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c = require ' ./../schemas '
metaschema = require ' ./../metaschema '
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jitterSystemCode = """
class Jitter extends System
constructor: (world, config) ->
super world , config
@idlers = @ addRegistry (thang) -> thang . exists and thang . acts and thang . moves and thang . action is ' idle '
update: ->
# We return a simple numeric hash that will combine to a frame hash
# help us determine whether this frame has changed in resimulations.
hash = 0
for thang in @ idlers
hash += thang . pos . x += 0.5 - Math . random ( )
hash += thang . pos . y += 0.5 - Math . random ( )
thang.hasMoved = true
return hash
"""
DependencySchema = c . object {
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title: ' System Dependency '
description: ' A System upon which this System depends. '
required: [ ' original ' , ' majorVersion ' ]
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format: ' latest-version-reference '
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links: [ { rel: ' db ' , href: ' /db/level.system/{(original)}/version/{(majorVersion)} ' } ]
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} ,
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original: c . objectId ( title: ' Original ' , description: ' A reference to another System upon which this System depends. ' )
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majorVersion:
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title: ' Major Version '
description: ' Which major version of the System this System needs. '
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type: ' integer '
minimum: 0
LevelSystemSchema = c . object {
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title: ' System '
description: ' A System which can affect Level behavior. '
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required: [ ' name ' , ' code ' ]
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default:
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name: ' JitterSystem '
description: ' This System makes all idle, movable Thangs jitter around. '
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code: jitterSystemCode
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codeLanguage: ' coffeescript '
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dependencies: [ ] # TODO: should depend on something by default
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configSchema: { }
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}
c . extendNamedProperties LevelSystemSchema # let's have the name be the first property
LevelSystemSchema.properties.name.pattern = c . classNamePattern
_ . extend LevelSystemSchema . properties ,
description:
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title: ' Description '
description: ' A short explanation of what this System does. '
type: ' string '
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maxLength: 2000
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codeLanguage:
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type: ' string '
title: ' Language '
description: ' Which programming language this System is written in. '
' enum ' : [ ' coffeescript ' ]
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code:
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title: ' Code '
description: ' The code for this System, as a CoffeeScript class. TODO: add link to documentation for how to write these. '
type: ' string '
format: ' coffee '
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js:
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title: ' JavaScript '
description: ' The transpiled JavaScript code for this System '
type: ' string '
format: ' hidden '
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dependencies: c . array { title: ' Dependencies ' , description: ' An array of Systems upon which this System depends. ' , uniqueItems: true } , DependencySchema
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configSchema: _ . extend metaschema , { title: ' Configuration Schema ' , description: ' A schema for validating the arguments that can be passed to this System as configuration. ' , default: { type: ' object ' , additionalProperties: false } }
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official:
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type: ' boolean '
title: ' Official '
description: ' Whether this is an official CodeCombat System. '
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c . extendBasicProperties LevelSystemSchema , ' level.system '
c . extendSearchableProperties LevelSystemSchema
c . extendVersionedProperties LevelSystemSchema , ' level.system '
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c . extendPermissionsProperties LevelSystemSchema
c . extendPatchableProperties LevelSystemSchema
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module.exports = LevelSystemSchema