codecombat/app/views/play/ladder/my_matches_tab.coffee

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CocoView = require 'views/kinds/CocoView'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
LeaderboardCollection = require 'collections/LeaderboardCollection'
{teamDataFromLevel} = require './utils'
module.exports = class MyMatchesTabView extends CocoView
id: 'my-matches-tab-view'
template: require 'templates/play/ladder/my_matches_tab'
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startsLoading: true
events:
'click .rank-button': 'rankSession'
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constructor: (options, @level, @sessions) ->
super(options)
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@nameMap = {}
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@refreshMatches()
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refreshMatches: ->
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@teams = teamDataFromLevel @level
@loadNames()
loadNames: ->
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# Only fetch the names for the userIDs we don't already have in @nameMap
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ids = []
for session in @sessions.models
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for match in (session.get('matches') or [])
id = match.opponents[0].userID
ids.push id unless @nameMap[id]
return @finishRendering() unless ids.length
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success = (nameMap) =>
for session in @sessions.models
for match in session.get('matches') or []
opponent = match.opponents[0]
@nameMap[opponent.userID] ?= nameMap[opponent.userID]
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@finishRendering()
$.ajax('/db/user/-/names', {
data: {ids: ids}
type: 'POST'
success: success
})
finishRendering: ->
@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
ctx.levelID = @level.get('slug') or @level.id
ctx.teams = @teams
convertMatch = (match, submitDate) =>
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opponent = match.opponents[0]
state = 'win'
state = 'loss' if match.metrics.rank > opponent.metrics.rank
state = 'tie' if match.metrics.rank is opponent.metrics.rank
{
state: state
opponentName: @nameMap[opponent.userID]
opponentID: opponent.userID
when: moment(match.date).fromNow()
sessionID: opponent.sessionID
stale: match.date < submitDate
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}
for team in @teams
team.session = (s for s in @sessions.models when s.get('team') is team.id)[0]
team.readyToRank = @readyToRank(team.session)
team.isRanking = team.session?.get('isRanking')
team.matches = (convertMatch(match, team.session.get('submitDate')) for match in team.session?.get('matches') or [])
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team.matches.reverse()
team.score = (team.session?.get('totalScore') or 10).toFixed(2)
team.wins = _.filter(team.matches, {state: 'win'}).length
team.ties = _.filter(team.matches, {state: 'tie'}).length
team.losses = _.filter(team.matches, {state: 'loss'}).length
scoreHistory = team.session?.get('scoreHistory')
if scoreHistory?.length > 1
scoreHistory = _.last scoreHistory, 100 # Chart URL needs to be under 2048 characters for GET
team.currentScore = Math.round scoreHistory[scoreHistory.length - 1][1] * 100
team.chartColor = team.primaryColor.replace '#', ''
#times = (s[0] for s in scoreHistory)
#times = ((100 * (t - times[0]) / (times[times.length - 1] - times[0])).toFixed(1) for t in times)
# Let's try being independent of time.
times = (i for s, i in scoreHistory)
scores = (s[1] for s in scoreHistory)
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lowest = _.min scores #.concat([0])
highest = _.max scores #.concat(50)
scores = (Math.round(100 * (s - lowest) / (highest - lowest)) for s in scores)
team.chartData = times.join(',') + '|' + scores.join(',')
team.minScore = Math.round(100 * lowest)
team.maxScore = Math.round(100 * highest)
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ctx
afterRender: ->
super()
@$el.find('.rank-button').each (i, el) =>
button = $(el)
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sessionID = button.data('session-id')
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session = _.find @sessions.models, {id: sessionID}
rankingState = 'unavailable'
if @readyToRank session
rankingState = 'rank'
else if session.get 'isRanking'
rankingState = 'ranking'
@setRankingButtonText button, rankingState
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readyToRank: (session) ->
return false unless session?.get('levelID') # If it hasn't been denormalized, then it's not ready.
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return false unless c1 = session.get('code')
return false unless team = session.get('team')
return true unless c2 = session.get('submittedCode')
thangSpellArr = (s.split("/") for s in session.get('teamSpells')[team])
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for item in thangSpellArr
thang = item[0]
spell = item[1]
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return true if c1[thang][spell] isnt c2[thang][spell]
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return false
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rankSession: (e) ->
button = $(e.target).closest('.rank-button')
sessionID = button.data('session-id')
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session = _.find @sessions.models, {id: sessionID}
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return unless @readyToRank(session)
@setRankingButtonText(button, 'submitting')
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success = =>
@setRankingButtonText(button, 'submitted')
failure = (jqxhr, textStatus, errorThrown) =>
console.log jqxhr.responseText
@setRankingButtonText(button, 'failed')
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ajaxData = {session: sessionID, levelID: @level.id, originalLevelID: @level.attributes.original, levelMajorVersion: @level.attributes.version.major}
console.log "Posting game for ranking from My Matches view."
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$.ajax '/queue/scoring', {
type: 'POST'
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data: ajaxData
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success: success
error: failure
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}
setRankingButtonText: (rankButton, spanClass) ->
rankButton.find('span').addClass('hidden')
rankButton.find(".#{spanClass}").removeClass('hidden')
rankButton.toggleClass 'disabled', spanClass isnt 'rank'