codecombat/test/app/lib/world/ellipse.spec.coffee

100 lines
4.8 KiB
CoffeeScript
Raw Normal View History

2014-07-16 18:57:53 -04:00
describe 'Ellipse', ->
Ellipse = require 'lib/world/ellipse'
Rectangle = require 'lib/world/rectangle'
Vector = require 'lib/world/vector'
#it 'contains its own center', ->
# ellipse = new Ellipse 0, 0, 10, 10
# expect(ellipse.containsPoint(new Vector 0, 0)).toBe true
#
#it 'contains a point when rotated', ->
# ellipse = new Ellipse 0, -20, 40, 40, 3 * Math.PI / 4
# p = new Vector 0, 2
# expect(ellipse.containsPoint(p, true)).toBe true
#
#it 'contains more points properly', ->
# # ellipse with y major axis, off-origin center, and 45 degree rotation
# ellipse = new Ellipse 1, 2, 4, 6, Math.PI / 4
# expect(ellipse.contains new Vector(1, 2)).toBe true
# expect(ellipse.contains new Vector(-1, 3)).toBe true
# expect(ellipse.contains new Vector(0, 4)).toBe true
# expect(ellipse.contains new Vector(1, 4)).toBe true
# expect(ellipse.contains new Vector(3, 0)).toBe true
# expect(ellipse.contains new Vector(1, 0)).toBe true
# expect(ellipse.contains new Vector(0, 1)).toBe true
# expect(ellipse.contains new Vector(-1, 2)).toBe true
# expect(ellipse.contains new Vector(2, 2)).toBe true
# expect(ellipse.contains new Vector(0, 0)).toBe false
# expect(ellipse.contains new Vector(0, 5)).toBe false
# expect(ellipse.contains new Vector(3, 4)).toBe false
# expect(ellipse.contains new Vector(4, 0)).toBe false
# expect(ellipse.contains new Vector(2, -1)).toBe false
# expect(ellipse.contains new Vector(0, -3)).toBe false
# expect(ellipse.contains new Vector(-2, -2)).toBe false
# expect(ellipse.contains new Vector(-2, 0)).toBe false
# expect(ellipse.contains new Vector(-2, 4)).toBe false
#
#it 'correctly calculates distance to a faraway point', ->
# ellipse = new Ellipse 100, 50, 20, 40
# p = new Vector 200, 300
# d = 10 * Math.sqrt(610)
# expect(ellipse.distanceToPoint(p)).toBeCloseTo d
# ellipse.rotation = Math.PI / 2
# d = 80 * Math.sqrt(10)
# expect(ellipse.distanceToPoint(p)).toBeCloseTo d
#
#it 'does not modify itself or target Vector when calculating distance', ->
# ellipse = new Ellipse -100, -200, 1, 100
# ellipse2 = ellipse.copy()
# p = new Vector -100.25, -101
# p2 = p.copy()
# ellipse.distanceToPoint(p)
# expect(p.x).toEqual p2.x
# expect(p.y).toEqual p2.y
# expect(ellipse.x).toEqual ellipse2.x
# expect(ellipse.y).toEqual ellipse2.y
# expect(ellipse.width).toEqual ellipse2.width
# expect(ellipse.height).toEqual ellipse2.height
# expect(ellipse.rotation).toEqual ellipse2.rotation
#
#it 'correctly calculates distance to contained point', ->
# ellipse = new Ellipse -100, -200, 1, 100
# ellipse2 = ellipse.copy()
# p = new Vector -100.25, -160
# p2 = p.copy()
# expect(ellipse.distanceToPoint(p)).toBe 0
# ellipse.rotation = 0.00000001 * Math.PI
# expect(ellipse.distanceToPoint(p)).toBe 0
#
#it 'AABB works when not rotated', ->
# ellipse = new Ellipse 10, 20, 30, 40
# rect = new Rectangle 10, 20, 30, 40
# aabb1 = ellipse.axisAlignedBoundingBox()
# aabb2 = ellipse.axisAlignedBoundingBox()
# for prop in ['x', 'y', 'width', 'height']
# expect(aabb1[prop]).toBe aabb2[prop]
#
#it 'AABB works when rotated', ->
# ellipse = new Ellipse 10, 20, 30, 40, Math.PI / 3
# rect = new Rectangle 10, 20, 30, 40, Math.PI / 3
# aabb1 = ellipse.axisAlignedBoundingBox()
# aabb2 = ellipse.axisAlignedBoundingBox()
# for prop in ['x', 'y', 'width', 'height']
# expect(aabb1[prop]).toBe aabb2[prop]
#
#it 'calculates ellipse intersections properly', ->
# # ellipse with y major axis, off-origin center, and 45 degree rotation
# ellipse = new Ellipse 1, 2, 4, 6, Math.PI / 4
# expect(ellipse.intersectsShape new Rectangle(0, 0, 2, 2, 0)).toBe true
# expect(ellipse.intersectsShape new Rectangle(0, -1, 2, 3, 0)).toBe true
# expect(ellipse.intersectsShape new Rectangle(-1, -0.5, 2 * Math.SQRT2, 2 * Math.SQRT2, Math.PI / 4)).toBe true
# expect(ellipse.intersectsShape new Rectangle(-1, -0.5, 2 * Math.SQRT2, 2 * Math.SQRT2, 0)).toBe true
# expect(ellipse.intersectsShape new Rectangle(-1, -1, 2 * Math.SQRT2, 2 * Math.SQRT2, 0)).toBe true
# expect(ellipse.intersectsShape new Rectangle(-1, -1, 2 * Math.SQRT2, 2 * Math.SQRT2, Math.PI / 4)).toBe false
# expect(ellipse.intersectsShape new Rectangle(-2, -2, 2, 2, 0)).toBe false
# expect(ellipse.intersectsShape new Rectangle(-Math.SQRT2 / 2, -Math.SQRT2 / 2, Math.SQRT2, Math.SQRT2, 0)).toBe false
# expect(ellipse.intersectsShape new Rectangle(-Math.SQRT2 / 2, -Math.SQRT2 / 2, Math.SQRT2, Math.SQRT2, Math.PI / 4)).toBe false
# expect(ellipse.intersectsShape new Rectangle(-2, 0, 2, 2, 0)).toBe false
# expect(ellipse.intersectsShape new Rectangle(0, -2, 2, 2, 0)).toBe false
# expect(ellipse.intersectsShape new Rectangle(1, 2, 1, 1, 0)).toBe true