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# Circus Bounce
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> `scene`, Initialize When Scene Starts
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```js
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$this.startSpeed = -100;
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$this.gravity = 5;
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$this.launchNinja = function() {
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let startX = 100;
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ninja.x(startX);
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let startY = 400;
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ninja.y(startY);
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ninja.speedY($this.startSpeed);
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};
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if ($this.scene.state() === "PLAY") {
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$this.launchNinja();
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}
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```
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> `scene`, Update Every Frame
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```js
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const spinSpeed = 50;
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ninja.spin(spinSpeed);
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```
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> `ninja`, Update Every Frame
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```js
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$this.moveX($this.speedX());
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$this.speedY(ninja.speedY() + $this.scene.gravity);
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$this.moveY($this.speedY());
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if ($this.x() >= 850) {
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ninja.x(-10);
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}
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if ($this.y() >= 650) {
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$this.scene.stopCode();
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}
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```
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> `trampoline`, Update Every Frame
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```js
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$this.x(getPointerPos().x);
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if ($this.isTouching(ninja)) {
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ninja.speedY($this.scene.startSpeed);
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}
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```
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