codecombat/app/locale/sv.coffee

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module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", translation:
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home:
slogan: "Lär dig att koda genom att spela ett spel."
no_ie: "CodeCombat fungerar tyvärr inte i IE8 eller äldre." # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat är inte designat för mobila enhter och fungerar kanske inte!" # Warning that shows up on mobile devices
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play: "Spela" # The big play button that opens up the campaign view.
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old_browser: "Oj då, din webbläsare är för gammal för att köra CodeCombat. Förlåt!" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "Du kan försöka ändå, men det kommer nog inte fungera."
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# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
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campaign: "Kampanj"
for_beginners: "För nybörjare"
multiplayer: "Flera spelare" # Not currently shown on home page
for_developers: "För utvecklare" # Not currently shown on home page.
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# or_ipad: "Or download for iPad"
nav:
play: "Spela" # The top nav bar entry where players choose which levels to play
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community: "Community"
editor: "Nivåredigerare"
blog: "Blogg"
forum: "Forum"
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account: "Konto"
profile: "Profil"
stats: "Stats"
code: "Kod"
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admin: "Admin" # Only shows up when you are an admin
home: "Hem"
contribute: "Bidra"
legal: "Juridik"
about: "Om oss"
contact: "Kontakt"
twitter_follow: "Följ oss på Twitter"
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# teachers: "Teachers"
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modal:
close: "Stäng"
okay: "Okej"
not_found:
page_not_found: "Sidan kan inte hittas"
diplomat_suggestion:
title: "Hjälp till att översätta CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "Vi behöver dina språkliga kunskaper."
pitch_body: "Vi utvecklar CodeCombat på engelska, men vi har redan spelare världen över. Många av dem vill spela på svenska, men talar inte engelska, så om du talar båda språken, fundera på att registrera dig som Diplomat och hjälp till med översättningen av både hemsidan och alla nivår till svenska."
missing_translations: "Tills vi har översatt allting till svenska, så kommer du se engelska när det inte finns någon svensk översättning tillgänglig."
learn_more: "Läs mer om att vara en Diplomat"
subscribe_as_diplomat: "Registrera dig som Diplomat"
play:
play_as: "Spela som " # Ladder page
spectate: "Titta på" # Ladder page
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players: "spelare" # Hover over a level on /play
hours_played: "timmar spelade" # Hover over a level on /play
items: "Föremål" # Tooltip on item shop button from /play
unlock: "Lås upp" # For purchasing items and heroes
confirm: "Bekräfta"
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# owned: "Owned" # For items you own
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locked: "Låst"
purchasable: "Till salu" # For a hero you unlocked but haven't purchased
available: "Tillgänglig"
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# skills_granted: "Skills Granted" # Property documentation details
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heroes: "Hjältar" # Tooltip on hero shop button from /play
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# achievements: "Achievements" # Tooltip on achievement list button from /play
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account: "Konto" # Tooltip on account button from /play
settings: "Inställningar" # Tooltip on settings button from /play
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# poll: "Poll" # Tooltip on poll button from /play
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next: "Nästa" # Go from choose hero to choose inventory before playing a level
change_hero: "Byt Hjälte" # Go back from choose inventory to choose hero
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# choose_inventory: "Equip Items"
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buy_gems: "Köp ädelstenar"
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# subscription_required: "Subscription Required"
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# older_campaigns: "Older Campaigns"
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anonymous: "Anonym Spelare"
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level_difficulty: "Svårighetsgrad: "
campaign_beginner: "Nybörjarkampanj"
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awaiting_levels_adventurer_prefix: "Vi släpper fem nya nivåer varje vecka." # {change}
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# awaiting_levels_adventurer: "Sign up as an Adventurer"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
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# adjust_volume: "Adjust volume"
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choose_your_level: "Välj din nivå" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "Du kan hoppa till vilken nivå som helst här under, eller diskutera nivåer på "
adventurer_forum: "Äventyrarforumet"
adventurer_suffix: "."
# campaign_old_beginner: "Old Beginner Campaign"
campaign_old_beginner_description: "... i vilken du lär dig programmerandets magi."
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campaign_dev: "Slumpad svårare nivå"
campaign_dev_description: "... där du lär dig att hantera gränssnittet medan du gör något lite svårare."
campaign_multiplayer: "Flerspelararenor"
campaign_multiplayer_description: "... i vilken du tävlar i kodande mot andra spelare"
campaign_player_created: "Spelarskapade"
campaign_player_created_description: "... i vilken du tävlar mot kreativiteten hos andra <a href=\"/contribute#artisan\">Hantverkare</a>."
# campaign_classic_algorithms: "Classic Algorithms"
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
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# share_progress_modal:
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# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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# form_blurb: "Enter your parent's email below and well show them!"
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# form_label: "Email Address"
# placeholder: "email address"
# title: "Excellent Work, Apprentice"
login:
sign_up: "Skapa konto"
log_in: "Logga in"
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logging_in: "Loggar In"
log_out: "Logga ut"
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# forgot_password: "Forgot your password?"
