codecombat/app/views/play/ladder/ladder_tab.coffee

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CocoView = require 'views/kinds/CocoView'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
LeaderboardCollection = require 'collections/LeaderboardCollection'
{teamDataFromLevel} = require './utils'
HIGHEST_SCORE = 1000000
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (levelID) ->
super()
@url = "/db/level/#{levelID}/all_sessions"
module.exports = class LadderTabView extends CocoView
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id: 'ladder-tab-view'
template: require 'templates/play/ladder/ladder_tab'
startsLoading: true
constructor: (options, @level, @sessions) ->
super(options)
@teams = teamDataFromLevel @level
@leaderboards = {}
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@refreshLadder()
refreshLadder: ->
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for team in @teams
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@leaderboards[team.id]?.off 'sync'
teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
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@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
@leaderboards[team.id].once 'sync', @onLeaderboardLoaded, @
onLeaderboardLoaded: -> @renderMaybe()
renderMaybe: ->
leaderboardModels = _.values(@leaderboards)
return unless _.every leaderboardModels, (loader) -> loader.loaded
@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
ctx.link = "/play/level/#{@level.get('name')}"
ctx.teams = @teams
team.leaderboard = @leaderboards[team.id] for team in @teams
ctx.levelID = @levelID
ctx
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class LeaderboardData
constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20})
promises = []
promises.push @topPlayers.fetch()
@topPlayers.once 'sync', @onceLeaderboardPartLoaded, @
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if @session
score = @session.get('totalScore') or 10
@playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersAbove.fetch()
@playersAbove.once 'sync', @onceLeaderboardPartLoaded, @
@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersBelow.fetch()
@playersBelow.once 'sync', @onceLeaderboardPartLoaded, @
level = "#{level.get('original')}.#{level.get('version').major}"
success = (@myRank) =>
promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
$.when(promises...).then @onLoad
onLoad: =>
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@loaded = true
@trigger 'sync'
# TODO: cache user ids -> names mapping, and load them here as needed,
# and apply them to sessions. Fetching each and every time is too costly.
inTopSessions: ->
return me.id in (session.attributes.creator for session in @topPlayers.models)
hasSubmitted: =>
return 'totalScore' in @session
nearbySessions: ->
return unless @session
l = []
above = @playersAbove.models
above.reverse()
l = l.concat(above)
l.push @session
l = l.concat(@playersBelow.models)
if @myRank
startRank = @myRank - 4
session.rank = startRank + i for session, i in l
l