codecombat/app/views/game-menu/GuideView.coffee

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CocoView = require 'views/core/CocoView'
template = require 'templates/game-menu/guide-view'
Article = require 'models/Article'
utils = require 'core/utils'
# let's implement this once we have the docs database schema set up
module.exports = class LevelGuideView extends CocoView
template: template
id: 'guide-view'
className: 'tab-pane'
constructor: (options) ->
@firstOnly = options.firstOnly
@docs = options?.docs ? options.level.get('documentation') ? {}
general = @docs.generalArticles or []
specific = @docs.specificArticles or []
articles = options.supermodel.getModels(Article)
articleMap = {}
articleMap[article.get('original')] = article for article in articles
general = (articleMap[ref.original] for ref in general)
general = (article.attributes for article in general when article)
@docs = specific.concat(general)
@docs = $.extend(true, [], @docs)
@docs = [@docs[0]] if @firstOnly and @docs[0]
doc.html = marked(utils.i18n doc, 'body') for doc in @docs
doc.name = (utils.i18n doc, 'name') for doc in @docs
doc.slug = _.string.slugify(doc.name) for doc in @docs
super()
getRenderData: ->
c = super()
c.docs = @docs
c
afterRender: ->
super()
if @docs.length is 1
@$el.html(@docs[0].html)
else
# incredible hackiness. Getting bootstrap tabs to work shouldn't be this complex
@$el.find('.nav-tabs li:first').addClass('active')
@$el.find('.tab-content .tab-pane:first').addClass('active')
@$el.find('.nav-tabs a').click(@clickTab)
@playSound 'guide-open'
clickTab: (e) =>
@$el.find('li.active').removeClass('active')
@playSound 'guide-tab-switch'
afterInsert: ->
super()
Backbone.Mediator.publish 'level:docs-shown', {}
onHidden: ->
Backbone.Mediator.publish 'level:docs-hidden', {}