using System; using UnityEngine; [Serializable] public class e2dCurveTexture { public e2dCurveTexture(Texture _texture) { this.texture = _texture; this.size = new Vector2(1f, 1f); this.fixedAngle = false; this.fadeThreshold = 0.3f; } public Texture texture; public Vector2 size; public bool fixedAngle; public float fadeThreshold; }