codecombat/app/templates/game-menu/choose-hero-view.jade

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#hero-carousel.carousel.slide(data-interval=0)
.carousel-indicator-container
ol.carousel-indicators
for hero, index in heroes
li(data-hero-id=hero.get('original'), title=hero.get('name'), data-slide-to=index, data-target="#hero-carousel", class="hero-indicator" + (hero.locked ? " locked" : ""))
.hero-avatar
if hero.locked
img.lock-indicator(src="/images/pages/game-menu/lock.png")
.carousel-inner
for hero in heroes
- var info = heroInfo[hero.get('slug')]
div(class="item hero-item" + (hero.locked ? " locked" : ""), data-hero-id=hero.get('original'))
canvas.hero-canvas
.hero-feature-image
img
.hero-stats
h2= info.fullName
p
span(data-i18n="choose_hero.status") Status
span.spr :
if hero.locked
| #{info.status}
else
| Available
p
span(data-i18n="choose_hero.weapons") Weapons
span.spr :
| #{info.weapons}
p
span(data-i18n="choose_hero.health") Health
span.spr :
| #{info.health}
p
span(data-i18n="choose_hero.speed") Speed
span.spr :
| #{info.speed}
a.carousel-control.left(role="button", data-slide="prev", href="#hero-carousel")
span.glyphicon.glyphicon-chevron-left
a.carousel-control.right(role="button", data-slide="next", href="#hero-carousel")
span.glyphicon.glyphicon-chevron-right
.form
.form-group.select-group
span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language
select#option-code-language(name="code-language")
for option in codeLanguages
option(value=option.id, selected=codeLanguage === option.id)= option.name
2014-08-10 19:27:33 -04:00
if level
.form-group.select-group
label.control-label(for="#restart-level-confirm-button", data-i18n="play_level.reload_title") Reload All Code?
button(data-dismiss="modal", data-i18n="play_level.reload_confirm").btn.btn-sm.btn-danger#restart-level-confirm-button Reload All
span.help-block(data-i18n="play_level.reload_really") Are you sure you want to reload this level back to the beginning?