const { LitElement, html, css } = require('lit') class DebugOverlay extends LitElement { static get styles () { return css` .debug-left-side, .debug-right-side { position: absolute; display: flex; flex-direction: column; z-index: 40; } .debug-left-side { top: 1px; left: 1px; } .debug-right-side { top: 1px; right: 1px; } p { display: block; color: white; font-size: 10px; width: fit-content; height: 9px; margin: 0; padding: 0; padding-bottom: 1px; background: rgba(110, 110, 110, 0.5); } .debug-right-side p { margin-left: auto; } .empty { display: block; height: 9px; } ` } static get properties () { return { showOverlay: { type: Boolean }, cursorBlock: { type: Object }, bot: { type: Object }, customEntries: { type: Object } } } constructor () { super() this.showOverlay = false this.customEntries = {} } firstUpdated () { document.addEventListener('keydown', e => { e ??= window.event if (e.key === 'F3') { this.showOverlay = !this.showOverlay e.preventDefault() } }) } updated (changedProperties) { if (changedProperties.has('bot')) { this.bot.on('move', () => { this.requestUpdate() }) this.bot.on('time', () => { this.requestUpdate() }) this.bot.on('entitySpawn', () => { this.requestUpdate() }) this.bot.on('entityGone', () => { this.requestUpdate() }) } } render () { if (!this.showOverlay) { return html`` } const target = this.cursorBlock const targetDiggable = (target && this.bot.canDigBlock(target)) const pos = this.bot.entity.position const rot = [this.bot.entity.yaw, this.bot.entity.pitch] const viewDegToMinecraft = (yaw) => yaw % 360 - 180 * (yaw < 0 ? -1 : 1) const quadsDescription = [ 'north (towards negative Z)', 'east (towards positive X)', 'south (towards positive Z)', 'west (towards negative X)' ] const minecraftYaw = viewDegToMinecraft(rot[0] * -180 / Math.PI) const minecraftQuad = Math.floor(((minecraftYaw + 180) / 90 + 0.5) % 4) const renderProp = (name, value) => { return html`

${name}: ${typeof value === 'boolean' ? html`${value}` : value}

` } const skyL = this.bot.world.getSkyLight(this.bot.entity.position) const biomeId = this.bot.world.getBiome(this.bot.entity.position) return html`

Prismarine Web Client (${this.bot.version})

E: ${Object.values(this.bot.entities).length}

${this.bot.game.dimension}

XYZ: ${pos.x.toFixed(3)} / ${pos.y.toFixed(3)} / ${pos.z.toFixed(3)}

Chunk: ${Math.floor(pos.x % 16)} ~ ${Math.floor(pos.z % 16)} in ${Math.floor(pos.x / 16)} ~ ${Math.floor(pos.z / 16)}

Facing (viewer): ${rot[0].toFixed(3)} ${rot[1].toFixed(3)}

Facing (minecraft): ${quadsDescription[minecraftQuad]} (${minecraftYaw.toFixed(1)} ${(rot[1] * -180 / Math.PI).toFixed(1)})

Light: ${skyL} (${skyL} sky)

Biome: minecraft:${window.mcData.biomesArray[biomeId].name}

Day: ${this.bot.time.day}

${Object.entries(this.customEntries).map(([name, value]) => html`

${name}: ${value}

`)}

Renderer: three.js r${global.THREE.REVISION}

${targetDiggable ? html`

${target.name}

${Object.entries(target.getProperties()).map(([n, p], idx, arr) => renderProp(n, p, arr[idx + 1]))}` : ''} ${targetDiggable ? html`

Looking at: ${target.position.x} ${target.position.y} ${target.position.z}

` : ''}
` } } window.customElements.define('pmui-debug-overlay', DebugOverlay)