diff --git a/Day 1/index.html b/Day 1/index.html
index 3635f27..8c0f4cb 100644
--- a/Day 1/index.html
+++ b/Day 1/index.html
@@ -47,7 +47,7 @@
8:02:40 PM PST.
+ Last published 2/8/2021,
2:16:02 PM PST.
8:02:40 PM PST.
+ Last published 2/8/2021,
2:16:02 PM PST.
8:02:40 PM PST.
+ Last published 2/8/2021,
2:16:02 PM PST.
8:02:40 PM PST.
+ Last published 2/8/2021,
2:16:02 PM PST.
When we are done, our scripts should resemble the following samples:
ServerStorage > ModuleScripts > GameSettings
local GameSettings = {}
-
+
-- Game Variables
GameSettings.intermissionDuration = 5
GameSettings.matchDuration = 10
GameSettings.minimumPlayers = 2
GameSettings.transitionTime = 5
-
-return GameSettings
+
+return GameSettings
+
ServerStorage > ModuleScripts > MatchManager
local MatchManager = {}
-
+
function MatchManager.preparePlayers()
print("Game starting!")
end
-
-return MatchManager
+
+return MatchManager
+
ServerScriptService > GameManager
-- Services
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
-
+
-- Module Scripts
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local matchManager = require(moduleScripts:WaitForChild("MatchManager"))
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
-
+
while true do
repeat
wait(gameSettings.intermissionDuration)
@@ -241,7 +243,8 @@ while true do
print("Intermission over")
wait(gameSettings.transitionTime)
matchManager.prepareGame()
-end
+end
+
A complete example project of the scripting we have done in class today can be found here.
-- Services
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
-
+
-- Module Scripts
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local matchManager = require(moduleScripts:WaitForChild("MatchManager"))
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
-
+
-- Events
local events = ServerStorage:WaitForChild("Events")
local matchEnd = events:WaitForChild("MatchEnd")
-
+
while true do
repeat
wait(gameSettings.intermissionDuration)
print("Restarting intermission")
until Players.NumPlayers >= gameSettings.minimumPlayers
-
+
print("Intermission over")
wait(gameSettings.transitionTime)
-
+
matchManager.prepareGame()
-- Placeholder wait for the length of the game.
matchEnd.Event:Wait()
-
-end
+
+end
+
ServerStorage > ModuleScripts > MatchManager
local MatchManager = {}
-
+
-- Services
local ServerStorage = game:GetService("ServerStorage")
-
+
-- Module Scripts
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local playerManager = require(moduleScripts:WaitForChild("PlayerManager"))
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
local timer = require(moduleScripts:WaitForChild("Timer"))
-
+
-- Events
local events = ServerStorage:WaitForChild("Events")
local matchStart = events:WaitForChild("MatchStart")
local matchEnd = events:WaitForChild("MatchEnd")
-
+
-- Creates a new timer object to be used to keep track of match time.
local myTimer = timer.new()
-
+
-- Local Functions
local function timeUp()
print("Time is up!")
end
-
+
local function startTimer()
print("Timer started")
myTimer:start(gameSettings.matchDuration)
myTimer.finished:Connect(timeUp)
end
-
+
-- Module Functions
function MatchManager.prepareGame()
playerManager.sendPlayersToMatch()
matchStart:Fire()
end
-
+
matchStart.Event:Connect(startTimer)
-
-return MatchManager
+
+return MatchManager
+
ServerStorage > ModuleScripts > Timer
local Timer = {}
Timer.__index = Timer
-
+
function Timer.new()
local self = setmetatable({}, Timer)
-
+
self._finishedEvent = Instance.new("BindableEvent")
self.finished = self._finishedEvent.Event
-
+
self._running = false
self._startTime = nil
self._duration = nil
-
+
return self
end
-
+
function Timer:start(duration)
if not self._running then
local timerThread = coroutine.wrap(function()
@@ -308,7 +310,7 @@ function Timer:start(duration)
warn("Warning: timer could not start again as it is already running.")
end
end
-
+
function Timer:getTimeLeft()
if self._running then
local now = tick()
@@ -321,16 +323,17 @@ function Timer:getTimeLeft()
warn("Warning: could not get remaining time, timer is not running.")
end
end
-
+
function Timer:isRunning()
return self._running
end
-
+
function Timer:stop()
self._running = false
end
-
-return Timer
+
+return Timer
+
A complete example project of the scripting we have done in class today can be found here.
-- Services
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
-
+
-- Module Scripts
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local matchManager = require(moduleScripts:WaitForChild("MatchManager"))
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
local displayManager = require(moduleScripts:WaitForChild("DisplayManager"))
-
+
-- Events
local events = ServerStorage:WaitForChild("Events")
local matchEnd = events:WaitForChild("MatchEnd")
-
+
while true do
displayManager.updateStatus("Waiting for Players")
-
+
repeat
wait(gameSettings.intermissionDuration)
until Players.NumPlayers >= gameSettings.minimumPlayers
-
+
displayManager.updateStatus("Get ready!")
