%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: DepthMaskOverlayNightVision m_Shader: {fileID: 4800000, guid: 1c1f5eb6688f5f9c4c9df6feff5ce58f, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3005 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _InvFade: 1 - _Shininess: 0.078125 m_Colors: - _Color: {r: 0.04587758, g: 0.05882353, b: 0.04541522, a: 0.5568628} - _Emission: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.4632353, g: 0.4632353, b: 0.4632353, a: 1} - _TintColor: {r: 0.4980392, g: 0.4980392, b: 0.4980392, a: 0.8784314}