codecombat/app/views/editor/level/treema_nodes.coffee

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WorldSelectModal = require './modals/WorldSelectModal'
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ThangType = require '/models/ThangType'
LevelComponent = require 'models/LevelComponent'
CocoCollection = require 'collections/CocoCollection'
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makeButton = -> $('<a class="btn btn-primary btn-xs treema-map-button"><span class="glyphicon glyphicon-screenshot"></span></a>')
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shorten = (f) -> parseFloat(f.toFixed(1))
WIDTH = 924
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module.exports.WorldPointNode = class WorldPointNode extends TreemaNode.nodeMap.point2d
constructor: (args...) ->
super(args...)
console.error 'Point Treema node needs a World included in the settings.' unless @settings.world?
console.error 'Point Treema node needs a RootView included in the settings.' unless @settings.view?
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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buildValueForEditing: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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onClick: (e) ->
btn = $(e.target).closest('.treema-map-button')
if btn.length then @openMap() else super(arguments...)
openMap: ->
modal = new WorldSelectModal(world: @settings.world, dataType: 'point', default: @getData(), supermodel: @settings.supermodel)
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modal.callback = @callback
@settings.view.openModalView modal
callback: (e) =>
return unless e?.point?
@data.x = shorten(e.point.x)
@data.y = shorten(e.point.y)
@refreshDisplay()
class WorldRegionNode extends TreemaNode.nodeMap.object
# this class is not yet used, later will be used to configure the Physical component
constructor: (args...) ->
super(args...)
console.error 'Region Treema node needs a World included in the settings.' unless @settings.world?
console.error 'Region Treema node needs a RootView included in the settings.' unless @settings.view?
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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buildValueForEditing: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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onClick: (e) ->
btn = $(e.target).closest('.treema-map-button')
if btn.length then @openMap() else super(arguments...)
openMap: ->
modal = new WorldSelectModal(world: @settings.world, dataType: 'region', default: @createWorldBounds(), supermodel: @settings.supermodel)
modal.callback = @callback
@settings.view.openModalView modal
callback: (e) =>
x = Math.min e.points[0].x, e.points[1].x
y = Math.min e.points[0].y, e.points[1].y
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@data.pos = {x: x, y: y, z: 0}
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@data.width = Math.abs e.points[0].x - e.points[1].x
@data.height = Math.min e.points[0].y - e.points[1].y
@refreshDisplay()
createWorldBounds: ->
# not yet written
module.exports.WorldViewportNode = class WorldViewportNode extends TreemaNode.nodeMap.object
# selecting ratio'd dimensions in the world, ie the camera in level scripts
constructor: (args...) ->
super(args...)
console.error 'Viewport Treema node needs a World included in the settings.' unless @settings.world?
console.error 'Viewport Treema node needs a RootView included in the settings.' unless @settings.view?
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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buildValueForEditing: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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onClick: (e) ->
btn = $(e.target).closest('.treema-map-button')
if btn.length then @openMap() else super(arguments...)
openMap: ->
# can't really get the bounds from this data, so will have to hack this solution
options = world: @settings.world, dataType: 'ratio-region'
data = @getData()
options.defaultFromZoom = data if data?.target?.x?
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options.supermodel = @settings.supermodel
modal = new WorldSelectModal(options)
modal.callback = @callback
@settings.view.openModalView modal
callback: (e) =>
return unless e
target = {
x: shorten((e.points[0].x + e.points[1].x) / 2)
y: shorten((e.points[0].y + e.points[1].y) / 2)
}
@set('target', target)
bounds = e.camera.normalizeBounds(e.points)
@set('zoom', shorten(WIDTH / bounds.width))
@refreshDisplay()
module.exports.WorldBoundsNode = class WorldBoundsNode extends TreemaNode.nodeMap.array
# selecting camera boundaries for a world
dataType: 'region'
constructor: (args...) ->
super(args...)
console.error 'Bounds Treema node needs a World included in the settings.' unless @settings.world?
console.error 'Bounds Treema node needs a RootView included in the settings.' unless @settings.view?
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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buildValueForEditing: (valEl, data) ->
super(valEl, data)
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valEl.find('.treema-shortened').prepend(makeButton())
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onClick: (e) ->
btn = $(e.target).closest('.treema-map-button')
if btn.length then @openMap() else super(arguments...)
