rise-and-swine/ProjectSettings/DynamicsManager.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 8
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.005
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m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: fffb33fdfffb21f8fffb31f8fffffffffffb21f8ffff3ff8fffffffffffffffffffb21f8ff7b38ffe80020f8fffb31f8ff5b30f9ff6b30f9fffb31f9ff4931f8ffc931fce90024f8e80022f8e80230fbedfa29f9ffff7ff8c80020f8c80080fec97218fec80288ffc90281ffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
m_AutoSyncTransforms: 1
m_ReuseCollisionCallbacks: 0
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m_ClothInterCollisionSettingsToggle: 0
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8