codecombat/app/templates/clans/clans.jade

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extends /templates/base
block content
p
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input.create-clan-name(type='text', data-i18n="[placeholder]clans.new_name", placeholder='New clan name')
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p
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textarea.create-clan-description(rows=2, data-i18n="[placeholder]clans.new_description", placeholder='New clan description')
p
input(type='checkbox').private-clan-checkbox
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span.spl(data-i18n="clans.make_private") Make clan private
span.spl (
a.private-more-info(data-i18n="clans.private_preview")
span )
p
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button.btn.btn-success.create-clan-btn(data-i18n="clans.create_clan") Create New Clan
div(role='tabpanel')
ul.nav.nav-tabs(role='tablist')
li.active(role='presentation')
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a(href='#public-clans', aria-controls='public-clans', role='tab', data-toggle='tab', data-i18n="clans.public_clans") Public Clans
li(role='presentation')
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a(href='#my-clans', aria-controls='my-clans', role='tab', data-toggle='tab', data-i18n="clans.my_clans") My Clans
.tab-content
.tab-pane.active#public-clans(role='tabpanel')
table.table.table-striped.table-condensed
thead
tr
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th(data-i18n="clans.clan_name") Clan Name
th(data-i18n="play.heroes") Heroes
th(data-i18n="clans.chieftain") Chieftain
th
tbody
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if view.publicClansArray.length
each clan in view.publicClansArray
tr
td
if clan.get('ownerID') === me.id
a(href="/clans/#{clan.id}", style='font-weight:bold')= clan.get('name')
else
a(href="/clans/#{clan.id}")= clan.get('name')
td= clan.get('memberCount')
td
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if view.idNameMap && view.idNameMap[clan.get('ownerID')]
a(href="/user/#{clan.get('ownerID')}")= view.idNameMap[clan.get('ownerID')]
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else
a(href="/user/#{clan.get('ownerID')}") Anonymous
td
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if view.myClanIDs.indexOf(clan.id) < 0
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button.btn.btn-success.join-clan-btn(data-id="#{clan.id}", data-i18n="clans.join_clan") Join Clan
else if clan.get('ownerID') !== me.id
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button.btn.btn-xs.btn-warning.leave-clan-btn(data-id="#{clan.id}", data-i18n="clans.leave_clan") Leave Clan
.tab-pane#my-clans(role='tabpanel')
table.table.table-striped.table-condensed
thead
tr
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th(data-i18n="clans.clan_name") Clan Name
th(data-i18n="play.heroes") Heroes
th(data-i18n="clans.chieftain") Chieftain
th(data-i18n="editor.level_components_type") Type
th
tbody
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if view.myClansArray.length
each clan in view.myClansArray
tr
td
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if clan.get('ownerID') === me.id
a(href="/clans/#{clan.id}", style='font-weight:bold')= clan.get('name')
else
a(href="/clans/#{clan.id}")= clan.get('name')
td= clan.get('memberCount')
td
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if view.idNameMap && view.idNameMap[clan.get('ownerID')]
a(href="/user/#{clan.get('ownerID')}")= view.idNameMap[clan.get('ownerID')]
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else
a(href="/user/#{clan.get('ownerID')}") Anonymous
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td= clan.get('type')
td
if clan.get('ownerID') !== me.id
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button.btn.btn-xs.btn-warning.leave-clan-btn(data-id="#{clan.id}", data-i18n="clans.leave_clan") Leave Clan