using UnityEngine; public class DeviceInfo { public static bool UsesTouchInput { get { return Singleton<InputManager>.Instance.UsesTouchInput; } } public static DeviceFamily ActiveDeviceFamily { get { return DeviceInfo.DeviceFamily.Android; } } public static bool IsDesktop { get { RuntimePlatform runtimePlatform = Application.platform; return runtimePlatform == RuntimePlatform.OSXEditor || runtimePlatform == RuntimePlatform.OSXPlayer || runtimePlatform == RuntimePlatform.WindowsPlayer || runtimePlatform == RuntimePlatform.WindowsEditor; } } public enum DeviceFamily { Ios, Android, Pc, Osx, BB10, WP8 } }