codecombat/app/views/editor/level/tasks/TasksTabView.coffee

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CocoView = require 'views/core/CocoView'
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template = require 'templates/editor/level/tasks-tab'
Level = require 'models/Level'
module.exports = class TasksTabView extends CocoView
id: 'editor-level-tasks-tab-view'
className: 'tab-pane'
template: template
events:
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'click .task-row': 'onClickTaskRow'
'click .task-input': 'onClickTaskInput'
'click .start-edit': 'onClickStartEdit'
'click #create-task': 'onClickCreateTask'
'keydown #cur-edit': 'onKeyDownCurEdit'
'blur #cur-edit': 'onBlurCurEdit'
'click #add-default-tasks': 'onClickAddDefaultTasks'
subscriptions:
'editor:level-loaded': 'onLevelLoaded'
defaultTaskLinks:
# Order doesn't matter.
'Name the level.':'./'
'Create a Referee stub, if needed.':'./'
'Build the level.':'./'
'Set up goals.':'./'
'Choose the Existence System lifespan and frame rate.':'./'
'Choose the UI System paths and coordinate hover if needed.':'./'
'Choose the AI System pathfinding and Vision System line of sight.':'./'
'Write the sample code.':'./'
'Do basic set decoration.':'./'
'Adjust script camera bounds.':'./'
'Choose music file in Introduction script.':'./'
'Choose autoplay in Introduction script.':'./'
'Add to a campaign.':'./'
'Publish.':'./'
'Choose level options like required/restricted gear.':'./'
'Create achievements, including unlocking next level.':'./'
'Choose leaderboard score types.':'./'
'Playtest with a slow/tough hero.':'./'
'Playtest with a fast/weak hero.':'./'
'Playtest with a couple random seeds.':'./'
'Make sure the level ends promptly on success and failure.':'./'
'Remove/simplify unnecessary doodad collision.':'./'
'Release to adventurers via MailChimp.':'./'
'Write the description.':'./'
'Add i18n field for the sample code comments.':'./'
'Add Clojure/Lua/CoffeeScript.':'./'
'Write the guide.':'./'
'Write a loading tip, if needed.':'./'
'Click the Populate i18n button.':'./'
'Add programming concepts covered.':'./'
'Mark whether it requires a subscription.':'./'
'Release to everyone via MailChimp.':'./'
'Check completion/engagement/problem analytics.':'./'
'Do thorough set decoration.':'./'
'Add a walkthrough video.':'./'
missingDefaults: ->
missingTasks = []
if @level
for task in @level.schema().properties.tasks.default
unless _.findIndex(@level.get('tasks'), {name: task.name}) isnt -1
missingTasks.push task
return missingTasks
onClickAddDefaultTasks: ->
results = @missingDefaults()
for result in results
@tasks.add
name: result.name
complete: result.complete
curEdit: false
revert:
name: result.name
complete: false
@pushTasks()
@render()
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applyTaskName: (_task, _input) ->
name = _input.value
potentialTask = @tasks.findWhere({'name':_input})
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if potentialTask and potentialTask isnt _task
noty
timeout: 5000
text: 'Task with name already exists!'
type: 'error'
layout: 'topCenter'
_input.focus()
else if name is ''
@tasks.remove _task
@pushTasks()
@render()
else
_task.set 'name', name
_task.set 'curEdit', false
@pushTasks()
@render()
focusEditInput: ->
editInput = @$el.find('#cur-edit')[0]
if editInput
editInput.focus()
len = editInput.value.length * 2
editInput.setSelectionRange len, len
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getTaskByCID: (_cid) ->
return @tasks.get _cid
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taskMap: ->
return @tasks?.map((_obj) -> return (name: _obj.get('name'), complete: (_obj.get('complete') || false)))
taskArray: ->
return @tasks?.toArray()
onLevelLoaded: (e) ->
@level = e.level
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Task = Backbone.Model.extend({
initialize: ->
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# We want to keep track of the revertAttributes easily without digging back into the level every time.
# So per TaskModel we check to see if there is a revertAttribute associated with the task's name.
# If there is a reversion available, we use it, otherwise (e.g. new tasks without a reversion) we just use the Task's current name/completion status.
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if e?.level?._revertAttributes?.tasks?
if _.find(e.level._revertAttributes.tasks, {name:arguments[0].name})
@set 'revert', _.find(e.level._revertAttributes.tasks, {name:arguments[0].name})
else
@set 'revert', arguments[0]
else
@set 'revert', arguments[0]
})
TaskList = Backbone.Collection.extend({
model: Task
})
@tasks = new TaskList(@level.get 'tasks')
@render()
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pushTasks: ->
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@level.set 'tasks', @taskMap()
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onClickTaskRow: (e) ->
if not @$el.find(e.target).is('input') and not @$el.find(e.target).is('a') and not @$el.find(e.target).hasClass('start-edit') and @$el.find('#cur-edit').length is 0
task = @tasks.get @$el.find(e.target).closest('tr').data('task-cid')
checkbox = @$el.find(e.currentTarget).find('.task-input')[0]
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if task.get 'complete'
task.set 'complete', false
else
task.set 'complete', true
checkbox.checked = task.get 'complete'
@pushTasks()
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onClickTaskInput: (e) ->
task = @tasks.get @$el.find(e.target).closest('tr').data('task-cid')
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task.set 'complete', e.currentTarget.checked
@pushTasks()
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onClickStartEdit: (e) ->
if @$el.find('#cur-edit').length is 0
task = @tasks.get @$el.find(e.target).closest('tr').data('task-cid')
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task.set 'curEdit', true
@render()
@focusEditInput()
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onKeyDownCurEdit: (e) ->
if e.keyCode is 13
editInput = @$el.find('#cur-edit')[0]
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editInput.blur()
onBlurCurEdit: (e) ->
editInput = @$el.find('#cur-edit')[0]
task = @tasks.get @$el.find(e.target).closest('tr').data('task-cid')
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@applyTaskName(task, editInput)
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onClickCreateTask: (e) ->
if @$el.find('#cur-edit').length is 0
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@tasks.add
name: ''
complete: false
curEdit: true
revert:
name: 'null'
complete: false
@render()
@focusEditInput()