prismarine-web-client/lib/menus/components/debug_overlay.js
KalmeMarq ed011b07fd
UI reorganized and options (#257)
* added readme pt-pt

* ui reorganized, keybinds, foodbar, panorama, etc
2021-12-24 13:00:07 +01:00

146 lines
4.1 KiB
JavaScript

const { LitElement, html, css } = require('lit')
class DebugOverlay extends LitElement {
static get styles () {
return css`
.debug-left-side,
.debug-right-side {
position: absolute;
display: flex;
flex-direction: column;
z-index: 40;
}
.debug-left-side {
top: 1px;
left: 1px;
}
.debug-right-side {
top: 1px;
right: 1px;
}
p {
display: block;
color: white;
font-size: 10px;
width: fit-content;
height: 9px;
margin: 0;
padding: 0;
padding-bottom: 1px;
background: rgba(110, 110, 110, 0.5);
}
.debug-right-side p {
margin-left: auto;
}
.empty {
display: block;
height: 9px;
}
`
}
static get properties () {
return {
showOverlay: { type: Boolean },
cursorBlock: { type: Object },
bot: { type: Object },
customEntries: { type: Object }
}
}
constructor () {
super()
this.showOverlay = false
this.customEntries = {}
}
firstUpdated () {
document.addEventListener('keydown', e => {
e ??= window.event
if (e.key === 'F3') {
this.showOverlay = !this.showOverlay
e.preventDefault()
}
})
}
updated (changedProperties) {
if (changedProperties.has('bot')) {
this.bot.on('move', () => {
this.requestUpdate()
})
this.bot.on('time', () => {
this.requestUpdate()
})
this.bot.on('entitySpawn', () => {
this.requestUpdate()
})
this.bot.on('entityGone', () => {
this.requestUpdate()
})
}
}
render () {
if (!this.showOverlay) {
return html``
}
const target = this.cursorBlock
const targetDiggable = (target && this.bot.canDigBlock(target))
const pos = this.bot.entity.position
const rot = [this.bot.entity.yaw, this.bot.entity.pitch]
const viewDegToMinecraft = (yaw) => yaw % 360 - 180 * (yaw < 0 ? -1 : 1)
const quadsDescription = [
'north (towards negative Z)',
'east (towards positive X)',
'south (towards positive Z)',
'west (towards negative X)'
]
const minecraftYaw = viewDegToMinecraft(rot[0] * -180 / Math.PI)
const minecraftQuad = Math.floor(((minecraftYaw + 180) / 90 + 0.5) % 4)
const renderProp = (name, value) => {
return html`<p>${name}: ${typeof value === 'boolean' ? html`<span style="color: ${value ? 'lightgreen' : 'red'}">${value}</span>` : value}</p>`
}
const skyL = this.bot.world.getSkyLight(this.bot.entity.position)
const biomeId = this.bot.world.getBiome(this.bot.entity.position)
return html`
<div class="debug-left-side">
<p>Prismarine Web Client (${this.bot.version})</p>
<p>E: ${Object.values(this.bot.entities).length}</p>
<p>${this.bot.game.dimension}</p>
<div class="empty"></div>
<p>XYZ: ${pos.x.toFixed(3)} / ${pos.y.toFixed(3)} / ${pos.z.toFixed(3)}</p>
<p>Chunk: ${Math.floor(pos.x % 16)} ~ ${Math.floor(pos.z % 16)} in ${Math.floor(pos.x / 16)} ~ ${Math.floor(pos.z / 16)}</p>
<p>Facing (viewer): ${rot[0].toFixed(3)} ${rot[1].toFixed(3)}</p>
<p>Facing (minecraft): ${quadsDescription[minecraftQuad]} (${minecraftYaw.toFixed(1)} ${(rot[1] * -180 / Math.PI).toFixed(1)})</p>
<p>Light: ${skyL} (${skyL} sky)</p>
<p>Biome: minecraft:${window.mcData.biomesArray[biomeId].name}</p>
<p>Day: ${this.bot.time.day}</p>
<div class="empty"></div>
${Object.entries(this.customEntries).map(([name, value]) => html`<p>${name}: ${value}</p>`)}
</div>
<div class="debug-right-side">
<p>Renderer: three.js r${global.THREE.REVISION}</p>
<div class="empty"></div>
${targetDiggable ? html`<p>${target.name}</p>${Object.entries(target.getProperties()).map(([n, p], idx, arr) => renderProp(n, p, arr[idx + 1]))}` : ''}
${targetDiggable ? html`<p>Looking at: ${target.position.x} ${target.position.y} ${target.position.z}</p>` : ''}
</div>
`
}
}
window.customElements.define('pmui-debug-overlay', DebugOverlay)