mirror of
https://github.com/PrismarineJS/prismarine-web-client.git
synced 2024-11-27 18:15:46 -05:00
118 lines
3.4 KiB
JavaScript
118 lines
3.4 KiB
JavaScript
const { LitElement, html, css } = require('lit-element')
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class DebugMenu extends LitElement {
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constructor () {
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super()
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this.isOpen = false
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this.customEntries = {}
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}
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firstUpdated () {
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document.addEventListener('keydown', e => {
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e ??= window.event
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if (e.key === 'F3') {
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this.isOpen = !this.isOpen
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e.preventDefault()
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}
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})
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}
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static get styles () {
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return css`
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.debugmenu-wrapper {
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position: fixed;
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z-index:25;
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}
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.debugmenu {
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overflow: hidden;
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color: white;
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font-size: 16px;
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margin: 0px;
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line-height: 100%;
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text-shadow: 2px 2px 0px #3f3f3f;
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font-family: mojangles, minecraft, monospace;
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width: calc(320px * 4);
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max-height: calc(90px * 8);
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top: calc(8px * 16);
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padding: 4px;
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}
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.debugmenu p {
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margin: 0px;
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padding: 1px;
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width: fit-content;
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background-color: rgba(0, 0, 0, 0.5);
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}
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`
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}
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static get properties () {
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return {
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isOpen: { type: Boolean },
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cursorBlock: { type: Object },
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bot: { type: Object },
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customEntries: { type: Object }
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}
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}
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updated (changedProperties) {
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if (changedProperties.has('bot')) {
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this.bot.on('move', () => {
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this.requestUpdate()
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})
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}
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}
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render () {
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if (!this.isOpen) {
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return html``
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}
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const target = this.cursorBlock
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const targetDiggable = (target && this.bot.canDigBlock(target))
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const pos = this.bot.entity.position
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const rot = [this.bot.entity.yaw, this.bot.entity.pitch]
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const viewDegToMinecraft = (yaw) => {
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return yaw % 360 - 180 * (yaw < 0 ? -1 : 1)
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}
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const quadsDescription = [
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'north (towards negative Z)',
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'east (towards positive X)',
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'south (towards positive Z)',
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'west (towards negative X)'
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]
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const minecraftYaw = viewDegToMinecraft(rot[0] * -180 / Math.PI)
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const minecraftQuad = Math.floor(((minecraftYaw + 180) / 90 + 0.5) % 4)
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const renderProp = (name, value, nextItem) => {
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return html`${name}: ${typeof value === 'boolean'
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? html`<span style="color: ${value ? 'lightgreen' : 'red'}">${value}</span>`
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: value}${nextItem ? ' / ' : ''}`
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}
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return html`
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<div id="debugmenu-wrapper" class="debugmenu-wrapper">
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<div class="debugmenu" id="debugmenu">
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<p id="debug-entry-renderer">Renderer: three.js r${global.THREE.REVISION}</p>
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</br>
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<p>XYZ: ${pos.x.toFixed(3)} / ${pos.y.toFixed(3)} / ${pos.z.toFixed(3)}</p>
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<p>Chunk: ${Math.floor(pos.x % 16)} ~ ${Math.floor(pos.z % 16)} in ${Math.floor(pos.x / 16)} ~ ${Math.floor(pos.z / 16)}</p>
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<p>Facing (viewer): ${rot[0].toFixed(3)} ${rot[1].toFixed(3)}</p>
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<p>Facing (minecraft): ${quadsDescription[minecraftQuad]} (${minecraftYaw.toFixed(1)} ${(rot[1] * -180 / Math.PI).toFixed(1)})</p>
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${targetDiggable ? html`<p>Looking at: ${target.position.x} ${target.position.y} ${target.position.z}</p>` : ''}
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${targetDiggable ? html`<p>${target.name} | ${Object.entries(target.getProperties()).map(([n, p], idx, arr) => renderProp(n, p, arr[idx + 1]))}</p>` : ''}<br>
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${Object.entries(this.customEntries).map(([name, value]) => html`<p>${name}: ${value}</p>`)}
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</div>
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</div>
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`
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}
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}
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window.customElements.define('debug-menu', DebugMenu)
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