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# authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile"
# finishing: "Finishing"
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# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
signup:
email_announcements: "Mottag nyheter via e-post"
creating: "Skapar konto..."
sign_up: "Skapa konto"
log_in: "logga in med lösenord"
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social_signup: "Eller så kan du logga in genom facebook eller g+:"
# required: "You need to log in before you can go that way."
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# login_switch: "Already have an account?"
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recover:
recover_account_title: "Återskapa ditt konto"
send_password: "Skicka återskapningslösenord"
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recovery_sent: "Återskapningslösenord skickat."
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# items:
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# primary: "Primary"
# secondary: "Secondary"
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# armor: "Armor"
# accessories: "Accessories"
# misc: "Misc"
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# books: "Books"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward"
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loading: "Laddar..."
saving: "Sparar..."
sending: "Skickar..."
send: "Skicka"
cancel: "Avbryt"
save: "Spara"
publish: "Publisera"
create: "Skapa"
manual: "Manuellt"
fork: "Förgrena"
play: "Spela" # When used as an action verb, like "Play next level"
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retry: "Försök igen"
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# actions: "Actions"
# info: "Info"
# help: "Help"
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# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
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# submit_changes: "Submit Changes"
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general:
and: "och"
name: "Namn"
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date: "Datum"
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body: "Kropp"
version: "Version"
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# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
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# submitter: "Submitter"
# submitted: "Submitted"
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commit_msg: "Förbindelsemeddelande"
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# review: "Review"
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# version_history: "Version History"
version_history_for: "Versionshistorik för: "
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# select_changes: "Select two changes below to see the difference."
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# undo_prefix: "Undo"
# undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
# redo_shortcut: "(Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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result: "Resultat"
results: "Resultat"
description: "Beskrivning"
or: "eller"
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subject: "Ämne"
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email: "E-post"
password: "Lösenord"
message: "Meddelande"
code: "Kod"
ladder: "Stege"
when: "När"
opponent: "Fiende"
rank: "Rank"
score: "Poäng"
win: "Vinst"
loss: "Förlust"
tie: "Oavgjord"
easy: "Lätt"
medium: "Medium"
hard: "Svår"
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player: "Spelare"
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# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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# warrior: "Warrior"
# ranger: "Ranger"
# wizard: "Wizard"
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units:
second: "sekund"
seconds: "sekunder"
minute: "minut"
minutes: "minuter"
hour: "timme"
hours: "timmar"
day: "dag"
days: "dagar"
week: "vecka"
weeks: "veckor"
month: "månad"
months: "månader"
year: "år"
years: "år"
play_level:
done: "Klar"
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home: "Hem" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
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# skip: "Skip"
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game_menu: "Spelmeny"
guide: "Guide"
restart: "Börja om"
goals: "Mål"
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goal: "Mål"
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# running: "Running..."
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
action_timeline: "Händelse-tidslinje"
click_to_select: "Klicka på en enhet för att välja den."
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# control_bar_multiplayer: "Multiplayer"
# control_bar_join_game: "Join Game"
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# reload: "Reload"
reload_title: "Ladda om all kod?"
reload_really: "Är du säker på att du vill ladda om nivån från början?"
reload_confirm: "Ladda om allt"
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# victory: "Victory"
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# victory_title_prefix: ""
victory_title_suffix: " Genomförd"
victory_sign_up: "Registrera dig för att få uppdateringar"
victory_sign_up_poke: "Vill du ha de senaste nyheterna via e-post? Skapa ett gratiskonto så håller vi dig informerad!"
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victory_rate_the_level: "Betygsätt nivån: " # Only in old-style levels.
victory_return_to_ladder: "Gå tillbaka till stegen"
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# victory_play_continue: "Continue"
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# victory_saving_progress: "Saving Progress"
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victory_go_home: "Gå hem" # Only in old-style levels.
victory_review: "Berätta mer!" # Only in old-style levels.
victory_hour_of_code_done: "Är du klar?"
victory_hour_of_code_done_yes: "Ja, jag är klar med min Hour of Code!"
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# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
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# victory_new_item: "New Item"
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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# victory_become_a_viking: "Become a Viking"
guide_title: "Guide"
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tome_minion_spells: "Dina soldaters förmågor" # Only in old-style levels.
tome_read_only_spells: "Skrivskyddade förmågor" # Only in old-style levels.
tome_other_units: "Andra enheter" # Only in old-style levels.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
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# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
# tome_select_method: "Select a Method"
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Välj någon för "
tome_available_spells: "Tillgängliga förmågor"
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# tome_your_skills: "Your Skills"
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# tome_help: "Help"
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# tome_current_method: "Current Method"
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# hud_continue_short: "Continue"
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# code_saved: "Code Saved"
skip_tutorial: "Hoppa över (esc)"
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# keyboard_shortcuts: "Key Shortcuts"
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# loading_ready: "Ready!"
# loading_start: "Start Level"
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# problem_alert_title: "Fix Your Code"
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# problem_alert_help: "Help"
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# time_current: "Now:"
# time_total: "Max:"
# time_goto: "Go to:"
# infinite_loop_try_again: "Try Again"
# infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code"
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# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
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# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
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# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
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# tip_think_solution: "Think of the solution, not the problem."
