* introduce prod/dev build https://webpack.js.org/guides/production/ * use it properly with express https://webpack.js.org/guides/development/#using-webpack-dev-middleware to provide a fast npm start (5 second)
This commit is contained in:
parent
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7 changed files with 82 additions and 45 deletions
2
.github/workflows/ci.yml
vendored
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.github/workflows/ci.yml
vendored
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@ -22,6 +22,7 @@ jobs:
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with:
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node-version: ${{ matrix.node-version }}
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- run: npm install
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- run: npm run build
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- run: npm test
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DeployPages:
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runs-on: ubuntu-latest
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@ -37,6 +38,7 @@ jobs:
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- name: Build
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run: |
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npm install
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npm run build
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cp -R public/ ../
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git checkout -b gh-pages
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rm -Rf ./*
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31
README.md
31
README.md
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@ -4,25 +4,23 @@
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[![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8)
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[![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.svg)](https://gitpod.io/#https://github.com/PrismarineJS/prismarine-web-client)
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### A Minecraft client running in a web page. **Live demo at https://prismarine.js.org/prismarine-web-client/**
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A Minecraft client running in a web page. **Live demo at https://prismarine.js.org/prismarine-web-client/**
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## How it Works
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prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
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prismarine-web-client runs mineflayer and prismarine-viewer in the browser, which connects over WebSocket to a proxy
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which translates the WebSocket connection into TCP to connect to normal Minecraft servers.
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## Screenshot
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![Screenshot of prismarine-web-client in action](screenshot.png)
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## Live Demo
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Click on this link to open it in your browser, no installation necessary: https://prismarine-web-client.js.org
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Click on this link to open it in your browser, no installation necessary: https://prismarine.js.org/prismarine-web-client
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*Tested on Chrome & Firefox for desktop platforms.*
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## Usage (for self-hosted installations)
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If you want the latest version or want to use auth, you can host an instance yourself.
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Run these commands in bash:
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## Usage
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To host it yourself, run these commands in bash:
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```bash
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$ npm install -g prismarine-web-client
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$ prismarine-web-client
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@ -31,20 +29,16 @@ Finally, open `http://localhost:8080` in your browser.
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## Features
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* Display mobs (though sometimes messed up)
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* Display players
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* Display other entities as colored rectangles
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* Display mobs and players
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* Display blocks
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* Movement (you can move, and you see entities moving live)
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* Place and break blocks
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## Roadmap
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* Containers (inventory, chests, etc.)
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* More Customisation (e.g. mouse sensitivity, text size, issue #40)
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* Sounds
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* More World Interactions (attacking entities, etc.)
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* Cosmetic Rendering Features (day night cycle, fog, etc.)
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* Server-Side Support Plugins (for auth bypass & possibly hosting its own websocket proxy to reduce latency, issue #13)
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## Development
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```bash
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$ npm install
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$ npm run build-start
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$ npm start
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```
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Then connect to http://localhost:8080 in your browser.
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This will start express and webpack in development mode: whenever you save a file, the build will be redone (it takes 5s),
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and you can refresh the page to get the new result.
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Connect to http://localhost:8080 in your browser.
