codecombat/app/templates/game-menu/inventory-view.jade

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div#equipped
.item-slot-row
for slot in ['left-ring', 'neck', 'eyes', 'head', 'wrists', 'right-ring']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].id)
.item-slot-column.pull-left
for slot in ['torso', 'gloves', 'left-hand', 'minion']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].id)
.hero-container
//(data-hero-id=hero.get('original'))
canvas.equipped-hero-canvas
.item-slot-column.pull-right
for slot in ['waist', 'feet', 'right-hand', 'pet']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].id)
hr.slot-row-separator
.item-slot-row.row-4
for slot in ['programming-book', 'spellbook', 'misc-0', 'misc-1']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].id)
//- for (var i=0; i < slots.length; i += 3) {
// div
// - for (var j=i; j < slots.length && j < i + 3; j++) {
// - var slot = slots[j];
// div.panel.panel-default.item-slot(data-slot=slot)
// .panel-heading
// .panel-title.slot-name= slot
// .panel-body.slot-item
// if equipment[slot]
// - var item = equipment[slot]
// .replace-me(data-item-id=item.id)
// - }
// .clearfix
//- }
div#available-equipment
h4#stash-description
for item in items
.list-group-item(class=item.classes, data-item-id=item.id)
div#selected-items.secret
#selected-equipped-item.well
.item-view-stub
#selected-available-item.well
.item-view-stub
button#swap-button.btn.btn-danger
span.glyphicon.glyphicon-transfer