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# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
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# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
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# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
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# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
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# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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# tip_google: "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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# tip_open_source_contribute: "You can help CodeCombat improve!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
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game_menu:
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inventory_tab: "Utrustning"
save_load_tab: "Spara/Ladda"
options_tab: "Inställningar"
guide_tab: "Guide"
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# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Flerspelareläge"
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auth_tab: "Registrera dig"
inventory_caption: "Utrusta din hjälte"
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# choose_hero_caption: "Choose hero, language"
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
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# auth_caption: "Save your progress."
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# leaderboard:
# leaderboard: "Leaderboard"
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# view_other_solutions: "View Leaderboards"
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# scores: "Scores"
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# top_players: "Top Players by"
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# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
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# inventory:
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# choose_inventory: "Equip Items"
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# equipped_item: "Equipped"
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# required_purchase_title: "Required"
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# available_item: "Available"
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# restricted_title: "Restricted"
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# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
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# restricted: "(restricted in this level)"
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# equip: "Equip"
# unequip: "Unequip"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
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# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
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# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
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# recovered: "Previous gems purchase recovered. Please refresh the page."
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# price: "x3500 / mo"
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# subscribe:
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# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
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# feature1: "80+ basic levels across 4 worlds"
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# feature2: "7 powerful <strong>new heroes</strong> with unique skills!"
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# feature3: "60+ bonus levels"
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# feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials"
# feature6: "Premium email support"
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# feature7: "Private <strong>Clans</strong>"
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# free: "Free"
# month: "month"
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# subscribe_title: "Subscribe"
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# unsubscribe: "Unsubscribe"
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# confirm_unsubscribe: "Confirm Unsubscribe"
# never_mind: "Never Mind, I Still Love You"
# thank_you_months_prefix: "Thank you for supporting us these last"
# thank_you_months_suffix: "months."
# thank_you: "Thank you for supporting CodeCombat."
# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
# unsubscribe_feedback_placeholder: "O, what have we done?"
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# parent_button: "Ask your parent"
# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
# parent_email_input_invalid: "Email address invalid."
# parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email"
# parent_email_send: "Send Email"
# parent_email_sent: "Email sent!"
# parent_email_title: "What's your parent's email?"
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# parents: "For Parents"
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# parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
# parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
# parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers."
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# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
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# payment_methods: "Payment Methods"
# payment_methods_title: "Accepted Payment Methods"
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# payment_methods_blurb1: "We currently accept credit cards and Alipay."
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# payment_methods_blurb2: "If you require an alternate form of payment, please contact"
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# stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level."
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# unlock_help_videos: "Subscribe to unlock all video tutorials."
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# personal_sub: "Personal Subscription" # Accounts Subscription View below
# loading_info: "Loading subscription information..."
# managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on"
# currently_free: "You currently have a free subscription"
# currently_free_until: "You currently have a free subscription until"
# was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions"
# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
# group_discounts: "Group discounts"
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# group_discounts_1: "We also offer group discounts for bulk subscriptions."
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# group_discounts_1st: "1st subscription"
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# group_discounts_full: "Full price"
# group_discounts_2nd: "Subscriptions 2-11"
# group_discounts_20: "20% off"
# group_discounts_12th: "Subscriptions 12+"
# group_discounts_40: "40% off"
# subscribing: "Subscribing..."
# recipient_emails_placeholder: "Enter email address to subscribe, one per line."
# subscribe_users: "Subscribe Users"
# users_subscribed: "Users subscribed:"
# no_users_subscribed: "No users subscribed, please double check your email addresses."
# current_recipients: "Current Recipients"
# unsubscribing: "Unsubscribing..."
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# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
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# choose_hero:
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# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
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# default: "Default"
# experimental: "Experimental"
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# python_blurb: "Simple yet powerful, great for beginners and experts."
# javascript_blurb: "The language of the web. (Not the same as Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
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# status: "Status"
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# hero_type: "Type"
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# weapons: "Weapons"
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# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
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# attack: "Damage" # Can also translate as "Attack"
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# health: "Health"
# speed: "Speed"
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# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
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# backstab: "Backstab" # As in "this dagger does this much backstab damage"
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# skills: "Skills"
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# attack_1: "Deals"
# attack_2: "of listed"
# attack_3: "weapon damage."
# health_1: "Gains"
# health_2: "of listed"
# health_3: "armor health."
# speed_1: "Moves at"
# speed_2: "meters per second."
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# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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# restricted_to_certain_heroes: "Only certain heroes can play this level."
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# skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
# action_name: "name"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
# action_duration: "Duration"
# example: "Example"
# ex: "ex" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
# returns: "Returns"
# granted_by: "Granted by"
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# save_load:
# granularity_saved_games: "Saved"
# granularity_change_history: "History"
options:
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# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
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# volume_label: "Volume"
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# music_label: "Music"
# music_description: "Turn background music on/off."
editor_config: "Ställ in redigerare"
editor_config_title: "Redigerarinställningar"
# editor_config_level_language_label: "Language for This Level"
# editor_config_level_language_description: "Define the programming language for this particular level."
# editor_config_default_language_label: "Default Programming Language"
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
editor_config_keybindings_label: "Kortkommandon"
editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare."
