cec8f176f1
* add base functions * Add block breaking animation * Fix async bug and auto-detect version |
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.github/workflows | ||
assets | ||
extra-textures | ||
lib | ||
test | ||
.gitignore | ||
.gitpod | ||
.npmignore | ||
.npmrc | ||
config.json | ||
HISTORY.md | ||
index.html | ||
index.js | ||
LICENSE | ||
package.json | ||
README.md | ||
screenshot.png | ||
server.js | ||
styles.css | ||
webpack.common.js | ||
webpack.dev.js | ||
webpack.prod.js |
prismarine-web-client
A Minecraft client running in a web page. Live demo at https://webclient.prismarine.js.org/
How it Works
prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
Screenshot
Live Demo
Click on this link to open it in your browser, no installation necessary: https://webclient.prismarine.js.org/
Tested on Chrome & Firefox for desktop platforms.
Usage
To host it yourself, run these commands in bash:
$ npm install -g prismarine-web-client
$ prismarine-web-client
Finally, open http://localhost:8080
in your browser.
Features
- Display mobs and players
- Display blocks
- Movement (you can move, and you see entities moving live)
- Place and break blocks
Roadmap
- Containers (inventory, chests, etc.)
- Sounds
- More World Interactions (attacking entities, etc.)
- Cosmetic Rendering Features (day night cycle, fog, etc.)
Development
If you're contributing/making changes, you need to install it differently.
First, clone the repo.
Then, set your working directory to that of the repo. For example:
$ cd ~/prismarine-viewer/
Finally, run
$ npm install
$ npm start
This will start express and webpack in development mode: whenever you save a file, the build will be redone (it takes 5s), and you can refresh the page to get the new result.
Connect to http://localhost:8080 in your browser.
You may want to disable auto saving in your IDE to avoid constant rebuilding, see https://webpack.js.org/guides/development/#adjusting-your-text-editor
To check the production build (take a minute to build), you can run npm run build-start
If you're interested in contributing, you can check projects at https://github.com/PrismarineJS/prismarine-web-client/projects
Some variables are exposed in window for debugging:
- bot
- viewer
- mcData
- worldView
- Vec3
- pathfinder
- debugMenu
How to add more stuff to the debugMenu ?
debugMenu.customEntries['myKey'] = 'myValue' delete debugMenu.customEntries['myKey']
Some debugging examples
In chrome dev tools
bot.chat('test')
allows you to use the chatbot.chat(JSON.stringify(Object.values(bot.players).map(({username, ping}) => ({username, ping}))
display the ping of everyonewindow.bot.entity.position.y += 5
jumpsbot.chat(JSON.stringify(bot.findBlock({matching:(block) => block.name==='diamond_ore', maxDistance:256}).position))
finds the position of a diamond blockbot.physics.stepHeight = 2
allows you to walk about blocksbot.physics.sprintSpeed = 5
walks fasterbot.loadPlugin(pathfinder.pathfinder)
thenbot.pathfinder.goto(new pathfinder.goals.GoalXZ(100, 100))
goes to position 100, 100
For more debugging ideas, read mineflayer doc