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You may want to disable auto saving in your IDE to avoid constant rebuilding, see https://webpack.js.org/guides/development/#adjusting-your-text-editor
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To check the production build (take a minute to build), you can run `npm run build-start`
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If you're interested in contributing, you can check projects at https://github.com/PrismarineJS/prismarine-web-client/projects
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17
package.json
17
package.json
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@ -4,11 +4,12 @@
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"description": "A minecraft client running in a browser",
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"main": "index.js",
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"scripts": {
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"prepare": "webpack",
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"start": "webpack serve",
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"build": "webpack --config webpack.prod.js",
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"dev-build": "webpack --config webpack.dev.js",
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"start": "node server.js 8080 dev",
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"prod-start": "node server.js",
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"build-start": "npm run prepare && npm run prod-start",
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"public-start": "npm run prepare && node server.js 80",
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"build-start": "npm run build && npm run prod-start",
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"prepublishOnly": "npm run build",
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"lint": "standard",
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"fix": "standard --fix",
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"test": "npm run lint && mocha"
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"homepage": "https://github.com/PrismarineJS/prismarine-web-client#readme",
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"dependencies": {
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"compression": "^1.7.4",
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"express": "^4.17.1",
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"net-browserify": "PrismarineJS/net-browserify"
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"net-browserify": "PrismarineJS/net-browserify",
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"express": "^4.17.1"
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},
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"devDependencies": {
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"assert": "^2.0.0",
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"timers-browserify": "^2.0.12",
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"webpack": "^5.11.0",
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"webpack-cli": "^4.2.0",
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"webpack-dev-server": "^3.11.0"
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"webpack-dev-middleware": "^3.7.3",
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"webpack-dev-server": "^3.11.0",
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"webpack-merge": "^5.7.3"
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}
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}
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17
server.js
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server.js
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app.use(compression())
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app.use(netApi({ allowOrigin: '*' }))
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app.use(express.static(path.join(__dirname, './public')))
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app.use(express.json({ limit: '100kb' }))
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if (process.argv[3] === 'dev') {
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// https://webpack.js.org/guides/development/#using-webpack-dev-middleware
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const webpackDevMiddleware = require('webpack-dev-middleware')
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const config = require('./webpack.dev.js')
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const webpack = require('webpack')
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const compiler = webpack(config)
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app.use(
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webpackDevMiddleware(compiler, {
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publicPath: config.output.publicPath
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})
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)
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} else {
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app.use(express.static(path.join(__dirname, './public')))
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}
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// Start the server
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const server = app.listen(process.argv[2] === undefined ? 8080 : process.argv[2], function () {
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const webpack = require('webpack')
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const path = require('path')
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const LodashModuleReplacementPlugin = require('lodash-webpack-plugin')
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const CopyPlugin = require('copy-webpack-plugin')
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const { CleanWebpackPlugin } = require('clean-webpack-plugin')
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// https://webpack.js.org/guides/production/
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const config = {
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// devtool: 'inline-source-map',
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// mode: 'development',
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mode: 'production',
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entry: path.resolve(__dirname, './index.js'),
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output: {
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path: path.resolve(__dirname, './public'),
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filename: './index.js'
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filename: './index.js',
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publicPath: '/'
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},
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resolve: {
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alias: {
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},
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plugins: [
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// fix "process is not defined" error:
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new CleanWebpackPlugin(),
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new webpack.ProvidePlugin({
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process: 'process/browser'
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}),
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{ from: path.join(__dirname, 'assets/mojangles.ttf'), to: './' },
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{ from: path.join(__dirname, 'extra-textures/'), to: './extra-textures/' }
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]
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}),
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new webpack.optimize.ModuleConcatenationPlugin(),
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new LodashModuleReplacementPlugin()
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],
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devServer: {
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contentBase: path.resolve(__dirname, './public'),
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compress: true,
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inline: true,
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// open: true,
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hot: true,
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watchOptions: {
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ignored: /node_modules/
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}
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}
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})
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]
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}
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module.exports = config
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webpack.dev.js
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19
webpack.dev.js
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const { merge } = require('webpack-merge')
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const common = require('./webpack.common.js')
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const path = require('path')
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module.exports = merge(common, {
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mode: 'development',
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devtool: 'inline-source-map',
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cache: true,
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devServer: {
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contentBase: path.resolve(__dirname, './public'),
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compress: true,
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inline: true,
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// open: true,
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hot: true,
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watchOptions: {
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ignored: /node_modules/
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}
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}
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})
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15
webpack.prod.js
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15
webpack.prod.js
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const { merge } = require('webpack-merge')
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const common = require('./webpack.common.js')
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const LodashModuleReplacementPlugin = require('lodash-webpack-plugin')
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const { CleanWebpackPlugin } = require('clean-webpack-plugin')
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const webpack = require('webpack')
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module.exports = merge(common, {
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mode: 'production',
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plugins: [
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new CleanWebpackPlugin(),
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new webpack.optimize.ModuleConcatenationPlugin(),
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new LodashModuleReplacementPlugin()
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]
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})
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