mirror of
https://github.com/codeninjasllc/codecombat.git
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149 lines
6.7 KiB
CoffeeScript
149 lines
6.7 KiB
CoffeeScript
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Vector = require './vector'
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Rectangle = require './rectangle'
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Grid = require './Grid'
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module.exports.typedArraySupport = typedArraySupport = Float32Array? # Not in IE until IE 10; we'll fall back to normal arrays
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#module.exports.typedArraySupport = typedArraySupport = false # imitate IE9 (and in God.coffee)
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unless ArrayBufferView?
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# https://code.google.com/p/chromium/issues/detail?id=60449
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if typedArraySupport
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# We have it, it's just not exposed
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someArray = new Uint8Array(0)
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if someArray.__proto__
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# Most browsers
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ArrayBufferView = someArray.__proto__.__proto__.constructor
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else
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# IE before 11
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ArrayBufferView = Object.getPrototypeOf(Object.getPrototypeOf(someArray)).constructor
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else
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# If we don't have typed arrays, we don't need an ArrayBufferView
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ArrayBufferView = null
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module.exports.clone = clone = (obj, skipThangs=false) ->
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# http://coffeescriptcookbook.com/chapters/classes_and_objects/cloning
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if not obj? or typeof obj isnt 'object'
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return obj
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if obj instanceof Date
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return new Date(obj.getTime())
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if obj instanceof RegExp
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flags = ''
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flags += 'g' if obj.global?
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flags += 'i' if obj.ignoreCase?
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flags += 'm' if obj.multiline?
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flags += 'y' if obj.sticky?
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return new RegExp(obj.source, flags)
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if (obj instanceof Vector) or (obj instanceof Rectangle)
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return obj.copy()
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# We don't have Thang class here, but we can fake it to avoid the circular import
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#if skipThangs and obj instanceof Thang
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if skipThangs and obj.id? and obj.trackedPropertiesKeys?
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return obj
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if ArrayBufferView and obj instanceof ArrayBufferView
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newInstance = new obj.constructor obj
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else
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newInstance = new obj.constructor()
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for key of obj
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newInstance[key] = clone obj[key]
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newInstance
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# Walk a key chain down to the value. Can optionally set newValue instead.
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module.exports.downTheChain = downTheChain = (obj, keyChain, newValue=undefined) ->
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return null unless obj
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return obj[keyChain] unless _.isArray keyChain
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value = obj
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while keyChain.length and value
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if newValue isnt undefined and keyChain.length is 1
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value[keyChain[0]] = newValue
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return newValue
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value = value[keyChain[0]]
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keyChain = keyChain[1..]
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return value
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module.exports.now = (if window?.performance?.now? then (-> window.performance.now()) else (-> new Date()))
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module.exports.consolidateThangs = consolidateThangs = (thangs) ->
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debug = false
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isStructural = (t) -> t.stateless and t.collides and t.collisionCategory is 'obstacles' and t.shape in ['box', 'sheet'] and t.restitution is 1.5 and (t.pos.x - t.width / 2 >= 0) and (t.pos.y - t.height / 2 >= 0)
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structural = _.remove thangs, isStructural
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return unless structural.length
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rightmost = _.max structural, (t) -> t.pos.x + t.width / 2
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topmost = _.max structural, (t) -> t.pos.y + t.height / 2
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leftmost = _.min structural, (t) -> t.pos.x - t.width / 2
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bottommost = _.min structural, (t) -> t.pos.y - t.height / 2
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console.log "got rightmost", rightmost.id, "topmost", topmost.id, "lefmostmost", leftmost.id, "bottommost", bottommost.id, "out of", structural.length, "structural thangs" if debug
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left = Math.min 0, leftmost.pos.x - leftmost.width / 2
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bottom = Math.min 0, bottommost.pos.y - bottommost.height / 2
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if (left < 0) or (bottom < 0)
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console.error "Negative structural Thangs aren't supported, sorry!" # TODO: largestRectangle, AI System, and anything else that accesses grid directly need updating to finish this
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left = 0
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bottom = 0
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width = rightmost.pos.x + rightmost.width / 2 - left
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height = topmost.pos.y + topmost.height / 2 - bottom
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padding = 0
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console.log "got max width", width, "height", height, "left", left, "bottom", bottom, "of thangs", thangs.length, "structural", structural.length if debug
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grid = new Grid structural, width, height, padding, left, bottom
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console.log grid.toString() if debug
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# Approach: start at bottom left. Go right, then up. At each occupied grid square, find the largest rectangle we can make starting at that corner, add a corresponding Thang to the grid, and unmark all occupied grid squares.
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# Since it's not like we're going to do any of these:
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# http://stackoverflow.com/questions/5919298/algorithm-for-finding-the-fewest-rectangles-to-cover-a-set-of-rectangles
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# http://stackoverflow.com/questions/4701887/find-the-set-of-largest-contiguous-rectangles-to-cover-multiple-areas
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dissection = []
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for y in grid.columns bottom, height
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for x in grid.rows left, width
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continue unless grid.grid[y][x].length
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rect = largestRectangle grid, y, x, false, debug
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vertices = rect.vertices()
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for y2 in [vertices[0].y ... vertices[1].y] # maybe ..?
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for x2 in [vertices[0].x ... vertices[2].x] # maybe ..?
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grid.grid[y2][x2] = []
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console.log grid.toString() if debug
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thang = structural[dissection.length] # grab one we already know is configured properly
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console.error "Hmm, our dissection has more Thangs than the original structural Thangs?", dissection.length unless thang
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thang.width = rect.width
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thang.height = rect.height
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thang.pos.x = rect.x
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thang.pos.y = rect.y
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thang.createBodyDef()
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dissection.push thang
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console.log "Turned", structural.length, "structural Thangs into", dissection.length, "dissecting Thangs."
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thangs.push dissection...
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structural[dissection.length ... structural.length]
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module.exports.largestRectangle = largestRectangle = (grid, bottomY, leftX, wantEmpty, debug) ->
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# If wantEmpty, then we try to cover empty rectangles.
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# Otherwise, we try to cover occupied rectangles.
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coveredRows = []
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shortestCoveredRow = grid.width - leftX
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for y in grid.columns bottomY, grid.height
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coveredRow = 0
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for x in grid.rows leftX, leftX + shortestCoveredRow
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if Boolean(grid.grid[y][x].length) isnt wantEmpty
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++coveredRow
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else
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break
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break unless coveredRow
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coveredRows.push coveredRow
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shortestCoveredRow = Math.min(shortestCoveredRow, coveredRow)
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console.log "largestRectangle() for", bottomY, leftX, "got coveredRows", coveredRows if debug
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[maxArea, maxAreaRows, maxAreaRowLength, shortestRow] = [0, 0, 0, 0]
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for rowLength, rowIndex in coveredRows
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shortestRow ||= rowLength
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area = rowLength * (rowIndex + 1)
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if area > maxArea
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maxAreaRows = rowIndex + 1
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maxAreaRowLength = shortestRow
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maxArea = area
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shortestRow = Math.min(rowLength, shortestRow)
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console.log "So largest rect has area", maxArea, "with", maxAreaRows, "rows of length", maxAreaRowLength if debug
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rect = new Rectangle leftX + maxAreaRowLength / 2, bottomY + maxAreaRows / 2, maxAreaRowLength, maxAreaRows
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console.log "That corresponds to a rectangle", rect.toString() if debug
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rect
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