codecombat/app/views/play/level/modal/multiplayer_modal.coffee

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View = require 'views/kinds/ModalView'
template = require 'templates/play/level/modal/multiplayer'
{me} = require 'lib/auth'
LadderSubmissionView = require 'views/play/common/ladder_submission_view'
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module.exports = class MultiplayerModal extends View
id: 'level-multiplayer-modal'
template: template
subscriptions:
'ladder:game-submitted': 'onGameSubmitted'
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events:
'click textarea': 'onClickLink'
'change #multiplayer': 'updateLinkSection'
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constructor: (options) ->
super(options)
@session = options.session
@level = options.level
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@listenTo(@session, 'change:multiplayer', @updateLinkSection)
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@playableTeams = options.playableTeams
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getRenderData: ->
c = super()
c.joinLink = (document.location.href.replace(/\?.*/, '').replace('#', '') +
'?session=' +
@session.id)
c.multiplayer = @session.get 'multiplayer'
c.team = @session.get 'team'
c.levelSlug = @level?.get 'slug'
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c.playableTeams = @playableTeams
# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
if @level?.get('type') is 'ladder'
c.ladderGame = true
c.readyToRank = @session?.readyToRank()
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c
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afterRender: ->
super()
@updateLinkSection()
@ladderSubmissionView = new LadderSubmissionView session: @session, level: @level
@insertSubView @ladderSubmissionView, @$el.find('.ladder-submission-view')
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onClickLink: (e) ->
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e.target.select()
onGameSubmitted: (e) ->
ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches"
Backbone.Mediator.publish 'router:navigate', route: ladderURL
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updateLinkSection: ->
multiplayer = @$el.find('#multiplayer').prop('checked')
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la = @$el.find('#link-area')
la.toggle Boolean(multiplayer)
true
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onHidden: ->
multiplayer = Boolean(@$el.find('#multiplayer').prop('checked'))
@session.set('multiplayer', multiplayer)
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destroy: ->
super()