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
editor_config_invisibles_label: "Visa osynliga"
editor_config_invisibles_description: "Visar osynliga tecken såsom mellanrum och nyradstecken."
editor_config_indentguides_label: "Visa indenteringsguider"
editor_config_indentguides_description: "Visar vertikala linjer för att kunna se indentering bättre."
editor_config_behaviors_label: "Smart beteende"
editor_config_behaviors_description: "Avsluta automatiskt hakparenteser, parenteser, och citat."
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about:
why_codecombat: "Varför CodeCombat?"
why_paragraph_1: "Behöver du lära dig att koda? Du behöver inte lektioner. Du behöver skriva mycket kod och ha roligt medan du gör det."
why_paragraph_2_prefix: "Det är vad programmering handlar om. Det måste vara roligt. Inte roligt som i"
why_paragraph_2_italic: "hurra, en medalj"
why_paragraph_2_center: "utan roligt som i"
why_paragraph_2_italic_caps: "NEJ MAMMA JAG MÅSTE BLI KLAR MED DEN HÄR NIVÅN"
why_paragraph_2_suffix: "Därför är CodeCombat ett flerspelarspel, inte en spelifierad kurs. Vi slutar inte förrän du inte kan sluta - men den här gången är det en bra sak."
why_paragraph_3: "Om du tänker bli beroende av något spel, bli beroende av det här och bli en av teknikålderns trollkarlar."
# press_title: "Bloggers/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
# team: "Team"
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# george_title: "Cofounder"
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# george_blurb: "Businesser"
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# scott_title: "Cofounder"
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# scott_blurb: "Reasonable One"
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# nick_title: "Cofounder"
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# nick_blurb: "Motivation Guru"
# michael_title: "Programmer"
# michael_blurb: "Sys Admin"
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# matt_title: "Cofounder"
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# matt_blurb: "Bicyclist"
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# cat_title: "Chief Artisan"
# cat_blurb: "Airbender"
# josh_title: "Game Designer"
# josh_blurb: "Floor Is Lava"
# jose_title: "Music"
# jose_blurb: "Taking Off"
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
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# teachers:
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# title: "CodeCombat: Info for Teachers"
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages."
# intro_2: "No experience required!"
# free_title: "How much does it cost?"
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# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers."
# free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept."
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# free_2: "A monthly subscription provides access to video tutorials and extra practice levels."
# teacher_subs_title: "Teachers get free subscriptions!"
# teacher_subs_1: "Please contact"
# teacher_subs_2: "to set up a free monthly subscription."
# sub_includes_title: "What is included in the subscription?"
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# sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:"
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# sub_includes_2: "60+ practice levels"
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# sub_includes_3: "Video tutorials"
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# sub_includes_7: "Private Clans"
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# sub_includes_4: "Premium email support"
# sub_includes_5: "7 new heroes with unique skills to master"
# sub_includes_6: "3500 bonus gems every month"
# who_for_title: "Who is CodeCombat for?"
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed."
# who_for_2: "We've designed CodeCombat to appeal to both boys and girls."
# material_title: "How much material is there?"
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# material_china: "Approximately 30 hours of gameplay spread over 140+ subscriber-only levels so far, with new levels every week."
# material_1: "Approximately 10 hours of free content and an additional 20 hours of subscriber content, with new levels every week."
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# concepts_title: "What concepts are covered?"
# how_much_title: "How much does a monthly subscription cost?"
# how_much_1: "A"
# how_much_2: "monthly subscription"
# how_much_3: "costs $9.99, and can be cancelled anytime."
# how_much_4: "Additionally, we provide discounts for larger groups:"
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# sys_requirements_title: "System Requirements"
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# sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later."
# sys_requirements_2: "CodeCombat is not supported on iPad yet."
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versions:
save_version_title: "Spara ny version"
new_major_version: "Ny betydande version"
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# submitting_patch: "Submitting Patch..."
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cla_prefix: "För att spara ändringar måste du först godkänna vår"
# cla_url: "CLA"
# cla_suffix: "."
cla_agree: "JAG GODKÄNNER"
contact:
contact_us: "Kontakta CodeCombat"
welcome: "Kul att höra från dig! Använd formuläret för att skicka e-post till oss. "
forum_prefix: "För någonting offentligt, var vänlig testa "
forum_page: "vårt forum"
forum_suffix: " istället."
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# faq_prefix: "There's also a"
# faq: "FAQ"
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# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
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# screenshot_included: "Screenshot included."
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# where_reply: "Where should we reply?"
