ed011b07fd
* added readme pt-pt * ui reorganized, keybinds, foodbar, panorama, etc
110 lines
2.8 KiB
JavaScript
110 lines
2.8 KiB
JavaScript
const { LitElement, html, css } = require('lit')
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const { openURL, displayScreen } = require('./components/common')
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class PauseScreen extends LitElement {
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static get styles () {
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return css`
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.bg {
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position: absolute;
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top: 0;
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left: 0;
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background: rgba(0, 0, 0, 0.75);
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width: 100%;
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height: 100%;
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}
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.title {
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position: absolute;
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top: 40px;
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left: 50%;
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transform: translate(-50%);
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font-size: 10px;
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color: white;
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text-shadow: 1px 1px #222;
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}
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main {
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display: flex;
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flex-direction: column;
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gap: 4px 0;
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position: absolute;
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left: 50%;
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width: 204px;
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top: calc(25% + 48px - 16px);
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transform: translate(-50%);
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}
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.row {
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display: flex;
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flex-direction: row;
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justify-content: space-between;
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width: 100%;
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}
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`
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}
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constructor () {
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super()
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this.inMenu = false
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}
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init (renderer) {
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const chat = document.getElementById('hud').shadowRoot.querySelector('#chat')
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const self = this
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document.addEventListener('keydown', e => {
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if (chat.inChat) return
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e = e || window.event
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if (e.keyCode === 27 || e.key === 'Escape' || e.key === 'Esc') {
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if (self.inMenu) {
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self.disableGameMenu(renderer)
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} else {
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self.enableGameMenu()
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}
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}
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})
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}
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render () {
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return html`
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<div class="bg"></div>
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<p class="title">Game Menu</p>
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<main>
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<pmui-button pmui-width="204px" pmui-label="Back to Game" @pmui-click=${this.onReturnPress}></pmui-button>
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<div class="row">
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<pmui-button pmui-width="98px" pmui-label="Github" @pmui-click=${() => openURL('https://github.com/PrismarineJS/prismarine-web-client')}></pmui-button>
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<pmui-button pmui-width="98px" pmui-label="Discord" @pmui-click=${() => openURL('https://discord.gg/4Ucm684Fq3')}></pmui-button>
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</div>
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<pmui-button pmui-width="204px" pmui-label="Options" @pmui-click=${() => displayScreen(this, document.getElementById('options-screen'))}></pmui-button>
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<pmui-button pmui-width="204px" pmui-label="Disconnect" @pmui-click=${() => window.location.reload()}></pmui-button>
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</main>
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`
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}
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disableGameMenu (renderer = false) {
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this.inMenu = false
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this.style.display = 'none'
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if (renderer) {
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renderer.domElement.requestPointerLock()
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}
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}
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enableGameMenu () {
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this.inMenu = true
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document.exitPointerLock()
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this.style.display = 'block'
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this.focus()
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}
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onReturnPress (renderer = false) {
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this.inMenu = false
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this.style.display = 'none'
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if (renderer) {
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renderer.domElement.requestPointerLock()
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}
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}
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}
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window.customElements.define('pmui-pausescreen', PauseScreen)
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