codecombat/app/lib/LoadingScreen.coffee

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2014-01-03 13:32:13 -05:00
CocoClass = require 'lib/CocoClass'
module.exports = class LoadingScreen extends CocoClass
progress: 0
constructor: (canvas) ->
super()
@width = canvas.width
@height = canvas.height
@stage = new createjs.Stage(canvas)
subscriptions:
'level-loader:progress-changed': 'onLevelLoaderProgressChanged'
show: ->
@stage.removeChild(@screen) if @screen
@screen = @makeScreen()
@stage.addChild(@screen)
@updateProgressBar()
hide: ->
@stage.removeChild(@screen) if @screen
@screen = null
makeScreen: ->
c = new createjs.Container()
c.addChild(@makeLoadBackground())
c.addChild(@makeLoadText())
c.addChild(@makeProgressBar())
@makeLoadLogo(c)
c
makeLoadBackground: ->
g = new createjs.Graphics()
g.beginFill(createjs.Graphics.getRGB(30,30,60))
g.drawRoundRect(0, 0, @width, @height, 0.0)
s = new createjs.Shape(g)
s.y = 0
s.x = 0
s
makeLoadLogo: (container) ->
logoImage = new Image()
$(logoImage).load =>
@logo = new createjs.Bitmap logoImage
@logo.x = @width / 2 - logoImage.width / 2
@logo.y = 40
container.addChild @logo
logoImage.src = "/images/loading_image.png"
makeLoadText: ->
size = @height / 10
text = new createjs.Text("LOADING", "#{size}px Monospace", "#ff7700")
text.regX = text.getMeasuredWidth() / 2
text.regY = text.getMeasuredHeight() / 2
text.x = @width / 2
text.y = @height / 2
@text = text
return text
makeProgressBar: ->
BAR_PIXEL_HEIGHT = 20
BAR_PCT_WIDTH = .75
pixelWidth = parseInt(@width * BAR_PCT_WIDTH)
pixelMargin = (@width - (@width * BAR_PCT_WIDTH)) / 2
barY = 2 * (@height / 3)
c = new createjs.Container()
c.x = pixelMargin
c.y = barY
g = new createjs.Graphics()
g.beginFill(createjs.Graphics.getRGB(255,0,0))
g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5)
@progressBar = new createjs.Shape(g)
c.addChild(@progressBar)
g = new createjs.Graphics()
g.setStrokeStyle(2)
g.beginStroke(createjs.Graphics.getRGB(230,230,230))
g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5)
c.addChild(new createjs.Shape(g))
c
onLevelLoaderProgressChanged: (e) ->
@progress = e.progress
@updateProgressBar()
updateProgressBar: ->
newProg = parseInt((@progress or 0) * 100)
newProg = ' '+newProg while newProg.length < 4
@lastProg = newProg
@text.text = "BUILDING" if @progress is 1
@progressBar.scaleX = @progress
@stage.update()
showReady: ->
@text.text = 'READY'
@text.regX = @text.getMeasuredWidth() / 2
@stage.update()
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destroy: ->
@stage.canvas = null
super()