roblox-royale-camp/pages/Day 2.md

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# Day 2
## Overview 👀
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Today we are going to create the game loop by adding scripts that manage the game's players, starts and stops the game's timer feature, and other important mechanics.
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## Follow Along! 👍
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First, we will download today's file [here](https://education.roblox.com/assets/blt8fcd8f6d09c6c78e/roundBasedGame_lesson1_final.rbxl?disposition=inline). Once downloaded, let's open it up in Roblox studio and begin our quest for today.
### Fun Quiz 🧠
> Here are some quiz questions that we will be able to answer as we complete today's instructions.
<details>
<summary>What is the difference between a normal script and a module script?</summary>
Module scripts are not ran automatically; only when they are summoned (via the 'require' statement).
Utilizing module scripts organizes your code in a clean, professional manner.
</details>
<details>
<summary>What is the purpose of our GameManager script?</summary>
It actually is responsible for running the game loop itself!
It utilizes our MatchManager and GameSettings modules to run the loop.
</details>
<details>
<summary>What is the purpose of our MatchManager script?</summary>
The MatchManager script contains functions that are responsible for sending players into an arena and keeping track of time in a match.
</details>
---
Then we will work on programming the basic functionality of our game's game loop by following [these](https://education.roblox.com/en-us/resources/battle-royale/coding-the-game-loop) instructions.
When we are done, our scripts should resemble the following samples:
### `ServerStorage > ModuleScripts > GameSettings`
```lua
local GameSettings = {}
-- Game Variables
GameSettings.intermissionDuration = 5
GameSettings.matchDuration = 10
GameSettings.minimumPlayers = 2
GameSettings.transitionTime = 5
return GameSettings
```
### `ServerStorage > ModuleScripts > MatchManager`
```lua
local MatchManager = {}
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function MatchManager.preparePlayers()
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print("Game starting!")
end
return MatchManager
```
### `ServerScriptService > GameManager`
```lua
-- Services
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
-- Module Scripts
local moduleScripts = ServerStorage:WaitForChild("ModuleScripts")
local matchManager = require(moduleScripts:WaitForChild("MatchManager"))
local gameSettings = require(moduleScripts:WaitForChild("GameSettings"))
while true do
repeat
wait(gameSettings.intermissionDuration)
print("Restarting intermission")
until Players.NumPlayers >= gameSettings.minimumPlayers
print("Intermission over")
wait(gameSettings.transitionTime)
matchManager.prepareGame()
end
```
---
A complete example project of the scripting we have done in class today can be found [here](https://education.roblox.com/assets/blt7fffb3d25cb1a1dd/battleroyale_lesson2_final.rbxl?disposition=inline).
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## Optional Homework 📄
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> Read the following articles to acheive a full understanding of what we are working on for day 3.
* [Managing Players](https://education.roblox.com/en-us/resources/battle-royale/managing-players)
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---
See you tomorrow for day 3!