codecombat/app/templates/game-menu/inventory-modal.jade

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.modal-dialog
.modal-content
img(src="/images/pages/play/modal/inventory-background.png", draggable="false")#play-items-modal-narrow-bg
div#gems-count-container
span#gems-count.big-font= gems
div#close-modal
span.glyphicon.glyphicon-remove
#equipped
if selectedHero && selectedHero.get('featureImage')
img(src="/file/"+selectedHero.get('featureImage'))#hero-image
for slot in ['head', 'eyes', 'neck', 'torso', 'gloves', 'wrists', 'left-hand', 'right-hand', 'waist', 'feet', 'left-ring', 'right-ring', 'minion', 'flag', 'pet', 'programming-book', 'misc-0', 'misc-1']
.item-slot(data-slot=slot)
.placeholder
if equipment[slot]
img.item(src=equipment[slot].getPortraitURL(), data-item-id=equipment[slot].id)
#unequipped
.nano
.nano-content
if itemGroups
if itemGroups.availableItems.models.length
h4#available-description(data-i18n="inventory.available_item")
for item in itemGroups.availableItems.models
.item.available(class=item.classes, data-item-id=item.id)
img(src=item.getPortraitURL())
button.btn.equip-item(data-i18n="inventory.equip")
.clearfix
#double-click-hint.alert.alert-info
span.glyphicon.glyphicon-info-sign.spr
span(data-i18n="inventory.should_equip")
if itemGroups.restrictedItems.models.length
h4#restricted-description(data-i18n="inventory.restricted_title")
for item in itemGroups.restrictedItems.models
.item(class=item.classes, data-item-id=item.id)
img(src=item.getPortraitURL(), draggable="false")
.clearfix
if itemGroups.lockedItems.models.length
h4#locked-description(data-i18n="play.locked")
for item in itemGroups.lockedItems.models
.item(class=item.classes, data-item-id=item.id)
img(src=item.getPortraitURL(), draggable="false")
.clearfix
#item-details-view
#item-details-extra
button#equip-item-viewed.btn.secret(data-i18n="inventory.equip")
button#unequip-item-viewed.btn.secret(data-i18n="inventory.unequip")
.alert.alert-danger#restricted-item-viewed.secret(data-i18n="inventory.restricted")
button#choose-hero-button.btn.btn-lg.btn-primary.choose-inventory-active(data-i18n="play.change_hero") Change Hero
button#play-level-button.btn.btn-lg.btn-success.choose-inventory-active(data-i18n="common.play") Play