using BepInEx; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Reactor; using Reactor.Utilities; namespace RoleDebugMod; [BepInAutoPlugin] [BepInProcess("Among Us.exe")] [BepInDependency(ReactorPlugin.Id)] public partial class RoleDebugModPlugin : BasePlugin { public Harmony Harmony { get; } = new(Id); public override void Load() { Harmony.PatchAll(); } }