codecombat/app/assets/javascripts/workers/worker_world.js

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// There's no reason that this file is in JavaScript instead of CoffeeScript.
// We should convert it and update the brunch config.
// If we wanted to be more robust, we could use this: https://github.com/padolsey/operative/blob/master/src/operative.js
if(typeof window !== 'undefined' || !self.importScripts)
throw "Attempt to load worker_world into main window instead of web worker.";
// Taken from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind
// This is here for running simuations in enviroments lacking function.bind (PhantomJS mostly)
if (!Function.prototype.bind) {
Function.prototype.bind = function (oThis) {
if (typeof this !== "function") {
// closest thing possible to the ECMAScript 5 internal IsCallable function
throw new TypeError("Function.prototype.bind (Shim) - target is not callable");
}
var aArgs = Array.prototype.slice.call(arguments, 1),
fToBind = this,
fNOP = function () {},
fBound = function () {
return fToBind.apply(this instanceof fNOP && oThis
? this
: oThis,
aArgs.concat(Array.prototype.slice.call(arguments)));
};
fNOP.prototype = this.prototype;
fBound.prototype = new fNOP();
return fBound;
};
}
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// assign global window so that Brunch's require (in world.js) can go into it
self.window = self;
self.workerID = "Worker";
self.logLimit = 200;
self.logsLogged = 0;
var console = {
log: function() {
if(self.logsLogged++ == self.logLimit)
self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID});
else if(self.logsLogged < self.logLimit) {
args = [].slice.call(arguments);
for(var i = 0; i < args.length; ++i) {
if(args[i] && args[i].constructor) {
if(args[i].constructor.className === "Thang" || args[i].isComponent)
args[i] = args[i].toString();
}
}
try {
self.postMessage({type: 'console-log', args: args, id: self.workerID});
}
catch(error) {
self.postMessage({type: 'console-log', args: ["Could not post log: " + args, error.toString(), error.stack, error.stackTrace], id: self.workerID});
}
}
}}; // so that we don't crash when debugging statements happen
console.error = console.info = console.log;
self.console = console;
importScripts('/javascripts/world.js');
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// We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment
Object.defineProperty(self, "XMLHttpRequest", {
get: function() { throw new Error("Access to XMLHttpRequest is forbidden."); },
configurable: false
});
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self.transferableSupported = function transferableSupported() {
// Not in IE, even in IE 11
try {
var ab = new ArrayBuffer(1);
worker.postMessage(ab, [ab]);
return ab.byteLength == 0;
} catch(error) {
return false;
}
return false;
}
var World = self.require('lib/world/world');
var GoalManager = self.require('lib/world/GoalManager');
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Aether.addGlobal('Vector', require('lib/world/vector'));
Aether.addGlobal('_', _);
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var serializedClasses = {
"Thang": self.require('lib/world/thang'),
"Vector": self.require('lib/world/vector'),
"Rectangle": self.require('lib/world/rectangle')
};
self.currentUserCodeMapCopy = "";
self.currentDebugWorldFrame = 0;
self.stringifyValue = function(value, depth) {
var brackets, i, isArray, isObject, key, prefix, s, sep, size, v, values, _i, _j, _len, _len1, _ref, _ref1, _ref2, _ref3;
if (!value || _.isString(value)) {
return value;
}
if (_.isFunction(value)) {
if (depth === 2) {
return void 0;
} else {
return "<Function>";
}
}
if (value === this.thang && depth) {
return "<this " + value.id + ">";
}
if (depth === 2) {
if (((_ref = value.constructor) != null ? _ref.className : void 0) === "Thang") {
value = "<" + (value.type || value.spriteName) + " - " + value.id + ", " + (value.pos ? value.pos.toString() : 'non-physical') + ">";
} else {
value = value.toString();
}
return value;
}
isArray = _.isArray(value);
isObject = _.isObject(value);
if (!(isArray || isObject)) {
return value.toString();
}
brackets = isArray ? ["[", "]"] : ["{", "}"];
size = _.size(value);
if (!size) {
return brackets.join("");
}
values = [];
if (isArray) {
for (_i = 0, _len = value.length; _i < _len; _i++) {
v = value[_i];
s = this.stringifyValue(v, depth + 1);
if (s !== void 0) {
values.push("" + s);
}
}
} else {
_ref2 = (_ref1 = value.apiProperties) != null ? _ref1 : _.keys(value);
for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {
key = _ref2[_j];