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send: "Skicka Feedback"
# contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Kontoinställningar"
not_logged_in: "Logga in eller skapa ett konto för att ändra dina inställningar."
autosave: "Ändringar sparas automatiskt"
me_tab: "Jag"
picture_tab: "Profilbild"
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# delete_account_tab: "Delete Your Account"
# wrong_email: "Wrong Email"
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# upload_picture: "Upload a picture"
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# delete_this_account: "Delete this account permanently"
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# god_mode: "God Mode"
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password_tab: "Lösenord"
emails_tab: "E-postadresser"
admin: "Administratör"
new_password: "Nytt lösenord"
new_password_verify: "Verifiera"
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# type_in_email: "Type in your email to confirm the deletion"
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email_subscriptions: "E-postsprenumerationer"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Meddelanden"
email_announcements_description: "Få e-post med de senaste nyheterna och utvecklingen på CodeCombat."
email_notifications: "Påminnelser"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "E-post för bidragare"
contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in "
contribute_page: " bidragarsidan "
contribute_suffix: " för att få veta mer."
email_toggle: "Växla alla"
error_saving: "Ett fel uppstod när ändringarna skulle sparas"
saved: "Ändringar sparade"
password_mismatch: "De angivna lösenorden stämmer inte överens."
# password_repeat: "Please repeat your password."
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
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# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
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# run_code: "Run current code."
# run_real_time: "Run in real time."
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# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
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# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
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# maximize_editor: "Maximize/minimize code editor."
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# community:
# main_title: "CodeCombat Community"
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# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
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# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
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# contribute_to_the_project: "Contribute to the project"
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classes:
archmage_title: "Huvudmagiker"
archmage_title_description: "(Kodare)"
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# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
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artisan_title: "Hantverkare"
artisan_title_description: "(Nivåbyggare)"
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# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
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adventurer_title: "Äventyrare"
adventurer_title_description: "(Nivåtestare)"
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# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
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scribe_title: "Skriftlärd"
scribe_title_description: "(Artikelredigerare)"
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# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
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diplomat_title: "Diplomat"
diplomat_title_description: "(Översättare)"
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# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
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ambassador_title: "Ambassadör"
ambassador_title_description: "(Support)"
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# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
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editor:
main_title: "CodeCombatredigerare"
article_title: "Artikelredigerare"
thang_title: "Enhetsredigerare"
level_title: "Nivåredigerare"
# achievement_title: "Achievement Editor"
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# poll_title: "Poll Editor"
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# back: "Back"
revert: "Återställ"
revert_models: "Återställ modeller"
# pick_a_terrain: "Pick A Terrain"
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# dungeon: "Dungeon"
# indoor: "Indoor"
# desert: "Desert"
# grassy: "Grassy"
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# small: "Small"
# large: "Large"
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# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
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# generate_terrain: "Generate Terrain"
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# more: "More"
# wiki: "Wiki"
# live_chat: "Live Chat"
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# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
level_some_options: "Några inställningar?"
level_tab_thangs: "Enheter"
level_tab_scripts: "Skript"
level_tab_settings: "Inställningar"
level_tab_components: "Komponenter"
level_tab_systems: "System"
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# level_tab_docs: "Documentation"
level_tab_thangs_title: "Nuvarande enheter"
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# level_tab_thangs_all: "All"
level_tab_thangs_conditions: "Startvillkor"
level_tab_thangs_add: "Lägg till enheter"
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# add_components: "Add Components"
# component_configs: "Component Configurations"
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# config_thang: "Double click to configure a thang"
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# delete: "Delete"
# duplicate: "Duplicate"
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# stop_duplicate: "Stop Duplicate"
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# rotate: "Rotate"
level_settings_title: "Inställningar"
level_component_tab_title: "Nuvarande komponenter"
level_component_btn_new: "Skapa ny komponent"
level_systems_tab_title: "Nuvarande system"
level_systems_btn_new: "Skapa nytt system"
level_systems_btn_add: "Lägg till system"
level_components_title: "Tillbaka till alla enheter"
level_components_type: "Typ"
level_component_edit_title: "Redigera komponent"
level_component_config_schema: "Konfigurera schema"
level_component_settings: "Inställningar"
level_system_edit_title: "Redigera system"
create_system_title: "Skapa nytt system"
new_component_title: "Skapa ny komponent"
new_component_field_system: "System"
new_article_title: "Skapa ny artikel"
new_thang_title: "Skapa ny enhetstyp"
new_level_title: "Skapa ny nivå"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
# new_achievement_title: "Create a New Achievement"
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# new_achievement_title_login: "Log In to Create a New Achievement"
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# new_poll_title: "Create a New Poll"
# new_poll_title_login: "Log In to Create a New Poll"
article_search_title: "Sök artiklar här"
thang_search_title: "Sök enhetstyper här"
level_search_title: "Sök nivåer här"
# achievement_search_title: "Search Achievements"
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# poll_search_title: "Search Polls"
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# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
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# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
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# pop_i18n: "Populate I18N"
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# tasks: "Tasks"
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# clear_storage: "Clear your local changes"
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article:
edit_btn_preview: "Förhandsgranska"
edit_article_title: "Redigera artikel"
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# polls:
# priority: "Priority"
contribute:
page_title: "Bidragande"
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# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
alert_account_message_intro: "Hej där!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
class_attributes: "Klassattribut"
archmage_attribute_1_pref: "Kunskap om "
archmage_attribute_1_suf: ", eller en vilja att lära. Det mesta av vår kod är i det här språket. Är du ett fan av Ruby eller Python kommer du att känna dig hemma. Det är Javascript, men med en trevligare syntax."
