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c = require ' ./../schemas '
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LevelSessionPlayerSchema = c . object
id: c . objectId
links: [
{
rel: ' extra '
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href: ' /db/user/{($)} '
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}
]
time:
type: ' Number '
changes:
type: ' Number '
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LevelSessionLevelSchema = c . object { required: [ ' original ' , ' majorVersion ' ] , links: [ { rel: ' db ' , href: ' /db/level/{(original)}/version/{(majorVersion)} ' } ] } ,
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original: c . objectId ( { } )
majorVersion:
type: ' integer '
minimum: 0
LevelSessionSchema = c . object
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title: ' Session '
description: ' A single session for a given level. '
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default:
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codeLanguage: ' python '
submittedCodeLanguage: ' python '
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playtime: 0
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_ . extend LevelSessionSchema . properties ,
# denormalization
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browser:
type: ' object '
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creatorName:
type: ' string '
levelName:
type: ' string '
levelID:
type: ' string '
multiplayer:
type: ' boolean '
creator: c . objectId
links:
[
{
rel: ' extra '
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href: ' /db/user/{($)} '
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}
]
created: c . date
title: ' Created '
readOnly: true
changed: c . date
title: ' Changed '
readOnly: true
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dateFirstCompleted: c . stringDate
title: ' Completed '
readOnly: true
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team: c . shortString ( )
level: LevelSessionLevelSchema
screenshot:
type: ' string '
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heroConfig: c . HeroConfigSchema
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state: c . object { } ,
complete:
type: ' boolean '
scripts: c . object { } ,
ended:
type: ' object '
additionalProperties:
type: ' number '
currentScript:
type: [
' null '
' string '
]
currentScriptOffset:
type: ' number '
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selected: # Not tracked any more, delete with old level types
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type: [
' null '
' string '
]
playing:
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type: ' boolean ' # Not tracked any more, delete with old level types
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frame:
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type: ' number ' # Not tracked any more, delete with old level types
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thangs: # ... what is this? Is this used?
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type: ' object '
additionalProperties:
title: ' Thang '
type: ' object '
properties:
methods:
type: ' object '
additionalProperties:
title: ' Thang Method '
type: ' object '
properties:
metrics:
type: ' object '
source:
type: ' string '
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goalStates:
type: ' object '
description: ' Maps Goal ID on a goal state object '
additionalProperties:
title: ' Goal State '
type: ' object '
properties:
status: enum: [ ' failure ' , ' incomplete ' , ' success ' ]
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submissionCount:
description: ' How many times the session has been submitted for real-time playback (can affect the random seed). '
type: ' integer '
minimum: 0
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difficulty:
description: ' The highest difficulty level beaten, for use in increasing-difficulty replayable levels. '
type: ' integer '
minimum: 0
lastUnsuccessfulSubmissionTime: c . date
description: ' The last time that real-time submission was started without resulting in a win. '
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flagHistory:
description: ' The history of flag events during the last real-time playback submission. '
type: ' array '
items: c . object { required: [ ' player ' , ' color ' , ' time ' , ' active ' ] } ,
player: { type: ' string ' }
team: { type: ' string ' }
color: { type: ' string ' , enum: [ ' green ' , ' black ' , ' violet ' ] }
time: { type: ' number ' , minimum: 0 }
active: { type: ' boolean ' }
pos: c . object { required: [ ' x ' , ' y ' ] } ,
x: { type: ' number ' }
y: { type: ' number ' }
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source: { type: ' string ' , enum: [ ' click ' ] } # Do not store 'code' flag events in the session.
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topScores: c . array { } ,
c . object { } ,
type: c . shortString ( ' enum ' : [ ' time ' , ' damage-taken ' , ' damage-dealt ' , ' gold-collected ' , ' difficulty ' ] )
date: c . date
description: ' When the submission achieving this score happened. '
score: { type: ' number ' } # Store 'time' and 'damage-taken' as negative numbers so the index works.
