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RootView = require ' views/core/RootView '
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template = require ' templates/home-view '
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module.exports = class HomeView extends RootView
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id: ' home-view '
template: template
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events:
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' click # play-button ' : ' onClickPlayButton '
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' click # close-teacher-note-link ' : ' onClickCloseTeacherNoteLink '
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constructor: (options={}) ->
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super ( )
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@withTeacherNote = options . withTeacherNote
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window . tracker ? . trackEvent ' Homepage Loaded ' , category: ' Homepage '
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if @ getQueryVariable ' hour_of_code '
application . router . navigate " /hoc " , trigger: true
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isHourOfCodeWeek = false # Temporary: default to /hoc flow during the main event week
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if isHourOfCodeWeek and ( @ isNewPlayer ( ) or ( @ justPlaysCourses ( ) and me . isAnonymous ( ) ) )
# Go/return straight to playing single-player HoC course on Play click
@playURL = ' /hoc?go=true '
@alternatePlayURL = ' /play '
@alternatePlayText = ' home.play_campaign_version '
else if @ justPlaysCourses ( )
# Save players who might be in a classroom from getting into the campaign
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@playURL = ' /courses '
@alternatePlayURL = ' /play '
@alternatePlayText = ' home.play_campaign_version '
else
@playURL = ' /play '
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onClickPlayButton: (e) ->
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@ playSound ' menu-button-click '
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return if @ playURL isnt ' /play '
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e . preventDefault ( )
e . stopImmediatePropagation ( )
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window . tracker ? . trackEvent ' Click Play ' , category: ' Homepage '
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window . open ' /play ' , ' _blank '
afterInsert: ->
super ( arguments . . . )
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justPlaysCourses: ->
# This heuristic could be better, but currently we don't add to me.get('courseInstances') for single-player anonymous intro courses, so they have to beat a level without choosing a hero.
return me . get ( ' stats ' ) ? . gamesCompleted and not me . get ( ' heroConfig ' )
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isNewPlayer: ->
not me . get ( ' stats ' ) ? . gamesCompleted and not me . get ( ' heroConfig ' )
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onClickCloseTeacherNoteLink: ->
@ $ ( ' .style-flat ' ) . addClass ( ' hide ' )