codecombat/app/views/play/ladder_view.coffee

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RootView = require 'views/kinds/RootView'
Level = require 'models/Level'
Simulator = require 'lib/simulator/Simulator'
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LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
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{teamDataFromLevel} = require './ladder/utils'
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LadderTabView = require './ladder/ladder_tab'
MyMatchesTabView = require './ladder/my_matches_tab'
LadderPlayModal = require './ladder/play_modal'
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HIGHEST_SCORE = 1000000
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
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constructor: (levelID) ->
super()
@url = "/db/level/#{levelID}/my_sessions"
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module.exports = class LadderView extends RootView
id: 'ladder-view'
template: require 'templates/play/ladder'
startsLoading: true
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events:
'click #simulate-button': 'onSimulateButtonClick'
'click #simulate-all-button': 'onSimulateAllButtonClick'
'click .play-button': 'onClickPlayButton'
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constructor: (options, @levelID) ->
super(options)
@level = new Level(_id:@levelID)
@level.fetch()
@level.once 'sync', @onLevelLoaded, @
@sessions = new LevelSessionsCollection(levelID)
@sessions.fetch({})
@sessions.once 'sync', @onMySessionsLoaded, @
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@simulator = new Simulator()
@simulator.on 'statusUpdate', @updateSimulationStatus, @
@teams = []
onLevelLoaded: -> @renderMaybe()
onMySessionsLoaded: -> @renderMaybe()
renderMaybe: ->
return unless @level.loaded and @sessions.loaded
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@teams = teamDataFromLevel @level
@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
ctx.link = "/play/level/#{@level.get('name')}"
ctx.simulationStatus = @simulationStatus
ctx.teams = @teams
ctx.levelID = @levelID
ctx.levelDescription = marked(@level.get('description')) if @level.get('description')
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ctx
afterRender: ->
super()
return if @startsLoading
@insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions))
@insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions))
@refreshInterval = setInterval(@fetchSessionsAndRefreshViews.bind(@), 10000)
hash = document.location.hash[1..] if document.location.hash
if hash and not (hash in ['my-matches', 'simulate', 'ladder'])
@showPlayModal(hash) if @sessions.loaded
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fetchSessionsAndRefreshViews: ->
@sessions.fetch({"success": @refreshViews})
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refreshViews: =>
return if @destroyed
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@ladderTab.refreshLadder()
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@myMatchesTab.refreshMatches()
console.log "refreshed views!"
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# Simulations
onSimulateAllButtonClick: (e) ->
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submitIDs = _.pluck @leaderboards[@teams[0].id].topPlayers.models, "id"
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for ID in submitIDs
$.ajax
url: '/queue/scoring'
method: 'POST'
data:
session: ID
$("#simulate-all-button").prop "disabled", true
$("#simulate-all-button").text "Submitted all!"
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onSimulateButtonClick: (e) ->
$("#simulate-button").prop "disabled",true
$("#simulate-button").text "Simulating..."
@simulator.fetchAndSimulateTask()
updateSimulationStatus: (simulationStatus, sessions)->
@simulationStatus = simulationStatus
try
if sessions?
#TODO: Fetch names from Redis, the creatorName is denormalized
creatorNames = (session.creatorName for session in sessions)
@simulationStatus = "Simulating game between "
for index in [0...creatorNames.length]
unless creatorNames[index]
creatorNames[index] = "Anonymous"
@simulationStatus += " and " + creatorNames[index]
@simulationStatus += "..."
catch e
console.log "There was a problem with the named simulation status: #{e}"
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$("#simulation-status-text").text @simulationStatus
onClickPlayButton: (e) ->
@showPlayModal($(e.target).closest('.play-button').data('team'))
showPlayModal: (teamID) ->
session = (s for s in @sessions.models when s.get('team') is teamID)[0]
modal = new LadderPlayModal({}, @level, session, teamID)
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@openModalView modal
destroy: ->
clearInterval @refreshInterval
@simulator.destroy()
super()