archmage_attribute_2: "Viss erfarenhet av programmering och personligt initiativ. Vi hjälper dig att bli orienterad, men kan inte lägga mycket tid på att träna dig."
how_to_join: "Hur man går med"
join_desc_1: "Alla kan hjälpa till! Kolla bara in vår "
join_desc_2: "för att komma igång, och kryssa i rutan nedanför för att markera att du är en modig huvudmagiker och få de senaste nyheterna via email. Vill du chatta om vad som ska göras eller hur du bli mer involverad?"
join_desc_3: ", eller hitta oss i vår "
join_desc_4: "så tar vi det därifrån!"
join_url_email: "Maila oss"
join_url_hipchat: "offentliga HipChat-rum"
archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
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artisan_introduction_suf: ", är den här klassen kanske något för dig."
artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"
artisan_join_desc: "Använd nivåredigeraren i dessa steg, mer eller mindre:"
artisan_join_step1: "Läs dokumentationen."
artisan_join_step2: "Skapa en ny nivå och utforska existerande nivåer."
artisan_join_step3: "Hitta oss i vårt offentliga HipChat-rum för hjälp."
artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
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adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
adventurer_join_pref: "Antingen träffar (eller rekryterar!) du en hantverkare och jobbar med denna, eller så kryssar du i rutan nedanför för att få mail när det finns nya nivåer att testa. Vi kommer också att anslå nivåer som behöver granskas på nätverk som"
adventurer_forum_url: "vårt forum"
adventurer_join_suf: "så om du föredrar att bli notifierad på sådana sätt, bli medlem där!"
adventurer_subscribe_desc: "Få mail när det finns nya nivåer att testa."
scribe_introduction_pref: "CodeCombat kommer inte att vara bara ett gäng nivåer. Det kommer också att inkludera en resurs för kunskap, en wiki av programmeringskoncept som nivåer kan ansluta till. På det sättet slipper varje hantverkare förklara i detalj vad en jämförelseoperator är, utan kan bara länka sin nivå till artikeln som förklarar det och redan är skriven, till spelarens uppbyggelse. Någonting i stil med vad "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " har byggt. Om du tycker att det är kul att uttrycka programmeringskoncept i Markdown-form, är det här klassen för dig."
scribe_attribute_1: "Förmåga med ord är i princip allt du behöver. Inte bara grammatik och stavning, utan förmåga att förmedla komplicerade idéer till andra."
contact_us_url: "Kontakta oss"
scribe_join_description: "Berätta lite om dig själv, din erfarenhet med programmering och vilka saker du skulle vilja skriva om. Vi går vidare därifrån!"
scribe_subscribe_desc: "Få mail om tillkännagivanden om artiklar."
diplomat_introduction_pref: "Om vi lärde oss någonting från "
diplomat_launch_url: "lanseringen i oktober"
diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!"
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# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Hitta ditt språks locale-fil "
diplomat_github_url: "på GitHub"
diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."
diplomat_subscribe_desc: "Få mail om i18n-utvecklingar och nivåer att översätta."
ambassador_introduction: "Det är en gemenskap vi bygger, och du är anslutningarna. Vi har Olark-chatter, mail och sociala nätverk med många människor att prata med och hjälpa bekanta sig med spelet och lära sig från. Om du vill hjälpa människor att bli involverade och ha kul, och ha bra koll på CodeCombats puls och var vi är på väg, kanske det här är klassen för dig."
ambassador_attribute_1: "Kommunikationsfärdigheter. Kunna identifiera problemen spelarna har och hjälpa till att lösa dem. Också att hålla resten av oss informerade om vad spelarna säger, vad de gillar och vad de inte gillar och vad de vill ha mer av!"
ambassador_join_desc: "berätta om dig själv, vad du har gjort och vad du skulle vara intresserad av att göra. Vi tar det därifrån!"
ambassador_join_note_strong: "Notera"
ambassador_join_note_desc: "En av våra högsta prioriteringar är att bygga ett flerspelarläge där spelare som har problem med att lösa nivåer kan kalla på trollkarlar av en högre nivå för att hjälpa dem. Det kommer att vara ett jättebra sätt för ambassadörer att göra sin grej. Vi håller dig informerad!"
ambassador_subscribe_desc: "Få mail om supportuppdateringar och flerspelarutvecklingar"
changes_auto_save: "Förändringar sparas automatiskt när du ändrar kryssrutor."
diligent_scribes: "Våra flitiga skriftlärda:"
powerful_archmages: "Våra kraftfulla huvudmagiker:"
creative_artisans: "Våra kreativa hantverkare:"
brave_adventurers: "Våra modiga äventyrare:"
translating_diplomats: "Våra översättande diplomater:"
helpful_ambassadors: "Våra hjälpfulla ambassadörer:"
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ladder:
please_login: "Var vänlig logga in innan du spelar en stegmatch."
my_matches: "Mina matcher"
simulate: "Simulera"
simulation_explanation: "Genom att simulera matcher kan du få dina matcher rankade fortare."
simulate_games: "Simulera matcher!"
