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CocoView = require ' views/core/CocoView '
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template = require ' templates/achievements/achievement-popup '
User = require ' ../../models/User '
Achievement = require ' ../../models/Achievement '
module.exports = class AchievementPopup extends CocoView
className: ' achievement-popup '
template: template
constructor: (options) ->
@achievement = options . achievement
@earnedAchievement = options . earnedAchievement
@container = options . container or @ getContainer ( )
@popup = options . container
@ popup ? = true
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@ className += ' popup ' if @ popup
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super options
@ render ( )
calculateData: ->
currentLevel = me . level ( )
nextLevel = currentLevel + 1
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currentLevelXP = User . expForLevel ( currentLevel )
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nextLevelXP = User . expForLevel ( nextLevel )
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totalXPNeeded = nextLevelXP - currentLevelXP
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expFunction = @ achievement . getExpFunction ( )
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currentXP = me . get ' points ' , true
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if @ achievement . isRepeatable ( )
achievedXP = expFunction ( @ earnedAchievement . get ( ' previouslyAchievedAmount ' ) ) * @ achievement . get ( ' worth ' ) if @ achievement . isRepeatable ( )
else
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achievedXP = @ achievement . get ' worth ' , true
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previousXP = currentXP - achievedXP
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leveledUp = currentXP - achievedXP < currentLevelXP
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#console.debug 'Leveled up' if leveledUp
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alreadyAchievedPercentage = 100 * ( previousXP - currentLevelXP ) / totalXPNeeded
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alreadyAchievedPercentage = 0 if alreadyAchievedPercentage < 0 # In case of level up
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newlyAchievedPercentage = if leveledUp then 100 * ( currentXP - currentLevelXP ) / totalXPNeeded else 100 * achievedXP / totalXPNeeded
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#console.debug "Current level is #{currentLevel} (#{currentLevelXP} xp), next level is #{nextLevel} (#{nextLevelXP} xp)."
#console.debug "Need a total of #{nextLevelXP - currentLevelXP}, already had #{previousXP} and just now earned #{achievedXP} totalling on #{currentXP}"
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data =
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title: @ achievement . i18nName ( )
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imgURL: @ achievement . getImageURL ( )
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description: @ achievement . i18nDescription ( )
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level: currentLevel
currentXP: currentXP
newXP: achievedXP
leftXP: nextLevelXP - currentXP
oldXPWidth: alreadyAchievedPercentage
newXPWidth: newlyAchievedPercentage
leftXPWidth: 100 - newlyAchievedPercentage - alreadyAchievedPercentage
getRenderData: ->
c = super ( )
_ . extend c , @ calculateData ( )
c.style = @ achievement . getStyle ( )
c.popup = true
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c.$ = $ # Allows the jade template to do i18n
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c
render: ->
super ( )
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@ container . prepend @ $el
if @ popup
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hide = =>
return if @ destroyed
@ $el . animate { left: 600 } , =>
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@ $el . remove ( )
@ destroy ( )
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@ $el . animate left: 0
@ $el . on ' click ' , hide
_ . delay hide , 10000 unless $ ( ' # editor-achievement-edit-view ' ) . length
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getContainer: ->
unless @ container
@container = $ ( ' .achievement-popup-container ' )
unless @ container . length
$ ( ' body ' ) . append ( ' <div class= " achievement-popup-container " ></div> ' )
@container = $ ( ' .achievement-popup-container ' )
@ container
afterRender: ->
super ( )
_ . delay @ initializeTooltips , 1000 # TODO this could be smoother
initializeTooltips: ->
$ ( ' .progress-bar ' ) . tooltip ( )