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RootView = require ' views/kinds/RootView '
template = require ' templates/play/world-map-view '
LevelSession = require ' models/LevelSession '
CocoCollection = require ' collections/CocoCollection '
AudioPlayer = require ' lib/AudioPlayer '
class LevelSessionsCollection extends CocoCollection
url: ' '
model: LevelSession
constructor: (model) ->
super ( )
@url = " /db/user/ #{ me . id } /level.sessions?project=state.complete,levelID "
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module.exports = class WorldMapView extends RootView
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id: ' world-map-view '
template: template
events:
' click .map ' : ' onClickMap '
' click .game-controls button ' : ' onClickGameControl '
' mouseenter .level a ' : ' onMouseEnterLevel '
' mouseleave .level a ' : ' onMouseLeaveLevel '
' mousemove .map ' : ' onMouseMoveMap '
constructor: (options) ->
super options
@levelStatusMap = { }
@levelPlayCountMap = { }
@sessions = @ supermodel . loadCollection ( new LevelSessionsCollection ( ) , ' your_sessions ' , null , 0 ) . model
@ listenToOnce @ sessions , ' sync ' , @ onSessionsLoaded
@ getLevelPlayCounts ( )
$ ( window ) . on ' resize ' , @ onWindowResize
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destroy: ->
$ ( window ) . off ' resize ' , @ onWindowResize
super ( )
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getLevelPlayCounts: ->
success = (levelPlayCounts) =>
return if @ destroyed
for level in levelPlayCounts
@ levelPlayCountMap [ level . _id ] = playtime: level . playtime , sessions: level . sessions
@ render ( ) if @ supermodel . finished ( )
levelIDs = [ ]
for campaign in campaigns
for level in campaign . levels
levelIDs . push level . id
levelPlayCountsRequest = @ supermodel . addRequestResource ' play_counts ' , {
url: ' /db/level/-/play_counts '
data: { ids: levelIDs }
method: ' POST '
success: success
} , 0
levelPlayCountsRequest . load ( )
getRenderData: (context={}) ->
context = super ( context )
context.campaigns = campaigns
for campaign in context . campaigns
for level in campaign . levels
level . x ? = 10 + 80 * Math . random ( )
level . y ? = 10 + 80 * Math . random ( )
context.levelStatusMap = @ levelStatusMap
context.levelPlayCountMap = @ levelPlayCountMap
context
afterRender: ->
super ( )
@ onWindowResize ( )
_ . defer => @ $el . find ( ' .game-controls button ' ) . tooltip ( ) # Have to defer or i18n doesn't take effect.
onSessionsLoaded: (e) ->
for session in @ sessions . models
@ levelStatusMap [ session . get ( ' levelID ' ) ] = if session . get ( ' state ' ) ? . complete then ' complete ' else ' started '
@ render ( )
onClickMap: (e) ->
# Easy-ish way of figuring out coordinates for placing level dots.
x = e . offsetX / @ $el . find ( ' .map-background ' ) . width ( )
y = ( 1 - e . offsetY / @ $el . find ( ' .map-background ' ) . height ( ) )
console . log " x: #{ ( 100 * x ) . toFixed ( 2 ) } \n y: #{ ( 100 * y ) . toFixed ( 2 ) } \n "
onClickGameControl: (e) ->
onMouseEnterLevel: (e) ->
levelID = $ ( e . target ) . parents ( ' .level ' ) . data ( ' level-id ' )
@$levelInfo = @ $el . find ( " .level-info-container[data-level-id= #{ levelID } ] " ) . show ( )
@ adjustLevelInfoPosition e
onMouseLeaveLevel: (e) ->
levelID = $ ( e . target ) . parents ( ' .level ' ) . data ( ' level-id ' )
@ $el . find ( " .level-info-container[data-level-id= ' #{ levelID } ' ] " ) . hide ( )
onMouseMoveMap: (e) ->
@ adjustLevelInfoPosition e
adjustLevelInfoPosition: (e) ->
return unless @ $levelInfo
@ $map ? = @ $el . find ( ' .map ' )
mapOffset = @ $map . offset ( )
mapX = e . pageX - mapOffset . left
mapY = e . pageY - mapOffset . top
margin = 20
width = @ $levelInfo . outerWidth ( )
@ $levelInfo . css ( ' left ' , Math . min ( Math . max ( margin , mapX - width / 2 ) , @ $map . width ( ) - width - margin ) )
height = @ $levelInfo . outerHeight ( )
top = mapY - @ $levelInfo . outerHeight ( ) - 60
if top < 20
top = mapY + 60
@ $levelInfo . css ( ' top ' , top )
onWindowResize: (e) =>
forestMapWidth = 2401
forestMapHeight = 1536
aspectRatio = forestMapWidth / forestMapHeight
pageWidth = $ ( window ) . width ( )
pageHeight = $ ( window ) . height ( )
widthRatio = pageWidth / forestMapWidth
heightRatio = pageHeight / forestMapHeight
if widthRatio > heightRatio
resultingWidth = pageWidth
resultingHeight = resultingWidth / aspectRatio
else
resultingHeight = pageHeight
resultingWidth = resultingHeight * aspectRatio