simulate_all: "ÅTERSTÄLL OCH SIMULERA MATCHER"
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# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
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# games_simulated: "Games simulated"
# games_played: "Games played"
# ratio: "Ratio"
leaderboard: "Resultattavla"
battle_as: "Kämpa som "
summary_your: "Dina "
summary_matches: "Matcher - "
summary_wins: " Vinster, "
summary_losses: " Förlustar"
rank_no_code: "Ingen ny kod att ranka"
rank_my_game: "Ranka min match!"
rank_submitting: "Skickar..."
rank_submitted: "Inskickad för rankning"
rank_failed: "Kunde inte ranka"
rank_being_ranked: "Matchen blir rankad"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
code_being_simulated: "Din nya kod håller på att bli simulerad av andra spelare för rankning. Detta kommer att uppdateras allt eftersom nya matcher kommer in."
no_ranked_matches_pre: "Inga rankade matcher för "
no_ranked_matches_post: " laget! Spela mot några motståndare och kom sedan tillbaka it för att få din match rankad."
choose_opponent: "Välj en motståndare"
# select_your_language: "Select your language!"
tutorial_play: "Spela tutorial"
tutorial_recommended: "Rekommenderas om du aldrig har spelat tidigare"
tutorial_skip: "Hoppa över tutorial"
tutorial_not_sure: "Inte säker på vad som händer?"
tutorial_play_first: "Spela tutorial först."
simple_ai: "Enkelt AI"
warmup: "Uppvärmning"
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# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
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# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_started: ", started"
# tournament_ends: "Tournament ends"
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# tournament_ended: "Tournament ended"
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
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# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_blog: "on our blog"
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# rules: "Rules"
# winners: "Winners"
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# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
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# category_ladder: "Ladder"
# category_level: "Level"
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# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."
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# payments: "Payments"
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# purchased: "Purchased"
# subscription: "Subscription"
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# invoices: "Invoices"
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# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
# gems: "Gems"
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# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
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# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
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# account_invoices:
# amount: "Amount in US dollars"
# declined: "Your card was declined"
# invalid_amount: "Please enter a US dollar amount."
# not_logged_in: "Log in or create an account to access invoices."
# pay: "Pay Invoice"
# purchasing: "Purchasing..."
# retrying: "Server error, retrying."
# success: "Successfully paid. Thanks!"
# loading_error:
# could_not_load: "Error loading from server"
# connection_failure: "Connection failed."
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
# forbidden: "You do not have the permissions."
# not_found: "Not found."
# not_allowed: "Method not allowed."
# timeout: "Server timeout."
# conflict: "Resource conflict."
# bad_input: "Bad input."
# server_error: "Server error."
# unknown: "Unknown error."
# resources:
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# sessions: "Sessions"
# your_sessions: "Your Sessions"
# level: "Level"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
# facebook_friends: "Facebook Friends"
# facebook_friend_sessions: "Facebook Friend Sessions"
# gplus_friends: "G+ Friends"
# gplus_friend_sessions: "G+ Friend Sessions"
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# leaderboard: "Leaderboard"
# user_schema: "User Schema"
# user_profile: "User Profile"
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# patch: "Patch"
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# patches: "Patches"
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# patched_model: "Source Document"
# model: "Model"
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# system: "System"
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# systems: "Systems"
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# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
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# thang_names: "Thang Names"
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# files: "Files"
# top_simulators: "Top Simulators"
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# source_document: "Source Document"
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# document: "Document"
# sprite_sheet: "Sprite Sheet"
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# employers: "Employers"
# candidates: "Candidates"
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# candidate_sessions: "Candidate Sessions"
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# user_remark: "User Remark"
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# user_remarks: "User Remarks"
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# versions: "Versions"
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# items: "Items"
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# heroes: "Heroes"
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# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
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# feedback: "Feedback"
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# payment_info: "Payment Info"
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# campaigns: "Campaigns"
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# poll: "Poll"
# user_polls_record: "Poll Voting History"
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# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
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# guide:
# temp: "Temp"
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multiplayer:
multiplayer_title: "Flerspelarinställningar" # We'll be changing this around significantly soon. Until then, it's not important to translate.
# multiplayer_toggle: "Enable multiplayer"
# multiplayer_toggle_description: "Allow others to join your game."
multiplayer_link_description: "Dela den här länken med alla som du vill spela med."
multiplayer_hint_label: "Tips:"
multiplayer_hint: " Klicka på länken för att välja allt, tryck sedan på Cmd-C eller Ctrl-C för att kopiera länken."
multiplayer_coming_soon: "Fler flerspelarlägen kommer!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
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legal:
page_title: "Juridik"
opensource_intro: "CodeCombat är gratis att spela och helt öppen programvara."
opensource_description_prefix: "Spana in "
github_url: "vår GitHub"
opensource_description_center: " och hjälp till om du vill! CodeCombat är byggt på dussintals projekt med öppen källkod, och vi älskar dem. Se "
archmage_wiki_url: "vår Huvudmagiker-wiki"
opensource_description_suffix: "för en lista över mjukvaran som gör detta spel möjligt."
practices_title: "Respektfulla \"best practices\""
practices_description: "Dessa är våra löften till dig, spelaren, på lite mindre juristspråk."
privacy_title: "Integritet"
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# privacy_description: "We will not sell any of your personal information."
