codecombat/app/lib/surface/CountdownScreen.coffee

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CocoClass = require 'core/CocoClass'
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module.exports = class CountdownScreen extends CocoClass
subscriptions:
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
constructor: (options) ->
super()
options ?= {}
@camera = options.camera
@layer = options.layer
@showsCountdown = options.showsCountdown
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console.error @toString(), 'needs a camera.' unless @camera
console.error @toString(), 'needs a layer.' unless @layer
@build()
destroy: ->
clearInterval @countdownInterval if @countdownInterval
super()
onCastingBegins: (e) -> @show() unless e.preload
onCastingEnds: (e) -> @hide()
toString: -> '<CountdownScreen>'
build: ->
@dimLayer = new createjs.Container()
@dimLayer.mouseEnabled = @dimLayer.mouseChildren = false
@dimLayer.addChild @dimScreen = new createjs.Shape()
@dimScreen.graphics.beginFill('rgba(0,0,0,0.5)').rect 0, 0, @camera.canvasWidth, @camera.canvasHeight
@dimLayer.alpha = 0
@dimLayer.addChild @makeCountdownText()
makeCountdownText: ->
size = Math.ceil @camera.canvasHeight / 2
text = new createjs.Text '3...', "#{size}px Open Sans Condensed", '#F7B42C'
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text.shadow = new createjs.Shadow '#000', Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 120)
text.textAlign = 'center'
text.textBaseline = 'middle'
text.x = @camera.canvasWidth / 2
text.y = @camera.canvasHeight / 2
@text = text
return text
show: ->
return if @showing
createjs.Tween.removeTweens @dimLayer
if @showsCountdown
@dimLayer.alpha = 0
@showing = true
createjs.Tween.get(@dimLayer).to({alpha: 1}, 500)
@secondsRemaining = 3
@countdownInterval = setInterval @decrementCountdown, 1000
@updateText()
@layer.addChild @dimLayer
else
@endCountdown()
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hide: (duration=500) ->
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return unless @showing
@showing = false
createjs.Tween.removeTweens @dimLayer
createjs.Tween.get(@dimLayer).to({alpha: 0}, duration).call => @layer.removeChild @dimLayer unless @destroyed
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decrementCountdown: =>
return if @destroyed
--@secondsRemaining
@updateText()
unless @secondsRemaining
@endCountdown()
updateText: ->
@text.text = if @secondsRemaining then "#{@secondsRemaining}..." else '0!'
endCountdown: ->
console.log 'should actually start in 1s'
clearInterval @countdownInterval if @countdownInterval
@countdownInterval = null
@hide()
onRealTimePlaybackStarted: (e) ->
@show()
onRealTimePlaybackEnded: (e) ->
clearInterval @countdownInterval if @countdownInterval
@countdownInterval = null
@hide Math.max(500, 1000 * (@secondsRemaining or 0))