rise-and-swine/ProjectSettings/QualitySettings.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 0
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m_QualitySettings:
- serializedVersion: 2
name: Fast
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pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 2
shadowCascade2Split: 0.3333333
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.4666667}
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shadowmaskMode: 0
blendWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: 0.4
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maximumLODLevel: 0
particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
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resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PSM: 5
PSP2: 2
Standalone: 5
Tizen: 2
WebGL: 3
WiiU: 5
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2