ed011b07fd
* added readme pt-pt * ui reorganized, keybinds, foodbar, panorama, etc
88 lines
2.2 KiB
JavaScript
88 lines
2.2 KiB
JavaScript
const { LitElement, html, css } = require('lit')
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class BreathBar extends LitElement {
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static get styles () {
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return css`
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.breathbar {
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position: absolute;
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display: flex;
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flex-direction: row-reverse;
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left: calc(50% + 91px);
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transform: translate(-100%);
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bottom: 40px;
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--offset: calc(-1 * 16px);
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--bg-x: calc(-1 * 16px);
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--bg-y: calc(-1 * 18px);
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}
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.breath {
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width: 9px;
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height: 9px;
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margin-left: -1px;
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}
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.breath.full {
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background-image: url('textures/1.17.1/gui/icons.png');
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background-size: 256px;
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background-position: var(--offset) var(--bg-y);
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}
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.breath.half {
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background-image: url('textures/1.17.1/gui/icons.png');
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background-size: 256px;
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background-position: calc(var(--offset) - 9) var(--bg-y);
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}
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`
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}
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gameModeChanged (gamemode) {
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this.shadowRoot.querySelector('#breathbar').classList.toggle('creative', gamemode === 1)
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}
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updateOxygen (hValue) {
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const breathbar = this.shadowRoot.querySelector('#breathbar')
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breathbar.style.display = 'block'
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const breaths = breathbar.children
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for (let i = 0; i < breaths.length; i++) {
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breaths[i].classList.remove('full')
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breaths[i].classList.remove('half')
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}
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for (let i = 0; i < Math.ceil(hValue / 2); i++) {
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if (i >= breaths.length) break
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if (hValue % 2 !== 0 && Math.ceil(hValue / 2) === i + 1) {
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breaths[i].classList.add('half')
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} else {
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breaths[i].classList.add('full')
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}
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}
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// if (hValue === 20) {
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// setTimeout(() => {
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// breathbar.style.display = 'none'
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// }, 1000)
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// }
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}
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render () {
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return html`
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<div id="breathbar" class="breathbar">
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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<div class="breath"></div>
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</div>
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`
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}
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}
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window.customElements.define('pmui-breathbar', BreathBar)
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