prismarine-web-client-mirror/lib/debugmenu.js

118 lines
3.4 KiB
JavaScript

const { LitElement, html, css } = require('lit-element')
class DebugMenu extends LitElement {
constructor () {
super()
this.isOpen = false
this.customEntries = {}
}
firstUpdated () {
document.addEventListener('keydown', e => {
e ??= window.event
if (e.key === 'F3') {
this.isOpen = !this.isOpen
e.preventDefault()
}
})
}
static get styles () {
return css`
.debugmenu-wrapper {
position: fixed;
z-index:25;
}
.debugmenu {
overflow: hidden;
color: white;
font-size: 16px;
margin: 0px;
line-height: 100%;
text-shadow: 2px 2px 0px #3f3f3f;
font-family: mojangles, minecraft, monospace;
width: calc(320px * 4);
max-height: calc(90px * 8);
top: calc(8px * 16);
padding: 4px;
}
.debugmenu p {
margin: 0px;
padding: 1px;
width: fit-content;
background-color: rgba(0, 0, 0, 0.5);
}
`
}
static get properties () {
return {
isOpen: { type: Boolean },
cursorBlock: { type: Object },
bot: { type: Object },
customEntries: { type: Object }
}
}
updated (changedProperties) {
if (changedProperties.has('bot')) {
this.bot.on('move', () => {
this.requestUpdate()
})
}
}
render () {
if (!this.isOpen) {
return html``
}
const target = this.cursorBlock
const targetDiggable = (target && this.bot.canDigBlock(target))
const pos = this.bot.entity.position
const rot = [this.bot.entity.yaw, this.bot.entity.pitch]
const viewDegToMinecraft = (yaw) => {
return yaw % 360 - 180 * (yaw < 0 ? -1 : 1)
}
const quadsDescription = [
'north (towards negative Z)',
'east (towards positive X)',
'south (towards positive Z)',
'west (towards negative X)'
]
const minecraftYaw = viewDegToMinecraft(rot[0] * -180 / Math.PI)
const minecraftQuad = Math.floor(((minecraftYaw + 180) / 90 + 0.5) % 4)
const renderProp = (name, value, nextItem) => {
return html`${name}: ${typeof value === 'boolean'
? html`<span style="color: ${value ? 'lightgreen' : 'red'}">${value}</span>`
: value}${nextItem ? ' / ' : ''}`
}
return html`
<div id="debugmenu-wrapper" class="debugmenu-wrapper">
<div class="debugmenu" id="debugmenu">
<p id="debug-entry-renderer">Renderer: three.js r${global.THREE.REVISION}</p>
</br>
<p>XYZ: ${pos.x.toFixed(3)} / ${pos.y.toFixed(3)} / ${pos.z.toFixed(3)}</p>
<p>Chunk: ${Math.floor(pos.x % 16)} ~ ${Math.floor(pos.z % 16)} in ${Math.floor(pos.x / 16)} ~ ${Math.floor(pos.z / 16)}</p>
<p>Facing (viewer): ${rot[0].toFixed(3)} ${rot[1].toFixed(3)}</p>
<p>Facing (minecraft): ${quadsDescription[minecraftQuad]} (${minecraftYaw.toFixed(1)} ${(rot[1] * -180 / Math.PI).toFixed(1)})</p>
${targetDiggable ? html`<p>Looking at: ${target.position.x} ${target.position.y} ${target.position.z}</p>` : ''}
${targetDiggable ? html`<p>${target.name} | ${Object.entries(target.getProperties()).map(([n, p], idx, arr) => renderProp(n, p, arr[idx + 1]))}</p>` : ''}<br>
${Object.entries(this.customEntries).map(([name, value]) => html`<p>${name}: ${value}</p>`)}
</div>
</div>
`
}
}
window.customElements.define('debug-menu', DebugMenu)