resultingMarginX = ( pageWidth - resultingWidth ) / 2
resultingMarginY = ( pageHeight - resultingHeight ) / 2
@ $el . find ( ' .map ' ) . css ( width: resultingWidth , height: resultingHeight , ' margin-left ' : resultingMarginX , ' margin-top ' : resultingMarginY )
tutorials = [
{
name: ' Rescue Mission '
difficulty: 1
id: ' rescue-mission '
image: ' /file/db/level/52740644904ac0411700067c/rescue_mission_icon.png '
description: ' Tharin has been captured! Start here. '
first: true
x: 17.23
y: 36.94
}
{
name: ' Grab the Mushroom '
difficulty: 1
id: ' grab-the-mushroom '
image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
description: ' Grab a powerup and smash a big ogre. '
x: 22.6
y: 35.1
}
{
name: ' Drink Me '
difficulty: 1
id: ' drink-me '
image: ' /file/db/level/525dc5589a0765e496000006/drink_me_icon.png '
description: ' Drink up and slay two munchkins. '
x: 27.74
y: 35.17
}
{
name: ' Taunt the Guards '
difficulty: 1
id: ' taunt-the-guards '
image: ' /file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png '
description: ' Tharin, if clever, can escape with Phoebe. '
x: 32.7
y: 36.7
}
{
name: ' It \' s a Trap '
difficulty: 1
id: ' its-a-trap '
image: ' /file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png '
description: ' Organize a dungeon ambush with archers. '
x: 37.6
y: 40.0
}
{
name: ' Break the Prison '
difficulty: 1
id: ' break-the-prison '
image: ' /file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png '
description: ' More comrades are imprisoned! '
x: 44.1
y: 39.5
}
{
name: ' Taunt '
difficulty: 1
id: ' taunt '
image: ' /file/db/level/525f150306e1ab0962000018/taunt_icon.png '
description: ' Taunt the ogre to claim victory. '
x: 38.5
y: 44.1
}
{
name: ' Cowardly Taunt '
difficulty: 1
id: ' cowardly-taunt '
image: ' /file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png '
description: ' Lure infuriated ogres to their doom. '
x: 39.2
y: 50.1
}
{
name: ' Commanding Followers '
difficulty: 1
id: ' commanding-followers '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: ' Lead allied soldiers into battle. '
x: 39.1
y: 54.7
}
{
name: ' Mobile Artillery '
difficulty: 1
id: ' mobile-artillery '
image: ' /file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png '
description: ' Blow ogres up! '
x: 39.5
y: 60.2
}
]
experienced = [
{
name: ' Hunter Triplets '
difficulty: 2
id: ' hunter-triplets '
image: ' /file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png '
description: ' Three soldiers go ogre hunting. '
x: 51.76
y: 35.5
}
{
name: ' Emphasis on Aim '
difficulty: 2
id: ' emphasis-on-aim '
image: ' /file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png '
description: ' Choose your targets carefully. '
x: 61.47
y: 33.46
}
{
name: ' Zone of Danger '
difficulty: 3
id: ' zone-of-danger '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: ' Target the ogres swarming into arrow range. '
x: 65.72
y: 26.72
}
{
name: ' Molotov Medic '
difficulty: 2
id: ' molotov-medic '
image: ' /file/db/level/52602ecb026e8481e7000001/generic_1.png '
description: ' Tharin must play support in this dungeon battle. '
x: 70.95
y: 18.64
}
{
name: ' Gridmancer '
difficulty: 5
id: ' gridmancer '
image: ' /file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png '
description: ' Super algorithm challenge level! '
x: 61.41
y: 17.22
}
]
arenas = [
{
name: ' Criss-Cross '
difficulty: 5
id: ' criss-cross '
image: ' /file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png '
description: ' Participate in a bidding war with opponents to reach the other side! '
levelPath: ' ladder '
x: 49.43
y: 21.48
}
{
name: ' Greed '
difficulty: 4
id: ' greed '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
description: ' Liked Dungeon Arena and Gold Rush? Put them together in this economic arena! '
levelPath: ' ladder '
x: 45.00
y: 23.34
}
{
name: ' Dungeon Arena '
difficulty: 3
id: ' dungeon-arena '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: ' Play head-to-head against fellow Wizards in a dungeon melee! '
levelPath: ' ladder '
x: 36.82
y: 23.17
}
{
name: ' Gold Rush '
difficulty: 3
id: ' gold-rush '
image: ' /file/db/level/52602ecb026e8481e7000001/generic_1.png '
description: ' Prove you are better at collecting gold than your opponent! '
levelPath: ' ladder '
x: 30.8
y: 16.87
}
{
name: ' Brawlwood '
difficulty: 4
id: ' brawlwood '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: ' Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.) '
levelPath: ' ladder '
x: 41.93
y: 12.79
}
{
name: ' Sky Span (Testing) '
difficulty: 3