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code:
type: ' object '
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additionalProperties:
type: ' object '
additionalProperties:
type: ' string '
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format: ' code '
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codeLogs:
type: ' array '
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codeLanguage:
type: ' string '
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playtime:
type: ' number '
title: ' Playtime '
description: ' The total playtime on this session '
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teamSpells:
type: ' object '
additionalProperties:
type: ' array '
players:
type: ' object '
chat:
type: ' array '
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ladderAchievementDifficulty:
type: ' integer '
minimum: 0
description: ' What ogre AI difficulty, 0-4, this human session has beaten in a multiplayer arena. '
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meanStrength:
type: ' number '
standardDeviation:
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type: ' number '
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minimum: 0
totalScore:
type: ' number '
submitted:
type: ' boolean '
submitDate: c . date
title: ' Submitted '
submittedCode:
type: ' object '
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additionalProperties:
type: ' object '
additionalProperties:
type: ' string '
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format: ' code '
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submittedCodeLanguage:
type: ' string '
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transpiledCode:
type: ' object '
additionalProperties:
type: ' object '
additionalProperties:
type: ' string '
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format: ' code '
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isRanking:
type: ' boolean '
description: ' Whether this session is still in the first ranking chain after being submitted. '
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randomSimulationIndex:
type: ' number '
description: ' A random updated every time the game is randomly simulated for a uniform random distribution of simulations (see # 2448). '
minimum: 0
maximum: 1
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unsubscribed:
type: ' boolean '
description: ' Whether the player has opted out of receiving email updates about ladder rankings for this session. '
numberOfWinsAndTies:
type: ' number '
numberOfLosses:
type: ' number '
scoreHistory:
type: ' array '
title: ' Score History '
description: ' A list of objects representing the score history of a session '
items:
title: ' Score History Point '
description: ' An array with the format [unix timestamp, totalScore] '
type: ' array '
items:
type: ' number '
matches:
type: ' array '
title: ' Matches '
description: ' All of the matches a submitted session has played in its current state. '
items:
type: ' object '
properties:
date: c . date
title: ' Date computed '
description: ' The date a match was computed. '
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playtime:
title: ' Playtime so far '
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description: ' The total seconds of playtime on this session when the match was computed. Not currently tracked. '
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type: ' number '
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metrics:
type: ' object '
title: ' Metrics '
description: ' Various information about the outcome of a match. '
properties:
rank:
title: ' Rank '
description: ' A 0-indexed ranking representing the player \' s standing in the outcome of a match '
type: ' number '
opponents:
type: ' array '
title: ' Opponents '
description: ' An array containing information about the opponents \' sessions in a given match. '
items:
type: ' object '
properties:
sessionID:
title: ' Opponent Session ID '
description: ' The session ID of an opponent. '
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type: [ ' object ' , ' string ' , ' null ' ]
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userID:
title: ' Opponent User ID '
description: ' The user ID of an opponent '
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type: [ ' object ' , ' string ' , ' null ' ]
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name:
title: ' Opponent name '
description: ' The name of the opponent '
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type: [ ' string ' , ' null ' ]
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totalScore:
title: ' Opponent total score '
description: ' The totalScore of a user when the match was computed '
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type: [ ' number ' , ' string ' , ' null ' ]
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metrics:
type: ' object '
properties:
rank:
title: ' Opponent Rank '
description: ' The opponent \' s ranking in a given match '
type: ' number '
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codeLanguage:
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type: [ ' string ' , ' null ' ] # 'null' in case an opponent session got corrupted, don't care much here
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description: ' What submittedCodeLanguage the opponent used during the match '
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simulator: { type: ' object ' , description: ' Holds info on who simulated the match, and with what tools. ' }
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randomSeed: { description: ' Stores the random seed that was used during this match. ' }
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leagues:
c . array { description: ' Multiplayer data for the league corresponding to Clans and CourseInstances the player is a part of. ' } ,
c . object { } ,
leagueID: { type: ' string ' , description: ' The _id of a Clan or CourseInstance the user belongs to. ' }
stats: c . object { description: ' Multiplayer match statistics corresponding to this entry in the league. ' }
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lastOpponentSubmitDate: c . date { description: ' The submitDate of the last league session we selected to play against (for playing through league opponents in order). ' }
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LevelSessionSchema.properties.leagues.items.properties.stats.properties = _ . pick LevelSessionSchema . properties , ' meanStrength ' , ' standardDeviation ' , ' totalScore ' , ' numberOfWinsAndTies ' , ' numberOfLosses ' , ' scoreHistory ' , ' matches '
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c . extendBasicProperties LevelSessionSchema , ' level.session '
c . extendPermissionsProperties LevelSessionSchema , ' level.session '
module.exports = LevelSessionSchema