wait(gameSettings.transitionTime)
-
+
matchManager.prepareGame()
local endState = matchEnd.Event:Wait()
print("Game ended with: " .. endState)
-end
+end
+
ServerStorage > ModuleScripts > MatchManager
local MatchManager = {}
-
+
-- Services
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-
+
-- Module Scripts
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local playerManager = require(moduleScripts:WaitForChild("PlayerManager"))
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
local timer = require(moduleScripts:WaitForChild("Timer"))
-
+
-- Events
local events = ServerStorage:WaitForChild("Events")
local matchStart = events:WaitForChild("MatchStart")
local matchEnd = events:WaitForChild("MatchEnd")
-
+
-- Values
local displayValues = ReplicatedStorage:WaitForChild("DisplayValues")
local timeLeft = displayValues:WaitForChild("TimeLeft")
-
+
-- Creates a new timer object to be used to keep track of match time.
local myTimer = timer.new()
-
+
-- Local Functions
local function stopTimer()
myTimer:stop()
end
-
+
local function timeUp()
matchEnd:Fire(gameSettings.endStates.TimerUp)
end
-
+
local function startTimer()
print("Timer started")
myTimer:start(gameSettings.matchDuration)
myTimer.finished:Connect(timeUp)
-
+
while myTimer:isRunning() do
-- Adding +1 makes sure the timer display ends at 1 instead of 0.
timeLeft.Value = (math.floor(myTimer:getTimeLeft() + 1))
-- By not setting the time for wait, it offers more accurate looping
wait()
end
-
+
end
-
+
-- Module Functions
function MatchManager.prepareGame()
playerManager.sendPlayersToMatch()
matchStart:Fire()
end
-
+
matchStart.Event:Connect(startTimer)
matchEnd.Event:Connect(stopTimer)
-
-return MatchManager
+
+return MatchManager
+
ServerStorage > ModuleScripts > GameSettings
local GameSettings = {}
-
+
-- Game Variables
GameSettings.intermissionDuration = 5
GameSettings.matchDuration = 10
GameSettings.minimumPlayers = 2
GameSettings.transitionTime = 5
-
+
-- Possible ways that the game can end.
GameSettings.endStates = {
TimerUp = "TimerUp",
FoundWinner = "FoundWinner"
}
-
-return GameSettings
+
+return GameSettings
+
ServerStorage > ModuleScripts > PlayerManager
local PlayerManager = {}
-
+
-- Services
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-
+
-- Modules
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
-
+
-- Events
local events = ServerStorage:WaitForChild("Events")
local matchEnd = events:WaitForChild("MatchEnd")
-
+
-- Map Variables
local lobbySpawn = workspace.Lobby.StartSpawn
local arenaMap = workspace.Arena
local spawnLocations = arenaMap.SpawnLocations
-
+
-- Values
local displayValues = ReplicatedStorage:WaitForChild("DisplayValues")
local playersLeft = displayValues:WaitForChild("PlayersLeft")
-
+
-- Player Variables
local activePlayers = {}
local playerWeapon = ServerStorage.Weapon
-
+
-- Local Functions
local function checkPlayerCount()
if #activePlayers == 1 then
matchEnd:Fire(gameSettings.endStates.FoundWinner)
end
end
-
+
local function removeActivePlayer(player)
for playerKey, whichPlayer in pairs(activePlayers) do
if whichPlayer == player then
@@ -351,52 +354,53 @@ local function removeActivePlayer(player)
end
end
end
-
+
local function respawnPlayerInLobby(player)
player.RespawnLocation = lobbySpawn
player:LoadCharacter()
end
-
-
+
+
local function onPlayerJoin(player)
player.RespawnLocation = lobbySpawn
end
-
+
local function preparePlayer(player, whichSpawn)
player.RespawnLocation = whichSpawn
player:LoadCharacter()
-
+
local character = player.Character or player.CharacterAdded:Wait()
local sword = playerWeapon:Clone()
sword.Parent = character
-
+
local humanoid = character:WaitForChild("Humanoid")
-
+
humanoid.Died:Connect(function()
respawnPlayerInLobby(player)
removeActivePlayer(player)
end)
-
+
end
-
+
-- Module Functions
function PlayerManager.sendPlayersToMatch()
local arenaSpawns = spawnLocations:GetChildren()
-
+
for playerKey, whichPlayer in pairs(Players:GetPlayers()) do
table.insert(activePlayers,whichPlayer)
local spawnLocation = arenaSpawns[1]
preparePlayer(whichPlayer, spawnLocation)
table.remove(arenaSpawns, 1)
end
-
+
playersLeft.Value = #activePlayers
end
-
+
-- Events
Players.PlayerAdded:Connect(onPlayerJoin)
-
-return PlayerManager
+
+return PlayerManager
+
A complete example project of the scripting we have done in class today can be found here.
Download this file and open it in Roblox Studio. Publish it to Roblox (Alt+P
) as your final Roblox Royale game, so name it something cool! Change the way that the arena looks by changing the colors, materials, and shapes of existing parts and by adding new parts from the toolbox.
Let's open the GameSettings
script (ServerStorage > ModuleScripts > GameSettings
) and update a configuration variable:
GameSettings.matchDuration = 180
+GameSettings.matchDuration = 180
+
diff --git a/Hall of Fame/index.html b/Hall of Fame/index.html index 9f9a49a..855b901 100644 --- a/Hall of Fame/index.html +++ b/Hall of Fame/index.html @@ -47,7 +47,7 @@💡 Note: We are changing the match duration variable from 10 seconds to 180 seconds. 180 seconds was calculated by taking the amount of seconds in one minute (60) and multiplying it by 3 to get the amount of seconds there are in 3 minutes.