id: ' sky-span '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: ' Preview version of an upgraded Dungeon Arena. Help us with hero balance before release! '
levelPath: ' ladder '
x: 53.12
y: 11.37
}
]
classicAlgorithms = [
{
name: ' Bubble Sort Bootcamp Battle '
difficulty: 3
id: ' bubble-sort-bootcamp-battle '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: ' Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu '
x: 26.37
y: 93.02
}
{
name: ' Ogres of Hanoi '
difficulty: 3
id: ' ogres-of-hanoi '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
description: ' Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu '
x: 32.39
y: 92.67
}
{
name: ' Danger! Minefield '
difficulty: 3
id: ' danger-minefield '
image: ' /file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png '
description: ' Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu '
x: 38.07
y: 92.76
}
{
name: ' K-means++ Cluster Wars '
difficulty: 4
id: ' k-means-cluster-wars '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: ' Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu '
x: 43.75
y: 90.36
}
{
name: ' Quicksort the Spiral '
difficulty: 3
id: ' quicksort-the-spiral '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: ' Learn Quicksort while sorting a spiral of ogres! - by Alexandru Caciulescu '
x: 48.97
y: 87.08
}
{
name: ' Minimax Tic-Tac-Toe '
difficulty: 4
id: ' minimax-tic-tac-toe '
image: ' /file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png '
description: ' Learn how to make a game AI with the Minimax algorithm. - by Alexandru Caciulescu '
x: 55.96
y: 82.73
}
]
playerCreated = [
{
name: ' Extra Extrapolation '
difficulty: 2
id: ' extra-extrapolation '
image: ' /file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png '
description: ' Predict your target \' s position for deadly aim. - by Sootn '
x: 42.67
y: 67.98
}
{
name: ' The Right Route '
difficulty: 1
id: ' the-right-route '
image: ' /file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png '
description: ' Strike at the weak point in an array of enemies. - by Aftermath '
x: 47.38
y: 70.55
}
{
name: ' Sword Loop '
difficulty: 2
id: ' sword-loop '
image: ' /file/db/level/525dc5589a0765e496000006/drink_me_icon.png '
description: ' Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja '
x: 52.66
y: 69.66
}
{
name: ' Coin Mania '
difficulty: 2
id: ' coin-mania '
image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
description: ' Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja '
x: 58.46
y: 66.38
}
{
name: ' Find the Spy '
difficulty: 2
id: ' find-the-spy '
image: ' /file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png '
description: ' Identify the spies hidden among your soldiers - by Nathan Gossett '
x: 63.11
y: 62.74
}
{
name: ' Harvest Time '
difficulty: 2
id: ' harvest-time '
image: ' /file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png '
description: ' Collect a hundred mushrooms in just five lines of code - by Nathan Gossett '
x: 69.19
y: 60.61
}
{
name: ' Guide Everyone Home '
difficulty: 2
id: ' guide-everyone-home '
image: ' /file/db/level/52740644904ac0411700067c/rescue_mission_icon.png '
description: ' Fetch the wizards teleporting into the area - by Nathan Gossett '
x: 77.54
y: 65.94
}
{
name: " Let ' s go Fly a Kite "
difficulty: 3
id: ' lets-go-fly-a-kite '
image: ' /file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png '
description: ' There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker '
x: 84.29
y: 61.23
}
]
campaigns = [
{ id: ' beginner ' , name: ' Beginner Campaign ' , description: ' ... in which you learn the wizardry of programming. ' , levels: tutorials , color: " rgb(255, 80, 60) " }
{ id: ' multiplayer ' , name: ' Multiplayer Arenas ' , description: ' ... in which you code head-to-head against other players. ' , levels: arenas , color: " rgb(80, 5, 60) " }
{ id: ' dev ' , name: ' Random Harder Levels ' , description: ' ... in which you learn the interface while doing something a little harder. ' , levels: experienced , color: " rgb(80, 60, 255) " }
{ id: ' classic ' , name: ' Classic Algorithms ' , description: ' ... in which you learn the most popular algorithms in Computer Science. ' , levels: classicAlgorithms , color: " rgb(110, 80, 120) " }
{ id: ' player_created ' , name: ' Player-Created ' , description: ' ... in which you battle against the creativity of your fellow <a href= \" /contribute # artisan \" >Artisan Wizards</a>. ' , levels: playerCreated , color: " rgb(160, 160, 180) " }
]