openMap: ->
bounds = @getData() or [{x: 0, y: 0}, {x: 100, y: 80}]
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modal = new WorldSelectModal(world: @settings.world, dataType: 'region', default: bounds, supermodel: @settings.supermodel)
modal.callback = @callback
@settings.view.openModalView modal
callback: (e) =>
return unless e
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@set '/0', {x: shorten(e.points[0].x), y: shorten(e.points[0].y)}
@set '/1', {x: shorten(e.points[1].x), y: shorten(e.points[1].y)}
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module.exports.ThangNode = class ThangNode extends TreemaNode.nodeMap.string
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.find('input').autocomplete(source: @settings.thangIDs, minLength: 0, delay: 0, autoFocus: true)
valEl
module.exports.TeamNode = class TeamNode extends TreemaNode.nodeMap.string
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.find('input').autocomplete(source: @settings.teams, minLength: 0, delay: 0, autoFocus: true)
valEl
module.exports.SuperteamNode = class SuperteamNode extends TreemaNode.nodeMap.string
buildValueForEditing: (valEl, data) ->
super(valEl, data)
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valEl.find('input').autocomplete(source: @settings.superteams, minLength: 0, delay: 0, autoFocus: true)
valEl
module.exports.RadiansNode = class RadiansNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
deg = data / Math.PI * 180
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valEl.text valEl.text() + "rad (#{deg.toFixed(0)}˚)"
module.exports.MetersNode = class MetersNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.text valEl.text() + 'm'
module.exports.KilogramsNode = class KilogramsNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.text valEl.text() + 'kg'
module.exports.SecondsNode = class SecondsNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.text valEl.text() + 's'
module.exports.MillisecondsNode = class MillisecondsNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.text valEl.text() + 'ms'
module.exports.SpeedNode = class SpeedNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.text valEl.text() + 'm/s'
module.exports.AccelerationNode = class AccelerationNode extends TreemaNode.nodeMap.number
buildValueForDisplay: (valEl, data) ->
super(valEl, data)
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valEl.text valEl.text() + 'm/s^2'
module.exports.ThangTypeNode = class ThangTypeNode extends TreemaNode.nodeMap.string
valueClass: 'treema-thang-type'
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@thangTypes: null
@thangTypesCollection: null
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constructor: (args...) ->
super args...
data = @getData()
@thangType = _.find @settings.supermodel.getModels(ThangType), (m) => m.get('original') is data if data
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buildValueForDisplay: (valEl) ->
@buildValueForDisplaySimply(valEl, @thangType?.get('name') or 'None')
buildValueForEditing: (valEl, data) ->
super(valEl, data)
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thangTypeNames = (m.get('name') for m in @settings.supermodel.getModels ThangType)
input = valEl.find('input').autocomplete(source: thangTypeNames, minLength: 0, delay: 0, autoFocus: true)
input.val(@thangType?.get('name') or 'None')
valEl
saveChanges: ->
thangTypeName = @$el.find('input').val()
@thangType = _.find @settings.supermodel.getModels(ThangType), (m) -> m.get('name') is thangTypeName
if @thangType
@data = @thangType.get('original')
else
@data = null
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module.exports.ThangTypeNode = ThangTypeNode = class ThangTypeNode extends TreemaNode.nodeMap.string
valueClass: 'treema-thang-type'
@thangTypesCollection: null # Lives in ThangTypeNode parent class
@thangTypes: null # Lives in ThangTypeNode or subclasses
constructor: ->
super(arguments...)
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@getThangTypes()
unless ThangTypeNode.thangTypesCollection.loaded
ThangTypeNode.thangTypesCollection.once('sync', @refreshDisplay, @)
buildValueForDisplay: (valEl, data) ->
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@buildValueForDisplaySimply(valEl, @getCurrentThangType() or '')
valEl
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buildValueForEditing: (valEl, data) ->
super(valEl, data)
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input = valEl.find 'input'
if @constructor.thangTypes
source = (thangType.name for thangType in @constructor.thangTypes when @filterThangType thangType)
input.autocomplete(source: source, minLength: 0, delay: 0, autoFocus: true)
input.val(@getCurrentThangType() or '')
valEl
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filterThangType: (thangType) -> true
getCurrentThangType: ->
return null unless @constructor.thangTypes
return null unless original = @getData()
thangType = _.find @constructor.thangTypes, { original: original }
thangType?.name or '...'
getThangTypes: ->
return if ThangTypeNode.thangTypesCollection
ThangTypeNode.thangTypesCollection = new CocoCollection([], {
url: '/db/thang.type'
project:['name', 'components', 'original']
model: ThangType
})
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res = ThangTypeNode.thangTypesCollection.fetch()
ThangTypeNode.thangTypesCollection.once 'sync', => @processThangTypes(ThangTypeNode.thangTypesCollection)
processThangTypes: (thangTypeCollection) ->
@constructor.thangTypes = []
@processThangType thangType for thangType in thangTypeCollection.models
processThangType: (thangType) ->
@constructor.thangTypes.push name: thangType.get('name'), original: thangType.get('original')
saveChanges: ->
thangTypeName = @$el.find('input').val()
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thangType = _.find(@constructor.thangTypes, {name: thangTypeName})
return @remove() unless thangType
@data = thangType.original
module.exports.ItemThangTypeNode = ItemThangTypeNode = class ItemThangTypeNode extends ThangTypeNode
valueClass: 'treema-item-thang-type'
filterThangType: (thangType) ->
@keyForParent in thangType.slots
processThangType: (thangType) ->
return unless itemComponent = _.find thangType.get('components'), {original: LevelComponent.ItemID}
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@constructor.thangTypes.push name: thangType.get('name'), original: thangType.get('original'), slots: itemComponent.config?.slots ? ['right-hand']