animData.bounds...)
if animData.frameBounds
anim.frameBounds = (new createjs.Rectangle(bounds...) for bounds in animData.frameBounds)
anim
dereferenceArgs: (args, locals) ->
for key, val of args
if locals[val]
args[key] = locals[val]
else if val is null
args[key] = {}
else if _.isString(val) and val.indexOf('createjs.') is 0
args[key] = eval(val) # TODO: Security risk
else if _.isObject(val) or _.isArray(val)
@dereferenceArgs(val, locals)
args
buildMovieClipShapes: (localShapes) ->
map = {}
for localShape in localShapes
if localShape.im
shape = new createjs.Shape()
shape._off = true
else
shape = @buildShapeFromStore(localShape.gn)
if localShape.m
shape.mask = map[localShape.m]
map[localShape.bn] = shape
map
buildMovieClipContainers: (localContainers) ->
map = {}
for localContainer in localContainers
container = @buildContainerFromStore(localContainer.gn)
container.setTransform(localContainer.t...)
container._off = localContainer.o if localContainer.o?
container.alpha = localContainer.al if localContainer.al?
map[localContainer.bn] = container
map
buildMovieClipAnimations: (localAnimations) ->
map = {}
for localAnimation in localAnimations
animation = @buildMovieClip(localAnimation.gn, localAnimation.a)
animation.setTransform(localAnimation.t...)
map[localAnimation.bn] = animation
map
buildMovieClipGraphics: (localGraphics) ->
map = {}
for localGraphic in localGraphics
graphic = new createjs.Graphics().p(localGraphic.p)
map[localGraphic.bn] = graphic
map
buildShapeFromStore: (shapeKey, debug=false) ->
shapeData = @shapeStore[shapeKey]
shape = new createjs.Shape()
if shapeData.lf?
shape.graphics.lf shapeData.lf...
else if shapeData.fc?
shape.graphics.f shapeData.fc
if shapeData.ls?
shape.graphics.ls shapeData.ls...
else if shapeData.sc?
shape.graphics.s shapeData.sc
shape.graphics.ss shapeData.ss... if shapeData.ss?
shape.graphics.de shapeData.de... if shapeData.de?
shape.graphics.p shapeData.p if shapeData.p?
shape.setTransform shapeData.t...
shape
buildContainerFromStore: (containerKey) ->
console.error "Yo we don't have no", containerKey unless containerKey
contData = @containerStore[containerKey]
cont = new createjs.Container()
cont.initialize()
for childData in contData.c
if _.isString(childData)
child = @buildShapeFromStore(childData)
else
child = @buildContainerFromStore(childData.gn)
child.setTransform(childData.t...)
cont.addChild(child)
cont.bounds = new createjs.Rectangle(contData.b...)
cont