if (key[0] === "_") continue;
s = this.stringifyValue(value[key], depth + 1);
if (s !== void 0) {
values.push(key + ": " + s);
}
}
}
sep = '\n' + ((function() {
var _k, _results;
_results = [];
for (i = _k = 0; 0 <= depth ? _k < depth : _k > depth; i = 0 <= depth ? ++_k : --_k) {
_results.push(" ");
}
return _results;
})()).join('');
prefix = (_ref3 = value.constructor) != null ? _ref3.className : void 0;
if (isArray) {
if (prefix == null) {
prefix = "Array";
}
}
if (isObject) {
if (prefix == null) {
prefix = "Object";
}
}
prefix = prefix ? prefix + " " : "";
return "" + prefix + brackets[0] + sep + " " + (values.join(sep + ' ')) + sep + brackets[1];
};
var cache = {};
self.invalidateCache = function () {
cache = {};
};
self.retrieveValueFromCache = function (thangID, spellID, variableChain, frame) {
var frameCache, thangCache, spellCache;
if ((frameCache = cache[frame]) && (thangCache = frameCache[thangID]) && (spellCache = thangCache[spellID]))
return spellCache[variableChain.join()];
return undefined;
};
self.updateCache = function (thangID, spellID, variableChain, frame, value) {
var key, keys, currentObject;
keys = [frame,thangID, spellID, variableChain.join()];
currentObject = cache;
for (var i = 0, len = keys.length - 1; i < len; i++)
{
key = keys[i];
if (!(key in currentObject))
currentObject[key] = {};
currentObject = currentObject[key];
}
currentObject[keys[keys.length - 1]] = value;
};
self.retrieveValueFromFrame = function retrieveValueFromFrame(args) {
var cacheValue;
if (args.frame === self.currentDebugWorldFrame && (cacheValue = self.retrieveValueFromCache(args.currentThangID, args.currentSpellID, args.variableChain, args.frame)))
return self.postMessage({type: 'debug-value-return', serialized: {"key": args.variableChain.join("."), "value": cacheValue}});
var retrieveProperty = function retrieveProperty(currentThangID, currentSpellID, variableChain)
{
var prop;
var value;
var keys = [];
for (var i = 0, len = variableChain.length; i < len; i++) {
prop = variableChain[i];
if (prop === "this")
{
value = self.debugWorld.thangMap[currentThangID];
}
else if (i === 0)
{
try
{
var flowStates = self.debugWorld.userCodeMap[currentThangID][currentSpellID].flow.states;
//we have to go to the second last flowState as we run the world for one additional frame
//to collect the flow
value = _.last(flowStates[flowStates.length - 2].statements).variables[prop];
}
catch (e)
{
value = undefined;
}
}
else
{
value = value[prop];
}
keys.push(prop);
if (!value) break;
var classOfValue;
if (classOfValue = serializedClasses[value.CN])
{
if (value.CN === "Thang")
{
var thang = self.debugWorld.thangMap[value.id];
value = thang || "<Thang " + value.id + " (non-existent)>"
}
else
{
value = classOfValue.deserializeFromAether(value);
}
}
}
var serializedProperty = {
"key": keys.join("."),
"value": self.stringifyValue(value,0)
};
self.updateCache(currentThangID,currentSpellID,variableChain, args.frame, serializedProperty.value);
self.postMessage({type: 'debug-value-return', serialized: serializedProperty});
};
self.enableFlowOnThangSpell(args.currentThangID, args.currentSpellID, args.userCodeMap);
self.setupDebugWorldToRunUntilFrame(args);
self.debugWorld.loadFramesUntilFrame(
args.frame,
retrieveProperty.bind({},args.currentThangID, args.currentSpellID, args.variableChain),
self.onDebugWorldError,
self.onDebugWorldProgress
);
};
self.enableFlowOnThangSpell = function (thangID, spellID, userCodeMap) {
try {
if (userCodeMap[thangID][spellID].originalOptions.includeFlow === true &&
userCodeMap[thangID][spellID].originalOptions.noSerializationInFlow === true)
return;
else
{
userCodeMap[thangID][spellID].originalOptions.includeFlow = true;
userCodeMap[thangID][spellID].originalOptions.noSerializationInFlow = true;
var temporaryAether = Aether.deserialize(userCodeMap[thangID][spellID]);
temporaryAether.transpile(temporaryAether.raw);
userCodeMap[thangID][spellID] = temporaryAether.serialize();
}
}
catch (e) {
console.log("there was an error enabling flow on thang spell:" + e)
}
};
self.setupDebugWorldToRunUntilFrame = function (args) {
self.debugPostedErrors = {};
self.debugt0 = new Date();
self.debugPostedErrors = false;
self.logsLogged = 0;
var stringifiedUserCodeMap = JSON.stringify(args.userCodeMap);
var userCodeMapHasChanged = ! _.isEqual(self.currentUserCodeMapCopy, stringifiedUserCodeMap);
self.currentUserCodeMapCopy = stringifiedUserCodeMap;
if (!self.debugWorld || userCodeMapHasChanged || args.frame != self.currentDebugWorldFrame) {
self.invalidateCache();
try {
self.debugWorld = new World(args.worldName, args.userCodeMap);
if (args.level)
