codecombat/server/achievements/earned_achievement_handler.coffee

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log = require 'winston'
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mongoose = require 'mongoose'
async = require 'async'
Achievement = require './Achievement'
EarnedAchievement = require './EarnedAchievement'
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User = require '../users/User'
Handler = require '../commons/Handler'
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LocalMongo = require '../../app/lib/LocalMongo'
class EarnedAchievementHandler extends Handler
modelClass: EarnedAchievement
# Don't allow POSTs or anything yet
hasAccess: (req) ->
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req.method is 'GET' # or req.user.isAdmin()
recalculate: (req, res) ->
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onSuccess = (data) => log.debug 'Finished recalculating achievements'
if 'achievements' of req.body # Support both slugs and IDs separated by commas
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achievementSlugsOrIDs = req.body.earnedAchievements
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EarnedAchievementHandler.recalculate achievementSlugsOrIDs, onSuccess
else
EarnedAchievementHandler.recalculate onSuccess
@sendAccepted res, {}
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@recalculate: (callbackOrSlugsOrIDs, callback) ->
if _.isArray callbackOrSlugsOrIDs # slugs or ids
achievementSlugs = (thing for thing in callbackOrSlugsOrIDs when not Handler.isID(thing))
achievementIDs = (thing for thing in callbackOrSlugsOrIDs when Handler.isID(thing))
else # just a callback
callback = callbackOrSlugsOrIDs
onFinished = -> callback arguments... if callback?
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filter = {}
filter.$or = [
{_id: $in: achievementIDs},
{slug: $in: achievementSlugs}
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] if achievementSlugs? or achievementIDs?
# Fetch all relevant achievements
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Achievement.find filter, (err, achievements) ->
log.error err if err?
# Fetch every single user
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User.find {}, (err, users) ->
async.each users, ((user, doneWithUser) ->
# Keep track of a user's already achieved in order to set the notified values correctly
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userID = user.get('_id').toHexString()
# Fetch all of a user's earned achievements
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EarnedAchievement.find {user: userID}, (err, alreadyEarned) ->
alreadyEarnedIDs = []
previousPoints = 0
async.each alreadyEarned, ((earned, doneWithEarned) ->
if (_.find achievements, (single) -> earned.get('achievement') is single.get('_id').toHexString()) # if already earned
alreadyEarnedIDs.push earned.get('achievement')
previousPoints += earned.get 'earnedPoints'
doneWithEarned()
), -> # After checking already achieved
# TODO maybe also delete earned? Make sure you don't delete too many
newTotalPoints = 0
async.each achievements, ((achievement, doneWithAchievement) ->
isRepeatable = achievement.get('proportionalTo')?
model = mongoose.modelNameByCollection(achievement.get('collection'))
if not model?
log.error "Model with collection '#{achievement.get 'collection'}' doesn't exist."
return doneWithAchievement()
finalQuery = _.clone achievement.get 'query'
finalQuery.$or = [{}, {}] # Allow both ObjectIDs or hexa string IDs
finalQuery.$or[0][achievement.userField] = userID
finalQuery.$or[1][achievement.userField] = ObjectId userID
model.findOne finalQuery, (err, something) ->
return doneWithAchievement() if _.isEmpty something
log.debug "Matched an achievement: #{achievement.get 'name'} for #{user.get 'name'}"
earned =
user: userID
achievement: achievement._id.toHexString()
achievementName: achievement.get 'name'
notified: achievement._id in alreadyEarnedIDs
if isRepeatable
earned.achievedAmount = something.get(achievement.get 'proportionalTo')
earned.previouslyAchievedAmount = 0
expFunction = achievement.getExpFunction()
newPoints = expFunction(earned.achievedAmount) * achievement.get('worth')
else
newPoints = achievement.get 'worth'
earned.earnedPoints = newPoints
newTotalPoints += newPoints
EarnedAchievement.update {achievement:earned.achievement, user:earned.user}, earned, {upsert: true}, (err) ->
log.error err if err?
doneWithAchievement()
), saveUserPoints = ->
# In principle it is enough to deduct the old amount of points and add the new amount,
# but just to be entirely safe let's start from 0 in case we're updating all of a user's achievements
return doneWithUser() unless newTotalPoints
log.debug "Matched a total of #{newTotalPoints} new points"
if _.isEmpty filter # Completely clean
log.debug "Setting this user's score to #{newTotalPoints}"
User.update {_id: userID}, {$set: points: newTotalPoints}, {}, (err) ->
log.error err if err?
doneWithUser()
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else
log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
User.update {_id: userID}, {$inc: points: newTotalPoints - previousPoints}, {}, (err) ->
log.error err if err?
doneWithUser()
), onFinished
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module.exports = new EarnedAchievementHandler()