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security_title: "Säkerhet"
security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem."
email_title: "Email"
email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom "
email_settings_url: "dina email-inställningar"
email_description_suffix: "eller genom länkar i mailen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst."
cost_title: "Kostnad"
cost_description: "För närvarande är CodeCombat 100 % gratis! Ett av våra främsta mål är att behålla det så, så att så många som möjligt kan spela, oavsett plats i livet. Om himlen mörknar, kanske vi behöver ta betalt för prenumerationer eller något innehåll, men helst slipper vi det. Med lite tur lyckas vi hålla liv i företag med:"
copyrights_title: "Upphovsrätt och licenser"
contributor_title: "Överenskommelse för bidragarlicens"
contributor_description_prefix: "Alla bidrag, både på sajten och på vårt GitHub-repo, faller under vår"
cla_url: "CLA"
contributor_description_suffix: ", som du borde godkänna innan du börjar bidra."
code_title: "Kod - MIT"
code_description_prefix: "All kod som ägs av CodeCombat eller som finns på codecombat.com, både i GitHub-repot och i codecombat.com-databasen, är licensierad under"
mit_license_url: "MIT license"
code_description_suffix: "Detta inkluderar all kod i system och komponenter som gjorts tillgänglig för CodeCombat i syftet att skapa nivåer."
art_title: "Konst/Musik - Creative Commons "
art_description_prefix: "Allt gemensamt innehåll är tillgängligt under"
cc_license_url: "Creative Commons Erkännande 4.0 Internationell-licensen"
art_description_suffix: "Gemensamt innehåll är vad som helst som gjorts allmänt tillgängligt för CodeCombat i syfte att skapa nivåer. Detta inkluderar:"
art_music: "Musik"
art_sound: "Ljud"
art_artwork: "Illustrationer"
art_sprites: "Sprites"
art_other: "Allt (icke-kod) kreativt arbete som görs tillgängliga när nivåer skapas."
art_access: "För tillfället finns det inget universellt, enkelt system för att hämta dessa tillgångar. Allmänt gäller: hämta dem från URL:erna som sajten använder, kontakta oss för hjälp, eller hjälp oss att utöka sajten för att göra dessa tillgångar mer lättillgängliga."
art_paragraph_1: "För tillskrivning, var vänlig namnge och länka till codecombat.com i närheten av var källan används eller där det är passande för mediet. Till exempel:"
use_list_1: "Om det används i en film eller ett annat spel, inkludera codecombat.com i eftertexterna."
use_list_2: "Om det används på en webbplats, inkludera en länk nära användandet, till exempel under en bild eller i en allmän tilldelningssida där du också kan nämna andra Create Commons-resurser och öppen programvara som används på webbplatsen. Någonting som redan tydligt refererar till CodeCombat, exempelvis en bloggpost som nämner CodeCombat, behöver ingen separat tillskrivning."
art_paragraph_2: "Om innehållet som används inte är skapat av CodeCombat utan istället av en användare av codecombat.com, tillskriv dem istället, och följ tillskrivningsinstruktioner som ges i den resursens beskrivning om det finns några."
rights_title: "Rättigheter förbehålls"
rights_desc: "Alla rättigheter förbehålls för själva nivåerna. Detta inkluderar:"
rights_scripts: "Script"
rights_unit: "Enhetskonfiguration"
rights_description: "Beskrivning"
rights_writings: "Skifter"
rights_media: "Media (ljud, musik) och annat kreativt innehåll som skapats specifikt för denna nivå och inte gjorts allmänt tillgängligt när nivåer skapats."
rights_clarification: "För att klargöra, allt som gjorts tillgängligt i nivåredigeraren i syfte att skapa nivåer är under CC, medan innehållet skapat med nivåredigeraren eller uppladdat under skapandet inte är detta."
nutshell_title: "I ett nötskal"
nutshell_description: "Alla resurser vi tillhandahåller i nivåredigeraren är gratis att använda som du vill för att skapa nivåer. Men vi reserverar oss rättigheten att begränsa distribution av nivåerna själva (som skapas på codecombat.com) så att de kan tas betalt för i framtiden, om det är så det blir."
canonical: "Den engelska versionen av detta dokument är den definitiva, erkända versionen. Om det finns några skillnader mellan översättningar är det det engelska dokumentet som tar företräde."
# ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
account_profile:
# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil för "
# profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
# last_updated: "Last updated:"
# contact: "Contact"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
admin:
# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search"
av_title: "Administratörsvyer"
av_entities_sub_title: "Enheter"
av_entities_users_url: "Användare"
av_entities_active_instances_url: "Aktiva instanser"
# av_entities_employer_list_url: "Employer List"
# av_entities_candidates_list_url: "Candidate List"
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# av_entities_user_code_problems_list_url: "User Code Problems List"
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av_other_sub_title: "Övrigt"
av_other_debug_base_url: "Base (för avlusning av base.jade)"
u_title: "Användarlista"
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# ucp_title: "User Code Problems"
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lg_title: "Senaste matcher"
# clas: "CLAs"