self.debugWorld.loadFromLevel(args.level, true);
self.debugGoalManager = new GoalManager(self.debugWorld);
self.debugGoalManager.setGoals(args.goals);
self.debugGoalManager.setCode(args.userCodeMap);
self.debugGoalManager.worldGenerationWillBegin();
self.debugWorld.setGoalManager(self.debugGoalManager);
}
catch (error) {
self.onDebugWorldError(error);
return;
}
Math.random = self.debugWorld.rand.randf; // so user code is predictable
self.debugWorld.totalFrames = args.frame; //hack to work around error checking
self.currentDebugWorldFrame = args.frame;
}
};
self.runDebugWorldUntilFrame = function (args) {
self.setupDebugWorldToRunUntilFrame(args);
self.debugWorld.loadFramesUntilFrame(args.frame, self.onDebugWorldLoaded, self.onDebugWorldError, self.onDebugWorldProgress);
};
self.onDebugWorldLoaded = function onDebugWorldLoaded() {
console.log("World loaded!");
};
self.onDebugWorldError = function onDebugWorldError(error) {
if(error instanceof Aether.problems.UserCodeProblem) {
if(!self.debugPostedErrors[error.key]) {
var problem = error.serialize();
self.postMessage({type: 'user-code-problem', problem: problem});
self.debugPostedErrors[error.key] = problem;
}
}
else {
console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
}
return true;
};
self.onDebugWorldProgress = function onDebugWorldProgress(progress) {
self.postMessage({type: 'debug-world-load-progress-changed', progress: progress});
};
self.debugAbort = function () {
if(self.debugWorld && self.debugWorld.name) {
console.log("About to abort:", self.debugWorld.name, typeof self.debugWorld.abort);
if(typeof self.debugWorld !== "undefined")
self.debugWorld.abort();
self.debugWorld = null;
}
self.postMessage({type: 'debugAbort'});
};
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self.runWorld = function runWorld(args) {
self.postedErrors = {};
self.t0 = new Date();
self.firstWorld = args.firstWorld;
self.postedErrors = false;
self.logsLogged = 0;
try {
self.world = new World(args.worldName, args.userCodeMap);
if(args.level)
self.world.loadFromLevel(args.level, true);
self.goalManager = new GoalManager(self.world);
self.goalManager.setGoals(args.goals);
self.goalManager.setCode(args.userCodeMap);
self.goalManager.worldGenerationWillBegin();
self.world.setGoalManager(self.goalManager);
}
catch (error) {
self.onWorldError(error);
return;
}
Math.random = self.world.rand.randf; // so user code is predictable
self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress);
};
self.onWorldLoaded = function onWorldLoaded() {
self.goalManager.worldGenerationEnded();
var t1 = new Date();
var diff = t1 - self.t0;
var transferableSupported = self.transferableSupported();
try {
var serialized = self.world.serialize();
}
catch(error) {
console.log("World serialization error:", error.toString() + "\n" + error.stack || error.stackTrace);
}
var t2 = new Date();
//console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
try {
if(transferableSupported)
self.postMessage({type: 'new-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()}, serialized.transferableObjects);
else
self.postMessage({type: 'new-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()});
}
catch(error) {
console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace);
}
var t3 = new Date();
console.log("And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + "ms");
self.world = null;
};
self.onWorldError = function onWorldError(error) {
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if(error.isUserCodeProblem) {
var errorKey = error.userInfo.key;
if(!errorKey || !self.postedErrors[errorKey]) {
self.postMessage({type: 'user-code-problem', problem: error});
self.postedErrors[errorKey] = error;
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}
}
else {
console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
}
/* We don't actually have the recoverable property any more; hmm
if(!self.firstWorld && !error.recoverable) {
self.abort();
return false;
}
*/
return true;
};
self.onWorldLoadProgress = function onWorldLoadProgress(progress) {
self.postMessage({type: 'world-load-progress-changed', progress: progress});
};
self.abort = function abort() {
if(self.world && self.world.name) {
console.log("About to abort:", self.world.name, typeof self.world.abort);
if(typeof self.world !== "undefined")
self.world.abort();
self.world = null;
}
self.postMessage({type: 'abort'});
};
self.reportIn = function reportIn() {
self.postMessage({type: 'reportIn'});
}
self.addEventListener('message', function(event) {
self[event.data.func](event.data.args);
});
self.postMessage({type: 'worker-initialized'});