mirror of
https://github.com/PrismarineJS/prismarine-web-client.git
synced 2024-11-24 16:47:52 -05:00
148 lines
4.5 KiB
JavaScript
148 lines
4.5 KiB
JavaScript
/* global THREE, prompt */
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// Workaround for process.versions.node not existing in the browser
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process.versions.node = '14.0.0'
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const mineflayer = require('mineflayer')
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const { WorldView, Viewer } = require('prismarine-viewer/viewer')
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const Vec3 = require('vec3').Vec3
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global.THREE = require('three')
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const chat = require('./lib/chat')
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const maxPitch = 0.5 * Math.PI
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const minPitch = -0.5 * Math.PI
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async function main () {
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const viewDistance = 6
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const host = prompt('Host', '95.111.249.143')
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const port = parseInt(prompt('Port', '10000'))
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const username = prompt('Username', 'pviewer_person ' + (Math.floor(Math.random() * 1000)))
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let password = prompt('Password (blank for offline)')
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password = password === '' ? undefined : password
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console.log(`connecting to ${host} ${port} with ${username}`)
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const bot = mineflayer.createBot({
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host,
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port,
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username,
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password
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})
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bot.on('end', () => {
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console.log('disconnected')
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})
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bot.once('spawn', () => {
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console.log('bot spawned - starting viewer')
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const version = bot.version
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const center = bot.entity.position
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const worldView = new WorldView(bot.world, viewDistance, center)
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// Create three.js context, add to page
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const renderer = new THREE.WebGLRenderer()
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renderer.setPixelRatio(window.devicePixelRatio || 1)
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renderer.setSize(window.innerWidth, window.innerHeight)
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document.body.appendChild(renderer.domElement)
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chat.init(undefined, bot._client, renderer)
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// Create viewer
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const viewer = new Viewer(renderer)
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viewer.setVersion(version)
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worldView.listenToBot(bot)
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worldView.init(bot.entity.position)
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function botPosition () {
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viewer.setFirstPersonCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
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worldView.updatePosition(bot.entity.position)
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}
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bot.on('move', botPosition)
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// Link WorldView and Viewer
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viewer.listen(worldView)
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viewer.camera.position.set(center.x, center.y, center.z)
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function moveCallback (e) {
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bot.entity.pitch -= e.movementY * 0.01
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bot.entity.pitch = Math.max(minPitch, Math.min(maxPitch, bot.entity.pitch))
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bot.entity.yaw -= e.movementX * 0.01
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viewer.setFirstPersonCamera(bot.entity.position, bot.entity.yaw, bot.entity.pitch)
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}
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function changeCallback () {
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if (document.pointerLockElement === renderer.domElement ||
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document.mozPointerLockElement === renderer.domElement ||
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document.webkitPointerLockElement === renderer.domElement) {
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document.addEventListener('mousemove', moveCallback, false)
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} else {
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document.removeEventListener('mousemove', moveCallback, false)
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}
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}
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document.addEventListener('pointerlockchange', changeCallback, false)
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document.addEventListener('mozpointerlockchange', changeCallback, false)
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document.addEventListener('webkitpointerlockchange', changeCallback, false)
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renderer.domElement.requestPointerLock = renderer.domElement.requestPointerLock ||
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renderer.domElement.mozRequestPointerLock ||
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renderer.domElement.webkitRequestPointerLock
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document.addEventListener('mousedown', (e) => {
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renderer.domElement.requestPointerLock()
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})
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document.addEventListener('contextmenu', (e) => e.preventDefault(), false)
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const codes = {
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KeyW: 'forward',
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KeyS: 'back',
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KeyA: 'right',
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KeyD: 'left',
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Space: 'jump',
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ShiftLeft: 'sneak',
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ControlLeft: 'sprint'
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}
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document.addEventListener('keydown', (e) => {
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console.log(e.code)
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if (e.code in codes) {
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bot.setControlState(codes[e.code], true)
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}
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}, false)
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document.addEventListener('keyup', (e) => {
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if (e.code in codes) {
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bot.setControlState(codes[e.code], false)
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}
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}, false)
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document.addEventListener('mousedown', (e) => {
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const ButtonBlock = bot.blockAtCursor()
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if (!ButtonBlock) return
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if (e.button === 0) {
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if (bot.canDigBlock(ButtonBlock)) {
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bot.dig(ButtonBlock)
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}
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} else if (e.button === 2) {
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const vecArray = [new Vec3(0, -1, 0), new Vec3(0, 1, 0), new Vec3(0, 0, -1), new Vec3(0, 0, 1), new Vec3(-1, 0, 0), new Vec3(1, 0, 0)]
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const vec = vecArray[ButtonBlock.face]
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bot.placeBlock(ButtonBlock, vec)
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}
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}, false)
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document.addEventListener('mouseup', (e) => {
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bot.stopDigging()
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}, false)
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// Browser animation loop
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const animate = () => {
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window.requestAnimationFrame(animate)
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renderer.render(viewer.scene, viewer.camera)
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}
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animate()
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})
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}
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main()
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