codecombat/server/levels/sessions/LevelSession.coffee

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# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted
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mongoose = require 'mongoose'
plugins = require '../../plugins/plugins'
AchievablePlugin = require '../../plugins/achievements'
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jsonschema = require '../../../app/schemas/models/level_session'
log = require 'winston'
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LevelSessionSchema = new mongoose.Schema({
created:
type: Date
'default': Date.now
}, {strict: false})
LevelSessionSchema.plugin(plugins.PermissionsPlugin)
LevelSessionSchema.plugin(AchievablePlugin)
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previous = {}
LevelSessionSchema.post 'init', (doc) ->
previous[doc.get 'id'] =
'state.completed': doc.get 'state.completed'
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LevelSessionSchema.pre 'save', (next) ->
@set('changed', new Date())
id = @get('id')
initd = id of previous
# newly completed level
if not (initd and previous[id]['state.completed']) and @get('state.completed')
User = require '../../users/User' # Avoid mutual inclusion cycles
User.update {_id: @get 'creator'}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) ->
log.error err if err?
delete previous[id] if initd
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next()
LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
'levelName', 'creatorName', 'levelID', 'screenshot',
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
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'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode']
LevelSessionSchema.statics.jsonSchema = jsonschema
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LevelSessionSchema.index {user: 1, changed: -1}, {sparse: true, name: 'last played index'}
module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')