ed011b07fd
* added readme pt-pt * ui reorganized, keybinds, foodbar, panorama, etc
117 lines
3.1 KiB
JavaScript
117 lines
3.1 KiB
JavaScript
const { LitElement, html, css } = require('lit')
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class FoodBar extends LitElement {
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static get styles () {
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return css`
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.foodbar {
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position: absolute;
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display: flex;
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flex-direction: row-reverse;
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left: calc(50% + 91px);
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transform: translate(-100%);
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bottom: 30px;
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--lightened: 0;
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--offset: calc(-1 * (52px));
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--bg-x: calc(-1 * (16px + 9px * var(--lightened)));
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--bg-y: calc(-1 * 27px);
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}
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.food {
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width: 9px;
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height: 9px;
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background-image: url('textures/1.17.1/gui/icons.png'), url('textures/1.17.1/gui/icons.png');
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background-size: 256px, 256px;
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background-position: var(--bg-x) var(--bg-y), var(--bg-x) var(--bg-y);
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margin-left: -1px;
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}
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.food.full {
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background-position: var(--offset) var(--bg-y), var(--bg-x) var(--bg-y);
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}
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.food.half {
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background-position: calc(var(--offset) - 9px) var(--bg-y), var(--bg-x) var(--bg-y);
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}
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.foodbar.low .food {
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animation: lowHungerAnim 0.2s steps(2, end) infinite;
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}
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.foodbar.low .food:nth-of-type(2n) {
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animation-direction: reverse;
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}
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.foodbar.low .food:nth-of-type(3n) {
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animation-duration: 0.1s;
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}
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.foodbar.updated {
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animation: updatedAnim 0.3s steps(2, end) 2;
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}
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@keyframes lowHungerAnim {
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to { transform: translateY(1px); }
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}
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@keyframes updatedAnim {
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to { --lightened: 1; }
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}
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`
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}
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gameModeChanged (gamemode) {
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this.shadowRoot.querySelector('#foodbar').classList.toggle('creative', gamemode === 1)
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}
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onHungerUpdate () {
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this.shadowRoot.querySelector('#foodbar').classList.toggle('updated', true)
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if (this.hungerTimeout) clearTimeout(this.hungerTimeout)
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this.hungerTimeout = setTimeout(() => {
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this.shadowRoot.querySelector('#foodbar').classList.toggle('updated', false)
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this.hungerTimeout = null
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}, 1000)
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}
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updateHunger (hValue, d) {
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const foodbar = this.shadowRoot.querySelector('#foodbar')
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foodbar.classList.toggle('low', hValue <= 5)
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const foods = foodbar.children
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for (let i = 0; i < foods.length; i++) {
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foods[i].classList.remove('full')
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foods[i].classList.remove('half')
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}
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// if (d) this.onHungerUpdate()
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for (let i = 0; i < Math.ceil(hValue / 2); i++) {
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if (i >= foods.length) break
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if (hValue % 2 !== 0 && Math.ceil(hValue / 2) === i + 1) {
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foods[i].classList.add('half')
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} else {
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foods[i].classList.add('full')
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}
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}
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}
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render () {
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return html`
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<div id="foodbar" class="foodbar" data-value="4">
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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<div class="food"></div>
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</div>
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`
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}
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}
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window.customElements.define('pmui-foodbar', FoodBar)
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