mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 10:06:08 -05:00
141 lines
5.7 KiB
CoffeeScript
141 lines
5.7 KiB
CoffeeScript
|
ThangState = require './thang_state'
|
||
|
{thangNames} = require './names'
|
||
|
{ArgumentError} = require './errors'
|
||
|
|
||
|
module.exports = class Thang
|
||
|
@className: "Thang"
|
||
|
@nextID: (spriteName) ->
|
||
|
Thang.lastIDNums ?= {}
|
||
|
names = thangNames[spriteName]
|
||
|
if names
|
||
|
lastIDNum = Thang.lastIDNums[spriteName]
|
||
|
idNum = (if lastIDNum? then lastIDNum + 1 else 0)
|
||
|
Thang.lastIDNums[spriteName] = idNum
|
||
|
id = names[idNum % names.length]
|
||
|
if idNum >= names.length
|
||
|
id += Math.floor(idNum / names.length) + 1
|
||
|
else
|
||
|
Thang.lastIDNums[spriteName] = if Thang.lastIDNums[spriteName]? then Thang.lastIDNums[spriteName] + 1 else 0
|
||
|
id = spriteName + (Thang.lastIDNums[spriteName] or '')
|
||
|
id
|
||
|
@resetThangIDs: -> Thang.lastIDNums = {}
|
||
|
|
||
|
constructor: (@world, @spriteName, @id) ->
|
||
|
@spriteName ?= @constructor.className
|
||
|
@id ?= @constructor.nextID @spriteName
|
||
|
@addTrackedProperties ['exists', 'boolean'] # TODO: move into Systems/Components, too?
|
||
|
#console.log "Generated #{@toString()}."
|
||
|
|
||
|
updateRegistration: ->
|
||
|
system.register @ for system in @world.systems
|
||
|
|
||
|
publishNote: (channel, event) ->
|
||
|
event.thang = @
|
||
|
@world.publishNote channel, event
|
||
|
|
||
|
addComponents: (components...) ->
|
||
|
# We don't need to keep the components around after attaching them, but we will keep their initial config for recreating Thangs
|
||
|
@components ?= []
|
||
|
for [componentClass, componentConfig] in components
|
||
|
@components.push [componentClass, componentConfig]
|
||
|
if _.isString componentClass # We had already turned it into a string, so re-classify it momentarily
|
||
|
componentClass = @world.classMap[componentClass]
|
||
|
else
|
||
|
@world?.classMap[componentClass.className] ?= componentClass
|
||
|
c = new componentClass componentConfig
|
||
|
c.attach @
|
||
|
|
||
|
# [prop, type]s of properties which have values tracked across WorldFrames. Also call keepTrackedProperty some non-expensive time when you change it or it will be skipped.
|
||
|
addTrackedProperties: (props...) ->
|
||
|
@trackedPropertiesKeys ?= []
|
||
|
@trackedPropertiesTypes ?= []
|
||
|
@trackedPropertiesUsed ?= []
|
||
|
for [prop, type] in props
|
||
|
unless type in ThangState.trackedPropertyTypes
|
||
|
# How should errors for busted Components work? We can't recover from this and run the world.
|
||
|
throw new Error "Type #{type} for property #{prop} is not a trackable property type: #{trackedPropertyTypes}"
|
||
|
oldPropIndex = @trackedPropertiesKeys.indexOf prop
|
||
|
if oldPropIndex is -1
|
||
|
@trackedPropertiesKeys.push prop
|
||
|
@trackedPropertiesTypes.push type
|
||
|
@trackedPropertiesUsed.push false
|
||
|
else
|
||
|
oldType = @trackedPropertiesTypes[oldPropIndex]
|
||
|
if type isnt oldType
|
||
|
throw new Error "Two types were specified for trackable property #{prop}: #{oldType} and #{type}."
|
||
|
|
||
|
keepTrackedProperty: (prop) ->
|
||
|
# Hmm; can we do this faster?
|
||
|
propIndex = @trackedPropertiesKeys.indexOf prop
|
||
|
if propIndex isnt -1
|
||
|
@trackedPropertiesUsed[propIndex] = true
|
||
|
|
||
|
# @trackedFinalProperties: names of properties which need to be tracked once at the end of the World; don't worry about types
|
||
|
addTrackedFinalProperties: (props...) ->
|
||
|
@trackedFinalProperties ?= []
|
||
|
@trackedFinalProperties = @trackedFinalProperties.concat (k for k in props when not (k in @trackedFinalProperties))
|
||
|
|
||
|
getState: ->
|
||
|
@_state = new ThangState @
|
||
|
setState: (state) ->
|
||
|
@_state = state.restore()
|
||
|
|
||
|
toString: -> @id
|
||
|
|
||
|
createMethodChain: (methodName) ->
|
||
|
@methodChains ?= {}
|
||
|
chain = @methodChains[methodName]
|
||
|
return chain if chain
|
||
|
chain = @methodChains[methodName] = {original: @[methodName], user: null, components: []}
|
||
|
@[methodName] = _.partial @callChainedMethod, methodName # Optimize! _.partial is fastest I've found
|
||
|
chain
|
||
|
|
||
|
appendMethod: (methodName, newMethod) ->
|
||
|
# Components add methods that come after the original method
|
||
|
@createMethodChain(methodName).components.push newMethod
|
||
|
|
||
|
callChainedMethod: (methodName, args...) ->
|
||
|
# Optimize this like crazy--but how?
|
||
|
chain = @methodChains[methodName]
|
||
|
primaryMethod = chain.user or chain.original
|
||
|
ret = primaryMethod?.apply @, args
|
||
|
for componentMethod in chain.components
|
||
|
ret2 = componentMethod.apply @, args
|
||
|
ret = ret2 ? ret # override return value only if not null
|
||
|
ret
|
||
|
|
||
|
getMethodSource: (methodName) ->
|
||
|
source = {}
|
||
|
if @methodChains? and methodName of @methodChains
|
||
|
chain = @methodChains[methodName]
|
||
|
source.original = chain.original.toString()
|
||
|
source.user = chain.user?.toString()
|
||
|
else
|
||
|
source.original = @[methodName]?.toString() ? ""
|
||
|
source.original = Aether.getFunctionBody source.original
|
||
|
source
|
||
|
|
||
|
serialize: ->
|
||
|
o = {spriteName: @spriteName, id: @id, components: [], finalState: {}}
|
||
|
for [componentClass, componentConfig], i in (@components ? [])
|
||
|
if _.isString componentClass
|
||
|
componentClassName = componentClass
|
||
|
else
|
||
|
componentClassName = componentClass.className
|
||
|
@world.classMap[componentClass.className] ?= componentClass
|
||
|
o.components.push [componentClassName, componentConfig]
|
||
|
for trackedFinalProperty in @trackedFinalProperties ? []
|
||
|
# TODO: take some (but not all) of serialize logic from ThangState to handle other types
|
||
|
o.finalState[trackedFinalProperty] = @[trackedFinalProperty]
|
||
|
o
|
||
|
|
||
|
@deserialize: (o, world, classMap) ->
|
||
|
t = new Thang world, o.spriteName, o.id
|
||
|
for [componentClassName, componentConfig] in o.components
|
||
|
componentClass = classMap[componentClassName]
|
||
|
t.addComponents [componentClass, componentConfig]
|
||
|
for prop, val of o.finalState
|
||
|
# TODO: take some (but not all) of deserialize logic from ThangState to handle other types
|
||
|
t[prop] = val
|
||
|
t
|